Anakaris
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Command Moves
Anakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack.
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Special Moves
Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.
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Special Moves
Anakaris punches out with his arms in the image of a giant serpent.
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Special Moves
Anakaris can infinitely expel any projectile he has eaten.
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Special Moves
Anakaris can infinitely expel any projectile he has eaten.
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Special Moves
Anakaris can infinitely expel any projectile he has eaten.
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Special Moves
Anakaris can infinitely expel any projectile he has eaten.
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Special Moves
Anakaris can infinitely expel any projectile he has eaten.
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Special Moves
Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.
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Special Moves
Drops a giant coffin at one of many locations, determined by button.
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Super Moves
The opponent is subjected to a series of curses.
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Bishamon
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Special Moves
Bishamon grabs his foe and delivers a multi-hit Kienzan.
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Special Moves
Bishamon sends his spirits to ensare his foe. Vertical jump only
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Special Moves
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Special Moves
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Special Moves
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Special Moves
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Special Moves
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Special Moves
Bishamon performs a crossroads cut on his stunned foe.
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Special Moves
Bishamon performs a crossroads cut on his stunned foe.
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Special Moves
Bishamon performs a crossroads cut on his stunned foe.
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Special Moves
Bishamon performs a crossroads cut on his stunned foe.
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Special Moves
Bishamon performs a crossroads cut on his stunned foe.
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Special Moves
A lengthy swipe of his blade. @term=anypunch@ swings high, @term=anykick@ swings low.
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Special Moves
Dragon punch-esque anti-air. Can only be used as reversal or after Soul Summon.
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Special Moves
Bishamon throws his sword into his opponent (from Savior onwards, replaced by spirit throw). When ES'd, the opponent will commit seppuku.
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Special Moves
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
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Special Moves
Bishamon performs a crossroads cut on his stunned foe.
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Super Moves
A multi-hit Iai Giri, accompanied with ghost. After Darkstalkers, its function was served by ES Iai Giri.
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Super Moves
A ghostly hand emerges from his armor's mouth and grasps the opponent violently.
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Demitri Maximoff
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Throw Moves
Demitri jumps into the air and slams his opponent headfirst into the ground.
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Special Moves
Demitri grabs his foe, spins up into the air and slams them to the floor.
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Special Moves
Demitri vanishes, then reappears diving down at his foe from mid-air.
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Special Moves
Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).
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Super Moves
If Demitri contacts his foe, he bites them repeatedly before kicking them away.
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Felicia
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Special Moves
She grabs the enemy and spins around them with her claws.
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Special Moves
Sasquatch swallows his opponent, then regurgitates their now-frozen body.
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Special Moves
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.
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Special Moves
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.
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Special Moves
A bouncing roll forward, Felicia can uncurl and multi-scratch if @term=anypunch@ is pressed on contact with the enemy.
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Special Moves
She kicks straight up into the air, then dives down at her opponent.
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Super Moves
She rushes her foe, and on contact gives them the business.
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Huitzil
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Command Moves
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Special Moves
Huitzil props up and launches a small exploding missile.
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Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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J. Talbain
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Throw Moves
Talbain grabs and rolls with his opponent before kicking them away.
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Throw Moves
Talbain chomps the enemy and hurls them overhead.
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Special Moves
Talbain charges forward in fireball form, or down at an angle if the air version is used.
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Special Moves
Talbain charges forward in fireball form, or down at an angle if the air version is used.
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Super Moves
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.
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Super Moves
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits. Anti-air version
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Super Moves
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.
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Lord Raptor
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Throw Moves
Raptor thrusts repeatedly with his extended ribcage.
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Command Moves
Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.
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Juggling (light)
Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.
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Special Moves
Raptor teleports to a location on screen determined by button press.
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Super Moves
Raptor thrust his bone into the enemy, and brings them to him for an electric swipe.
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Super Moves
Raptor whirls at his foe, bathed in electricity.
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Morrigan Aensland
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Special Moves
Jets upward with her opponent, then spiral-slams them into the ground.
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Super Moves
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
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Super Moves
Morrigan rockets off the side of the screen, and returns with her feet/wings stabbing out (height depends on kick strength).
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Pyron
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Rikuo
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Throw Moves
Tongue slam. Can be repeated by pressing @term=backward@ with good timing as the impact occurs.
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Special Moves
After launching the opponent with his tongue, Rikuo turns into a giant clam and pelts them with pearls.
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Special Moves
Rikuo grabs the opponent with his tongue, jumps and tosses him to the ground.
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Special Moves
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.
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Super Moves
Rikuo's sends forth a spray of water that becomes a vertical geyser when the buttons are released. Using @term=twokick@ results in an automatic short delay if you don't feel like holding down buttons.
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Sasquatch
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Special Moves
Sasquatch spins his foe about then tosses them away.
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Special Moves
Sasquatch swallows his opponent, then regurgitates their now-frozen body.
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Special Moves
A multi-hit version of Sasquatch's normal punch throw.
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Victor von Gerdenheim
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Throw Moves
Victor grips his opponent about the midsection.
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Special Moves
Victor knees his opponent into the air then knuckle bombs them to the floor.
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Special Moves
A forward hop with electric slam (after landing a normal punch throw, immediately input @term=down@@term=up@+@term=anypunch@)
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Special Moves
Victor grabs his opponent, and charges them with electricity.
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Special Moves
Victor spins with arms outstretched, then punches forward.
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Super Moves
Victor delivers three of his ES'd Giga Hammer's.
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Super Moves
Victor knuckle bombs the floor sending out waves of electricity. One punch: Forward lightning, Three punch: Both sides lightning
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