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Darkstalkers
Vampire (JPN)
"The Night Warriors"


Capcom
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Fighter Movelists
Great Tombstone
Anakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack.
History of the Saints
A giant overhead axe kick.
Wild Circular
Grabs the opponent and somersault-rolls backwards.
Royal Judgement
Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.
Cobra Blow
Anakaris punches out with his arms in the image of a giant serpent.
Spirit Inhale
Anakaris attempts to 'eat' an incoming projectile.
Spirit Disgorge
Spirit Inhale >>
Anakaris can infinitely expel any projectile he has eaten.
Mummy Drop
Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.
Coffin Dance
Drops a giant coffin at one of many locations, determined by button.
Pharaoh's Magic
The opponent is subjected to a series of curses.
Kirisute Gomen
Bishamon grabs his foe and delivers a multi-hit Kienzan.
Karame Dama
Bishamon sends his spirits to ensare his foe. Vertical jump only
Iai Giri
A lengthy swipe of his blade. @term=anypunch@ swings high, @term=anykick@ swings low.
Kien Zan
Dragon punch-esque anti-air. Can only be used as reversal or after Soul Summon.
Hane Ha
Bishamon throws his sword into his opponent (from Savior onwards, replaced by spirit throw). When ES'd, the opponent will commit seppuku.
Soul Summon
Hane Ha >>
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.
Tsuji Hayate
Hane Ha >>
Bishamon performs a crossroads cut on his stunned foe.
Kassabaki
A multi-hit Iai Giri, accompanied with ghost. After Darkstalkers, its function was served by ES Iai Giri.
Oni Kubi Hineri
A ghostly hand emerges from his armor's mouth and grasps the opponent violently.
Bat Dive
Demitri jumps into the air and slams his opponent headfirst into the ground.
Negative Stolen
Demitri grabs his foe, spins up into the air and slams them to the floor.
Batspin
(air)
Demitri vanishes, then reappears diving down at his foe from mid-air.
Chaos Flare
(air)
Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).
Demon Cradle
[Guard Cancel]
Demitri rises with arms folded. If done while dashing, it comes out at a 45 degree angle.
Midnight Pleasure
If Demitri contacts his foe, he bites them repeatedly before kicking them away.
Tumble Cat
Rolling throw with kick-off.
Flip Cat
Mid-air somersault toss.
Hellcat
She grabs the enemy and spins around them with her claws.
Big Brunch
Sasquatch swallows his opponent, then regurgitates their now-frozen body.
Trick Fish
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.
Rolling Buckler
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.
Rolling Scratch
A bouncing roll forward, Felicia can uncurl and multi-scratch if @term=anypunch@ is pressed on contact with the enemy.
Delta Kick
She kicks straight up into the air, then dives down at her opponent.
Sand Splash
[Guard Cancel]
She kicks sand at her foe.
Dancing Flash
She rushes her foe, and on contact gives them the business.
Air Control
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Might Launcher
Huitzil props up and launches a small exploding missile.
Plasma Beam
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
Cannon Rounder
Talbain grabs and rolls with his opponent before kicking them away.
Rapid Crunch
Talbain chomps the enemy and hurls them overhead.
Cannon Flyer
Air version of Cannon Rounder.
Wild Circular
Grabs the opponent and somersault-rolls backwards.
Beast Rush
Talbain charges forward in fireball form, or down at an angle if the air version is used.
Climb Razor
A flaming foot somersault type kick.
Beast Rush
Talbain charges forward in fireball form, or down at an angle if the air version is used.
Beast Rush (Anti-Air)
[Guard Cancel]
Talbain shoots upwards at an angle in fireball form.
Beast Cannon
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.
Beast Cannon
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits. Anti-air version
Beast Cannon
Talbain rushes at his foe. Can change direction with another direction and @term=anypunch@ for two hits.
Deadly Catapult
Vaulting kick-off throw.
Murderer Beat
Raptor thrusts repeatedly with his extended ribcage.
Wasp Sting
Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.
Air Walk
Raptor's air dash.
Skull Javelin
(opponent down)
Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.
Skull Javelin
(opponent down)
Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.
Hell's Gate
Raptor teleports to a location on screen determined by button press.
Death Hurricane
(air)
Raptor whirls at his foe.
Death Hurricane
(air)
Raptor whirls at his foe.
Evil Scream
Raptor thrust his bone into the enemy, and brings them to him for an electric swipe.
Death Voltage
(air)
Raptor whirls at his foe, bathed in electricity.
Moon Tracer
Basic throw for a succubus.
Vector Drain
Jets upward with her opponent, then spiral-slams them into the ground.
Shell Kick
Morrigan kicks with drill-legs.
Air Soul Fist
Same as Soul Fist at 45 degree down angle.
Soul Fist
Simple projectile.
Shadow Blade
[Guard Cancel]
Stereotypical dragon punch simile.
Darkness Illusion
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
Valkyrie Turn
(air)
Morrigan rockets off the side of the screen, and returns with her feet/wings stabbing out (height depends on kick strength).
Sol Smasher
An oversized flaming projectile.
Orbital Blaze
Spinning like a top, Pyron rushes his opponent.
Sol Smasher
An oversized flaming projectile.
Galaxy Trip
(air)
Pyron teleports to one of many possible locations.
Land Fisher
Tongue slam. Can be repeated by pressing @term=backward@ with good timing as the impact occurs.
Gem's Anger
After launching the opponent with his tongue, Rikuo turns into a giant clam and pelts them with pearls.
Crystal Lancer
Rikuo grabs the opponent with his tongue, jumps and tosses him to the ground.
Trick Fish
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.
Screw Shot
A watery psycho crusher.
Poison Breath
Rikuo emits poison cloud that stuns his foe.
Sonic Wave
[Guard Cancel]
Rikuo emits a wave that stuns his foe.
Aqua Spread
Rikuo's sends forth a spray of water that becomes a vertical geyser when the buttons are released. Using @term=twokick@ results in an automatic short delay if you don't feel like holding down buttons.
Big Swing
Sasquatch spins his foe about then tosses them away.
Big Brunch
Sasquatch swallows his opponent, then regurgitates their now-frozen body.
Big Shake
A multi-hit version of Sasquatch's normal punch throw.
Big Snow
A snowman projectile.
Big Towers
Sasquatch surrounds himself with icey spires.
Big Typhoon
[Guard Cancel]
Sasquatch whirls his leg for a big anti-air.
Big Freeze
Sasquatch fires a beam of frosty justice.
Mega Strangle
Victor grips his opponent about the midsection.
Mega Spike
Victor knees his opponent into the air then knuckle bombs them to the floor.
Graviton Knuckle
A forward hop with electric slam (after landing a normal punch throw, immediately input @term=down@@term=up@+@term=anypunch@)
Mega Shock
Victor grabs his opponent, and charges them with electricity.
Giga Buster
Rushes with an extended foot.
Giga Hammer
Rushes with an extended fist.
High Giga Buster
Victor leaps up and kicks out.
Gyro Crush
Victor spins with arms outstretched, then punches forward.
Giga Burn
[Guard Cancel]
Victor executes a very anti-air knee attack.
Giga Brute
Victor delivers three of his ES'd Giga Hammer's.
Thunder Break
Victor knuckle bombs the floor sending out waves of electricity. One punch: Forward lightning, Three punch: Both sides lightning

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FIGHTABASE (v7) | Since 2006