Fighter ID

Dark display theme for K'
Night Warriors
Vampire Hunter (Japan)
"Darkstalker's Revenge"

Game Series
Tags
horror
monsters
Navigation
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Gallery
Movelist
Storyline
Dialogue

Fighter Movelists

Anakaris
Great Tombstone
Command Moves
Anakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack.

Air Only

Down

or

Down Forward

And

Kick 2

or

Kick 3
Pharaoh Escape
Command Moves
Anakaris backdashes out one side of the screen and reappears on the other.

(wall)

Backward

Backward
Royal Judgement
Special Moves
Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.

Air Only

Quarter Circle Forward

And

Any Punch
Coffin Dance
Special Moves
Drops a giant coffin at one of many locations, determined by button.

(same strength)

Any Punch

And

Any Kick
Cobra Blow
Special Moves
Anakaris punches out with his arms in the image of a giant serpent.

Backward

Forward

And

Any Punch
Spirit Inhale
Special Moves
Anakaris attempts to 'eat' an incoming projectile.

Quarter Circle Back

And

Any Kick

(air)
Spirit Disgorge
Special Moves
During Spirit Inhale
Anakaris can infinitely expel any projectile he has eaten.

Quarter Circle Forward

And

Any Kick
Mummy Drop
Special Moves
Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.

Quarter Circle Forward

And

Any Punch
Pharaoh Split
Super Moves
Anakaris seperates from his legs to 'double team' his foe.

Punch 1

Punch 1

Down

Kick 2

Kick 3
Pharaoh's Magic
Super Moves
The opponent is subjected to a series of curses.

Kick 2

Punch 1

Down

Kick 1

Punch 2
Hole of Hell
Super Moves
An unblockable portal to the underworld.

Half-circle Forward

And

Two Kicks

Bishamon
Kirisute Gomen
Special Moves
Bishamon grabs his foe and delivers a multi-hit Kienzan.

Up Close

360˚

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Quarter Circle Back

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Iai Giri
Special Moves
A lengthy swipe of his blade. @term=anypunch@ swings high, @term=anykick@ swings low.

Backward

Forward

And

Any Punch

or

Any Kick
Hane Ha
Special Moves
Bishamon throws his sword into his opponent (from Savior onwards, replaced by spirit throw). When ES'd, the opponent will commit seppuku.

Half-circle Forward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Kien Zan
Special Moves [Guard Cancel]
Dragon punch-esque anti-air. Can only be used as guard cancel, reversal, after Soul Summon, or landing from jump.

Dragon Punch Motion

And

Any Punch
Oni Kubi Hineri
Super Moves
A ghostly hand emerges from his armor's mouth and grasps the opponent violently.

Half-circle Back

And

Two Punches
Tsurane Giri
Super Moves
Bishamon disappears, turning into a line of ghost soldiers who slash in turn. He reappears across the screen.

Half-circle Forward

And

Two Kicks

Demitri Maximoff
Bat Dive
Throw Moves
Demitri jumps into the air and slams his opponent headfirst into the ground.

Up Close

Forward

Backward

And

Punch 2

or

Punch 3
Demon Fly
Throw Moves
Grabbing the opponent out of the air, Demitri slams them down as in Bat Dive.

Air Only

Up Close

Backward

or

Down

or

Forward

And

Punch 2

or

Punch 3
Negative Stolen
Special Moves
Demitri grabs his foe, spins up into the air and slams them to the floor.

Up Close

360˚

And

Punch 2

or

Punch 3
Batspin
Special Moves
Demitri vanishes, then reappears diving down at his foe from mid-air.

Quarter Circle Back

And

Any Kick

(air)
Chaos Flare
Special Moves
Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).

Quarter Circle Forward

And

Any Punch

(air)
Demon Cradle
Special Moves [Guard Cancel]
Demitri rises with arms folded. If done while dashing, it comes out at a 45 degree angle.

Dragon Punch Motion

And

Any Punch
Demon Blast
Super Moves
In Night Warriors, Demitri launches a horde of bats to attack the opponent. In Vampire Savior and later games, Demitri transforms into bats and swarms forward. If Darkside Master is active, he'll launch the bats instead.

Down

Forward

Down Forward

And

Two Kicks
Midnight Pleasure
Super Moves
If Demitri contacts his foe, he bites them repeatedly before kicking them away.

Down

Forward

Down Forward

And

Two Punches

Donovan Baine
Dhylec Dives
Command Moves
Donovan surfs downwards on his sword; the angle is steeper the harder the @term=anykick@ used.

Air Only

Down

And

Any Kick
Kill Shred Release Sword
Special Moves
Donovan shoves Kill Shred into the ground and it resides at a location determined by button press. Switch to [w/o Sword]

(same strength)

Any Punch

And

Any Kick
Blizzard Sword
Special Moves [w/ Sword]
Donovan summons a spirit that fires giant frosty flakes.

Half-circle Forward

And

Any Punch
Lightning Sword
Special Moves [w/ Sword]
A summoned spirit bursts electricity before Donovan.

