Fighter ID

Dark display theme for K'
Darkstalkers
Vampire (JPN)
"The Night Warriors"

Game Series
Tags
horror
world_tour
monsters
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Fighter Movelists

Anakaris
Great Tombstone
Command Moves
Anakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack.

Air Only

Down

or

Down Forward

And

Kick 2

or

Kick 3
Royal Judgement
Special Moves
Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.

Air Only

Forward

Down Backward

Down

Down Forward

And

Any Punch
Cobra Blow
Special Moves
Anakaris punches out with his arms in the image of a giant serpent.

Forward

Backward

Forward

And

Any Punch
Spirit Inhale
Special Moves
Anakaris attempts to 'eat' an incoming projectile.

Half-circle Back

And

Any Punch
Spirit Disgorge
Special Moves
During Spirit Inhale
Anakaris can infinitely expel any projectile he has eaten.

Quarter Circle Forward

And

Any Kick
Mummy Drop
Special Moves
Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.

Quarter Circle Forward

And

Any Punch
Coffin Dance
Special Moves
Drops a giant coffin at one of many locations, determined by button.

Three Punches

or

Three Kicks
Pharaoh's Magic
Super Moves
The opponent is subjected to a series of curses.

Kick 2

Punch 1

Down

Kick 1

Punch 2

Bishamon
Karame Dama
Special Moves
Bishamon sends his spirits to ensare his foe. Vertical jump only

Air Only

Up

Up Forward

Forward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Quarter Circle Back

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Iai Giri
Special Moves
A lengthy swipe of his blade. @term=anypunch@ swings high, @term=anykick@ swings low.

Backward

Forward

And

Any Punch

or

Any Kick
Kien Zan
Special Moves
Dragon punch-esque anti-air. Can only be used as reversal or after Soul Summon.

Dragon Punch Motion

And

Any Punch
Hane Ha
Special Moves
Bishamon throws his sword into his opponent (from Savior onwards, replaced by spirit throw). When ES'd, the opponent will commit seppuku.

Half-circle Forward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Quarter Circle Back

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Kassabaki
Super Moves
A multi-hit Iai Giri, accompanied with ghost. After Darkstalkers, its function was served by ES Iai Giri.

Backward

Forward

Backward

Forward

And

Any Punch

or

Any Kick
Oni Kubi Hineri
Super Moves
A ghostly hand emerges from his armor's mouth and grasps the opponent violently.

Quarter Circle Forward to Down

Down Backward

And

Any Punch

Demitri Maximoff
Bat Dive
Throw Moves
Demitri jumps into the air and slams his opponent headfirst into the ground.

Up Close

Forward

Backward

And

Punch 2

or

Punch 3
Negative Stolen
Special Moves
Demitri grabs his foe, spins up into the air and slams them to the floor.

Up Close

360˚

And

Punch 2

or

Punch 3
Batspin
Special Moves
Demitri vanishes, then reappears diving down at his foe from mid-air.

Quarter Circle Back

And

Any Kick

(air)
Chaos Flare
Special Moves
Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).

Quarter Circle Forward

And

Any Punch

(air)
Demon Cradle
Special Moves [Guard Cancel]
Demitri rises with arms folded. If done while dashing, it comes out at a 45 degree angle.

Dragon Punch Motion

And

Any Punch
Midnight Pleasure
Super Moves
If Demitri contacts his foe, he bites them repeatedly before kicking them away.

Down

Forward

Down Forward

And

Three Punches

Felicia
Hellcat
Special Moves
She grabs the enemy and spins around them with her claws.

Up Close

Half-circle Back

And

Kick 2

or

Kick 3
Big Brunch
Special Moves
Sasquatch swallows his opponent, then regurgitates their now-frozen body.

Up Close

Quarter Circle Back

And

Kick 2

or

Kick 3
Trick Fish
Special Moves
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.

Backward

Backward

And

Any Kick
Rolling Buckler
Special Moves
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.

Quarter Circle Back to Down

Down Forward

And

Any Punch

,

Any Punch
Rolling Scratch
Special Moves
A bouncing roll forward, Felicia can uncurl and multi-scratch if @term=anypunch@ is pressed on contact with the enemy.

Quarter Circle Forward to Down

Down Backward

And

Any Punch

,

Any Punch
Delta Kick
Special Moves
She kicks straight up into the air, then dives down at her opponent.

Reverse Dragon Punch

And

Any Kick

Huitzil
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Hold

Backward

or

Forward
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Back

And

Any Kick
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch

or

Any Kick

J. Talbain
Cannon Rounder
Throw Moves
Talbain grabs and rolls with his opponent before kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Beast Rush
Special Moves
Talbain charges forward in fireball form, or down at an angle if the air version is used.

