Fighter ID

RNG display theme for Mokujin
King of Fighters '95, The
Game Series
Tags
crossover
team_elim
world_tour
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Fighter Movelists

Athena Asamiya
Phoenix Arrow
Special Moves
Athena fires herself down at an angle, curled into a ball. Heavy version adds an extra kick to the end. After '95 she covers herself in energy.

Air Only

Quarter Circle Back

And

Any Punch
Psycho Sword
Special Moves
Rises with a shunt of energy at her finger tips.

Dragon Punch Motion

And

Any Punch
Psycho Reflector
Special Moves
Athena forms an energy shield that can strike, or send projectiles back to their owner.

Half-circle Forward

And

Any Kick
Crystal Shoot
Super Moves
During Shining Crystal Bit
The crystals form into a singular projectile and Athena shoots it from her fingertip.

Quarter Circle Back

And

Any Punch
Crystal Shoot
Super Moves
The crystals form into a singular projectile and Athena shoots it from her fingertip.

super

(air)

Benimaru Nikaido
Raijinken
Special Moves
Benimaru charges his fist and punches it out.

Dragon Punch Motion

And

Any Punch
Shinkuu Katategoma
Special Moves
Benimaru spins on one hand while kicking out with his legs.

Half-circle Back

And

Any Kick
Handou Sandan Geri
Special Moves
During Iai Geri
A spinning roundhouse and an electric backflip finish.

Down

Up

And

Any Kick

Billy Kane

Clark Steel
Death Mountain Buster
Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.

Up Close

Forward

or

Backward

And

C button

or

D button
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

D button
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.

Backward

Forward

And

Any Punch
Super Arabian Burglary Backbreaker
Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.

Half-circle Forward

And

C button
Vulcan Punch
Special Moves
Rapid punches at an upward angle.

Mash

Any Punch
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

C button

Goro Daimon

Heidern
Lead Belcher
Throw Moves
Heidern slams his enemy to the ground then stabs them with his hand.

Up Close

Forward

or

Backward

And

C button
Heidern Inferno
Throw Moves
Heidern mounts his opponent in midair and rides them to the ground. Based on Kinnikuman Zebra's Muscle Inferno.

Air Only

Forward

or

Down

or

Backward

And

C button

or

D button
Storm Bringer
Special Moves
A command grab where Heidern drains the very life from the opponent, adding it to his own.

Up Close

Half-circle Back

And

C button
Cross Cutter
Special Moves
An X-shaped projectile of cutting power.

Backward

Forward

And

Any Punch
Neck Rolling
Special Moves
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.

Down

Up

And

Any Kick
Moon Slasher
Special Moves
Heidern slashes his arm in a moon-like circle.

Down

Up

And

Any Punch
Final Bringer
Desperation Moves
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.

Backward

Down Backward

Down

Up

And

B button

And

C button

Iori Yagami
Sakahagi
Throw Moves
Iori rips his nails into the opponent, knocking them away.

Up Close

Forward

or

Backward

And

C button
Kuzukaze
Throw Moves
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.

Up Close

Forward

or

Backward

And

D button
212 Shiki: Kototsuki In
Special Moves
Iori heads for the opponent for a grab attempt and on success, forces them to the ground and blows them up.

Half-circle Back

And

Any Kick
Kin 1211 Shiki: Yaotome
Desperation Moves
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.

Down

Down Backward

Half-circle Forward

And

C button

Kyo Kusanagi
Issetsu Seoi Nage
Throw Moves
Kyo does a single-arm shoulder slam to the ground, then follows up with an elbow drop.

Up Close

Forward

or

Backward

And

C button
212 Shiki: Kototsuki You
Special Moves
Kyo runs forward for a grab attempt and lifts the opponent up on success, then blows them up.

Half-circle Back

And

Any Kick
75 Shiki: Kai
Special Moves
Leaping kick with optional follow-up. Modified version of his old close D from KoF '94.

Quarter Circle Back

And

Any Kick

,

Any Kick
Ura 108 Shiki: Orochinagi
Desperation Moves
Kyo blasts a big wave of fire in front of himself. Move can be delayed and charged by holding down the @term=cbtn@ button.

Down

Down Backward

Half-circle Forward

And

C button

Nakoruru
Yatoru Poko
Special Moves
Downwards spinning roll from the air or the bird.

Air Only

Down

Backward

And

Punch
Kamui Mutsube
Special Moves
Sword-first dive at an angle, from the air or the bird.

Air Only

Down

Forward

And

Punch
Annu Mutsube
Special Moves
Nakoruru slides along the ground with blade outstretched.

Backward

Down

And

Punch
Kamui Risse
Special Moves
Nakoruru twirls with scarf, doing damage and reflecting projectiles.

Backward

Down

Backward

And

Punch
Hawk Carry
Special Moves
Nakoruru rides Mamahaha, gaining flight.

Down

Backward

And

Kick
Yatoru Poko
Special Moves
During Hawk Carry
Downwards spinning roll from the air or the bird.

Down

And

Punch
Kamui Mutsube
Special Moves
During Hawk Carry
Sword-first dive at an angle, from the air or the bird.

Punch
Elelyu Kamui Rimuse
Super Moves
Nakoruru grabs onto Mamahaha and drops down with a Kamui Mutsube, followed with a Kamui Rimuse and ends with an Amube Yatoro.

Forward

Down

Backward

Forward

Down

Backward

And

Punch