Reverse Dragon Punch

And

Any Punch
Kill Shred Call Sword
Special Moves [w/o Sword]
Donovan summons Kill Shred back to him, damaging the opponent during its flight. Switch to [w/ Sword]

(same strength)

Any Punch

And

Any Kick

(air)
Change Immortal
Super Moves
Donovan demonifies and rushes his foe. Vertical movement can be controlled.

Punch 2

Punch 1

Backward

Kick 1

Kick 2
Press of Death
Super Moves
A giant spirit from above stomps at a location determined by button press.

Half-circle Forward

And

Any Kick

Felicia
Romper Cat
Command Moves
Felicia's pursuit, she bounces off the downed opponent in ball form.

(opponent down)

Up

And

Any Kick
Hellcat
Special Moves
She grabs the enemy and spins around them with her claws.

Up Close

Half-circle Back

And

Kick 2

or

Kick 3
Big Brunch
Special Moves
Sasquatch swallows his opponent, then regurgitates their now-frozen body.

Up Close

Quarter Circle Forward to Down

And

Punch 2

or

Punch 3
Trick Fish
Special Moves
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.

Backward

Backward

And

Any Kick
Rolling Scratch
Special Moves
A bouncing roll forward, Felicia can uncurl and multi-scratch if @term=anypunch@ is pressed on contact with the enemy.

Quarter Circle Back

And

Any Punch

,

Any Punch
Rolling Buckler
Special Moves
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.

Quarter Circle Forward

And

Any Punch

,

Punch
Delta Kick
Special Moves
She kicks straight up into the air, then dives down at her opponent.

Reverse Dragon Punch

And

Any Kick
Dancing Flash
Super Moves
She rushes her foe, and on contact gives them the business.

Dragon Punch Motion

And

Two Punches
Please Help Me
Super Moves
Felicia summons her friends, and they beat the snot out of her opponent.

Half-circle Forward

And

Two Kicks

Hsien-Ko
Houten Geki
Special Moves
The opponent is subjected to a spinning blender of claws.

Up Close

Half-circle Back

And

Any Punch
Guillotine Swing
Special Moves
On chains produced from her massive sleeves, she swings back and forth briefly slicing at her foe. Press @term=anykick@ to detach at any time during the swing.

Dragon Punch Motion

And

Any Punch

,

Any Kick

(air)
Weapon Throw
Special Moves
She tosses a semi-random object at her foe. Strength of punch determines angle.

Quarter Circle Forward

And

Any Punch
Reflect Gong
Special Moves [Guard Cancel]
She produces a gong and strikes it, the resulting waves can reflect a projectile.

Quarter Circle Back

And

Any Punch

(air)
Spikes From Heaven
Super Moves
She drops a massive weight from her sleeve, and spiked balls literally fall from Heaven.

Kick 1

Kick 3

Punch 2

Punch 2

Up
Rising Soul Blade
Super Moves
She summons giant blades from the ground up.

Half-circle Forward

And

Two Kicks

Huitzil
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Down Backward

or

Down

or

Down Forward
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Forward

And

Any Kick
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.

Reverse Dragon Punch

And

Any Punch
Confusioner
Super Moves
An energy blast that levitates the opponent (they can still attack while levitated, but not move).

Dragon Punch Motion

And

Two Kicks
Final Guardian
Super Moves
Huitzil becomes rather tanklike and blasts his opponent good.

Half-circle Back

And

Two Kicks

J. Talbain
Cannon Rounder
Throw Moves
Talbain grabs and rolls with his opponent before kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Beast Cannon
Special Moves
Talbain rushes right at his foe, or downwards at an angle if done in the air. Can change direction once with another direction+@term=anypunch@ (four redirects available when ES'd).

Air Only

Up Forward

Forward

Down Forward

And

Any Punch
Climb Razor
Special Moves
A flaming foot somersault type kick.

Down

Up

And

Any Kick
Beast Cannon
Special Moves
Talbain rushes right at his foe, or downwards at an angle if done in the air. Can change direction once with another direction+@term=anypunch@ (four redirects available when ES'd).

Quarter Circle Forward

And

Any Punch
Million Flicker
Special Moves
Talbain whips out nunchaku and goes berserk.

Reverse Dragon Punch

And

Any Punch
Beast Cannon (ground to air)
Special Moves [Guard Cancel]
Talbain rushes up at a 45 degree angle. Can change direction once with another direction+@term=anypunch@ (four redirects available when ES'd).

Dragon Punch Motion

And

Any Punch
Dragon Cannon
Super Moves
Talbain directs a stream of flaming energy at his foe.

Half-circle Back

And

Two Punches
Mirage Body
Super Moves
Talbain summons shadows that double and triple his movements.

Half-circle Forward

And

Two Kicks

Lord Raptor
Wasp Sting
Command Moves
Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.

Air Only

Down

And

Any Kick
Skull Javelin
Manual Charging
Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.

(opponent down)

Up

And

Any Kick
Skull Sting
Special Moves
Raptor jumps up, then dives down with a chainsaw from his midsection.

Down

Up

And

Any Kick

(air)
Hell's Gate
Special Moves
Raptor teleports to a location on screen determined by button press.

