Great Tombstone
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Anakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack.
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Royal Judgement
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Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.
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Cobra Blow
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Anakaris punches out with his arms in the image of a giant serpent.
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Mummy Drop
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Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.
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Coffin Dance
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Drops a giant coffin at one of many locations, determined by button.
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Kirisute Gomen
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Bishamon grabs his foe and delivers a multi-hit Kienzan.
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Karame Dama
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Bishamon sends his spirits to ensare his foe. Vertical jump only
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Iai Giri
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A lengthy swipe of his blade. @term=anypunch@ swings high, @term=anykick@ swings low.
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Kien Zan
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Dragon punch-esque anti-air. Can only be used as reversal or after Soul Summon.
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Hane Ha
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Bishamon throws his sword into his opponent (from Savior onwards, replaced by spirit throw). When ES'd, the opponent will commit seppuku.
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Soul Summon
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Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Tsuji Hayate
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Bishamon performs a crossroads cut on his stunned foe.
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Kassabaki
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A multi-hit Iai Giri, accompanied with ghost. After Darkstalkers, its function was served by ES Iai Giri.
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Oni Kubi Hineri
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A ghostly hand emerges from his armor's mouth and grasps the opponent violently.
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Bat Dive
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Demitri jumps into the air and slams his opponent headfirst into the ground.
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Negative Stolen
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Demitri grabs his foe, spins up into the air and slams them to the floor.
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Batspin
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Demitri vanishes, then reappears diving down at his foe from mid-air.
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Chaos Flare
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Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).
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Demon Cradle
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Demitri rises with arms folded. If done while dashing, it comes out at a 45 degree angle.
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Midnight Pleasure
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If Demitri contacts his foe, he bites them repeatedly before kicking them away.
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Hellcat
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She grabs the enemy and spins around them with her claws.
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Big Brunch
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Sasquatch swallows his opponent, then regurgitates their now-frozen body.
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Trick Fish
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From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.
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Rolling Buckler
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A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.
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Rolling Scratch
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A bouncing roll forward, Felicia can uncurl and multi-scratch if @term=anypunch@ is pressed on contact with the enemy.
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Delta Kick
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She kicks straight up into the air, then dives down at her opponent.
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Dancing Flash
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She rushes her foe, and on contact gives them the business.
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Air Control
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Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Might Launcher
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Huitzil props up and launches a small exploding missile.
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Plasma Beam
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A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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Cannon Rounder
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Talbain grabs and rolls with his opponent before kicking them away.
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Rapid Crunch
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Talbain chomps the enemy and hurls them overhead.
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Beast Rush
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Talbain charges forward in fireball form, or down at an angle if the air version is used.
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Beast Rush
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Talbain charges forward in fireball form, or down at an angle if the air version is used.
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Beast Cannon
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Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.
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Beast Cannon
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Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits. Anti-air version
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Beast Cannon
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Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.
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Murderer Beat
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Raptor thrusts repeatedly with his extended ribcage.
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Wasp Sting
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Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.
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Skull Javelin
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Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.
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Skull Javelin
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Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.
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Hell's Gate
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Raptor teleports to a location on screen determined by button press.
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Evil Scream
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Raptor thrust his bone into the enemy, and brings them to him for an electric swipe.
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Vector Drain
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Jets upward with her opponent, then spiral-slams them into the ground.
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Darkness Illusion
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An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
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Valkyrie Turn
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Morrigan rockets off the side of the screen, and returns with her feet/wings stabbing out (height depends on kick strength).
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Galaxy Trip
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Pyron teleports to one of many possible locations.
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Land Fisher
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Tongue slam. Can be repeated by pressing @term=backward@ with good timing as the impact occurs.
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Gem's Anger
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After launching the opponent with his tongue, Rikuo turns into a giant clam and pelts them with pearls.
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Crystal Lancer
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Rikuo grabs the opponent with his tongue, jumps and tosses him to the ground.
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Trick Fish
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From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.
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Aqua Spread
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Rikuo's sends forth a spray of water that becomes a vertical geyser when the buttons are released. Using @term=twokick@ results in an automatic short delay if you don't feel like holding down buttons.
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Big Swing
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Sasquatch spins his foe about then tosses them away.
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Big Brunch
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Sasquatch swallows his opponent, then regurgitates their now-frozen body.
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Big Shake
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A multi-hit version of Sasquatch's normal punch throw.
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Big Towers
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Sasquatch surrounds himself with icey spires.
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Big Typhoon
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Sasquatch whirls his leg for a big anti-air.
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Big Freeze
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Sasquatch fires a beam of frosty justice.
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Mega Spike
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Victor knees his opponent into the air then knuckle bombs them to the floor.
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Graviton Knuckle
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A forward hop with electric slam (after landing a normal punch throw, immediately input @term=down@@term=up@+@term=anypunch@)
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Mega Shock
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Victor grabs his opponent, and charges them with electricity.
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Gyro Crush
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Victor spins with arms outstretched, then punches forward.
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Giga Burn
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Victor executes a very anti-air knee attack.
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Giga Brute
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Victor delivers three of his ES'd Giga Hammer's.
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Thunder Break
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Victor knuckle bombs the floor sending out waves of electricity. One punch: Forward lightning, Three punch: Both sides lightning
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