Athena Asamiya
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Phoenix Arrow
Athena fires herself down at an angle, curled into a ball. Heavy version adds an extra kick to the end. After '95 she covers herself in energy.
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Psycho Sword
Rises with a shunt of energy at her finger tips.
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Psycho Reflector
Athena forms an energy shield that can strike, or send projectiles back to their owner.
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Crystal Shoot
The crystals form into a singular projectile and Athena shoots it from her fingertip.
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Crystal Shoot
The crystals form into a singular projectile and Athena shoots it from her fingertip.
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Benimaru Nikaido
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Raijinken
Benimaru charges his fist and punches it out.
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Raikouken
Benimaru charges his fist and punches it out, a lot.
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Billy Kane
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Ultra Fire Swirl
Billy twirls his staff ablaze, then spins the burn at his enemy.
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Clark Steel
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Super Argentine Backbreaker
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Gatling Attack
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Ultra Argentine Backbreaker
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Goro Daimon
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Heidern
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Lead Belcher
Heidern slams his enemy to the ground then stabs them with his hand.
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Heidern Inferno
Heidern mounts his opponent in midair and rides them to the ground. Based on Kinnikuman Zebra's Muscle Inferno.
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Storm Bringer
A command grab where Heidern drains the very life from the opponent, adding it to his own.
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Neck Rolling
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.
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Final Bringer
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.
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Iori Yagami
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Sakahagi
Iori rips his nails into the opponent, knocking them away.
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Kuzukaze
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.
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212 Shiki: Kototsuki In
Iori heads for the opponent for a grab attempt and on success, forces them to the ground and blows them up.
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127 Shiki: Aoi Hana
Repeatable attacks up to three times; two advancing uppercuts followed by a double hammer fist
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Kin 1211 Shiki: Yaotome
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.
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Kyo Kusanagi
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Issetsu Seoi Nage
Kyo does a single-arm shoulder slam to the ground, then follows up with an elbow drop.
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75 Shiki: Kai
Leaping kick with optional follow-up. Modified version of his old close D from KoF '94.
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Ura 108 Shiki: Orochinagi
Kyo blasts a big wave of fire in front of himself. Move can be delayed and charged by holding down the @term=cbtn@ button.
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Nakoruru
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Yatoru Poko
Downwards spinning roll from the air or the bird.
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Kamui Mutsube
Sword-first dive at an angle, from the air or the bird.
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Annu Mutsube
Nakoruru slides along the ground with blade outstretched.
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Kamui Risse
Nakoruru twirls with scarf, doing damage and reflecting projectiles.
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Hawk Carry
Nakoruru rides Mamahaha, gaining flight.
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Yatoru Poko
Downwards spinning roll from the air or the bird.
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Kamui Mutsube
Sword-first dive at an angle, from the air or the bird.
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Elelyu Kamui Rimuse
Nakoruru grabs onto Mamahaha and drops down with a Kamui Mutsube, followed with a Kamui Rimuse and ends with an Amube Yatoro.
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