Half-circle Forward

And

Any Kick
Hell Dunk
Super Moves
La Malta eats the opponent, and spits them out as a basketball. He then transforms into a hoop while Raptor pulls a quick crossover and dunks them.

Dragon Punch Motion

And

Two Punches
Evil Scream
Super Moves
Raptor thrust his bone into the enemy, and brings them to him for an electric swipe.

Forward

Backward

And

Two Punches
Death Voltage
Super Moves
Raptor whirls at his foe, bathed in electricity.

Half-circle Back

And

Two Kicks

(air)

Morrigan Aensland
Vertical Dash
Command Moves
Morrigan rockets up and slightly forward (or slightly backward if up-back is used)

Hold

Kick 1

,

Forward

Forward

or

Backward

Backward
Vector Drain
Special Moves
Jets upward with her opponent, then spiral-slams them into the ground.

Up Close

Half-circle Back

And

Punch 2

or

Punch 3
Darkness Illusion
Super Moves
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.

Punch 1

Punch 1

Forward

Kick 1

Punch 3

(air)
Astral Vision
Super Moves
Morrigan summons a mirror image to double up on her enemy.

Punch 1

Punch 1

Forward

Punch 2

Punch 3

(air)
Valkyrie Turn
Super Moves
Morrigan rockets off the side of the screen, and returns with her feet/wings stabbing out (height depends on kick strength).

Half-circle Back

And

Any Kick

,

Any Punch

or

Any Kick

(air)

Pyron
Cosmo Disruption
Super Moves
Pyron punches out a small batch of delayed energy bursts at close/far range depending on which buttons are pressed.

Half-circle Forward

And

Two Punches

or

Two Kicks

Rikuo
Land Fisher
Throw Moves
Tongue slam. Can be repeated by pressing @term=backward@ with good timing as the impact occurs.

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3

,

Backward
Gem's Anger
Special Moves
After launching the opponent with his tongue, Rikuo turns into a giant clam and pelts them with pearls.

Up Close

Half-circle Back

And

Kick 2

or

Kick 3
Crystal Lancer
Special Moves
Rikuo grabs the opponent with his tongue, jumps and tosses him to the ground.

Up Close

Half-circle Back

And

Punch 2

or

Punch 3
Trick Fish
Special Moves
From backdash, Rikuo spirals up and forward with his feet (fins?). Also his Guard Cancel, using a different command.

Backward

Backward

And

Any Kick
Poison Breath
Special Moves
Rikuo emits poison cloud that stuns his foe.

Quarter Circle Forward

And

Any Kick
Direct Scissors
Super Moves
Rikuo executes a crouching double crab claw attack. Of dubious merit and often only available to certain costume colors (some kind of inside joke??). Available in HK and Start costumes only

Down

Down

And

Two Punches
Water Jail
Super Moves
A large unblockable bubble that traps the opponent and does damage over time.

Dragon Punch Motion

And

Two Punches
Sea Rage
Super Moves
A wave crosses the screen, hitting several times.

Half-circle Forward

And

Two Punches
Aqua Spread
Super Moves
Rikuo's sends forth a spray of water that becomes a vertical geyser when the buttons are released. Using @term=twokick@ results in an automatic short delay if you don't feel like holding down buttons.

Quarter Circle Forward to Down

And

Two Punches

or

Two Kicks

Sasquatch
Big Swing
Special Moves
Sasquatch spins his foe about then tosses them away.

Up Close

360˚

And

Kick 2

or

Kick 3
Big Brunch
Special Moves
Sasquatch swallows his opponent, then regurgitates their now-frozen body.

Up Close

Quarter Circle Forward to Down

And

Punch 2

or

Punch 3
Big Towers
Special Moves
Sasquatch surrounds himself with icey spires.

Down

Down

And

Any Punch
Big Ice Burn
Super Moves
Sasquatch breathes out a small pool of ice. If his opponent stands on it, they slip, fall in, and are subsequently swatted out by a whale while he cheers.

Half-circle Forward

And

Two Kicks
Big Freeze
Super Moves
Sasquatch fires a beam of frosty justice.

Half-circle Forward

And

Two Punches

Victor von Gerdenheim
Mega Spike
Special Moves
Victor knees his opponent into the air then knuckle bombs them to the floor.

Up Close

360˚

And

Punch 2

or

Punch 3
Graviton Knuckle
Special Moves
A forward hop with electric slam (after landing a normal punch throw, immediately input @term=down@@term=up@+@term=anypunch@)

Up Close

Forward

And

Punch 2

or

Punch 3

,

Down

Up

And

Any Punch
Mega Shock
Special Moves
Victor grabs his opponent, and charges them with electricity.

Up Close

Quarter Circle Forward

And

Kick 2

or

Kick 3
Gyro Crush
Special Moves
Victor spins with arms outstretched, then punches forward.

Quarter Circle Back

And

Any Punch
Thunder Break
Super Moves
Victor knuckle bombs the floor sending out waves of electricity.

Down

Up

And

Two Punches
Great Gerdenheim
Super Moves
Dr. Gerdenheim's ghost possesses Victor and all his standing punches become grabs for the duration.

Half-circle Forward

And

Two Kicks