Athena Asamiya
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Special Moves
Athena fires herself down at an angle, curled into a ball. Heavy version adds an extra kick to the end. After '95 she covers herself in energy.
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Special Moves
Athena forms an energy shield that can strike, or send projectiles back to their owner.
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Super Moves
The crystals form into a singular projectile and Athena shoots it from her fingertip.
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Super Moves
The crystals form into a singular projectile and Athena shoots it from her fingertip.
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Benimaru Nikaido
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Special Moves
Benimaru spins on one hand while kicking out with his legs.
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Special Moves
A spinning roundhouse and an electric backflip finish.
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Billy Kane
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Special Moves
Billy vaults into the sky and comes down on his opponent.
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Clark Steel
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Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Goro Daimon
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Heidern
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Throw Moves
Heidern slams his enemy to the ground then stabs them with his hand.
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Throw Moves
Heidern mounts his opponent in midair and rides them to the ground. Based on Kinnikuman Zebra's Muscle Inferno.
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Special Moves
A command grab where Heidern drains the very life from the opponent, adding it to his own.
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Special Moves
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.
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Desperation Moves
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.
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Iori Yagami
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Throw Moves
Iori rips his nails into the opponent, knocking them away.
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Throw Moves
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.
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Special Moves
Iori heads for the opponent for a grab attempt and on success, forces them to the ground and blows them up.
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Special Moves
Repeatable attacks up to three times; two advancing uppercuts followed by a double hammer fist
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Desperation Moves
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.
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Kyo Kusanagi
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Throw Moves
Kyo does a single-arm shoulder slam to the ground, then follows up with an elbow drop.
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Special Moves
Kyo runs forward for a grab attempt and lifts the opponent up on success, then blows them up.
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Special Moves
Leaping kick with optional follow-up. Modified version of his old close D from KoF '94.
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Desperation Moves
Kyo blasts a big wave of fire in front of himself. Move can be delayed and charged by holding down the @term=cbtn@ button.
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Nakoruru
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Special Moves
Sword-first dive at an angle, from the air or the bird.
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Special Moves
Nakoruru slides along the ground with blade outstretched.
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Special Moves
Nakoruru twirls with scarf, doing damage and reflecting projectiles.
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Special Moves
Sword-first dive at an angle, from the air or the bird.
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Super Moves
Nakoruru grabs onto Mamahaha and drops down with a Kamui Mutsube, followed with a Kamui Rimuse and ends with an Amube Yatoro.
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