Air Only

Quarter Circle Forward to Down

And

Any Punch
Climb Razor
Special Moves
A flaming foot somersault type kick.

Down

Up

And

Any Kick
Beast Rush
Special Moves
Talbain charges forward in fireball form, or down at an angle if the air version is used.

Quarter Circle Forward

And

Any Punch
Beast Cannon
Super Moves
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.

Air Only

Up Backward

Quarter Circle Back to Down

Down Forward

And

Any Punch
Beast Cannon
Super Moves
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits. Anti-air version

Down

Down Backward

Up Forward

And

Any Punch
Beast Cannon
Super Moves
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.

Half-circle Forward

And

Any Punch

Lord Raptor
Wasp Sting
Command Moves
Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.

Air Only

Down

And

Kick 2

or

Kick 3
Skull Javelin
Juggling (light)
Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.

(opponent down)

Down

Up

And

Any Kick
Hell's Gate
Special Moves
Raptor teleports to a location on screen determined by button press.

Half-circle Forward

And

Any Kick
Evil Scream
Super Moves
Raptor thrust his bone into the enemy, and brings them to him for an electric swipe.

Forward

Backward

And

Three Punches
Death Voltage
Super Moves
Raptor whirls at his foe, bathed in electricity.

Half-circle Back

And

Any Kick

(air)

Morrigan Aensland
Vector Drain
Special Moves
Jets upward with her opponent, then spiral-slams them into the ground.

Up Close

Half-circle Back

And

Punch 2

or

Punch 3
Darkness Illusion
Super Moves
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.

Punch 1

Punch 1

Forward

Kick 1

Punch 3
Valkyrie Turn
Super Moves
Morrigan rockets off the side of the screen, and returns with her feet/wings stabbing out (height depends on kick strength).

Half-circle Back

And

Any Kick

,

Any Punch

or

Any Kick

(air)

Pyron

Rikuo
Land Fisher
Throw Moves
Tongue slam. Can be repeated by pressing @term=backward@ with good timing as the impact occurs.

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3

,

Backward
Gem's Anger
Special Moves
After launching the opponent with his tongue, Rikuo turns into a giant clam and pelts them with pearls.

Up Close

Half-circle Back

And

Any Kick
Crystal Lancer
Special Moves
Rikuo grabs the opponent with his tongue, jumps and tosses him to the ground.

Up Close

Half-circle Back

And

Any Punch
Trick Fish
Special Moves
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.

Backward

Backward

And

Any Kick
Poison Breath
Special Moves
Rikuo emits poison cloud that stuns his foe.

Half-circle Forward

And

Any Kick
Aqua Spread
Super Moves
Rikuo's sends forth a spray of water that becomes a vertical geyser when the buttons are released. Using @term=twokick@ results in an automatic short delay if you don't feel like holding down buttons.

Quarter Circle Forward to Down

And

Three Punches

or

Three Kicks

Sasquatch
Big Swing
Special Moves
Sasquatch spins his foe about then tosses them away.

Up Close

360˚

And

Kick 2

or

Kick 3
Big Brunch
Special Moves
Sasquatch swallows his opponent, then regurgitates their now-frozen body.

Up Close

Quarter Circle Back

And

Kick 2

or

Kick 3
Big Towers
Special Moves
Sasquatch surrounds himself with icey spires.

Down

Down

And

Three Punches

Victor von Gerdenheim
Mega Spike
Special Moves
Victor knees his opponent into the air then knuckle bombs them to the floor.

Up Close

360˚

And

Three Punches
Graviton Knuckle
Special Moves
A forward hop with electric slam (after landing a normal punch throw, immediately input @term=down@@term=up@+@term=anypunch@)

Up Close

Forward

And

Punch 2

or

Punch 3

,

Down

Up

And

Any Punch
Mega Shock
Special Moves
Victor grabs his opponent, and charges them with electricity.

Up Close

Quarter Circle Forward

And

Kick 2

or

Kick 3
Gyro Crush
Special Moves
Victor spins with arms outstretched, then punches forward.

Quarter Circle Back

Forward

And

Any Punch
Giga Brute
Super Moves
Victor delivers three of his ES'd Giga Hammer's.

Backward

Forward

And

Three Punches
Thunder Break
Super Moves
Victor knuckle bombs the floor sending out waves of electricity. One punch: Forward lightning, Three punch: Both sides lightning

Down

Up

And

Any Punch

or

Three Punches