Ashrah
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Special Moves
Ashrah fires a blast of light upward, which goes up and off the top of the screen, and then comes back down a short distance away.
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Special Moves
Ashrah spins around, launching the enemy if she is touched.
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Baraka
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Special Moves
Baraka scrapes his blades together, causing a friction projectile.
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Special Moves
Baraka crouches down with his blades extended and moves his arms in a scissor motion, ensnaring the foe in a torment of blood and blades if they wander close.
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Special Moves
Baraka extends his blades and holds his arms parallel to one another, charging forward slightly.
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Blaze
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Special Moves
Blaze strikes the ground with both fists, causing fire to erupt from the opponent's general position.
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Special Moves
Blaze disappears in a puddle of lava, then reappears behind the opponent in a similar puddle.
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Special Moves
Blaze rolls up into a ball and quickly dashes across the screen.
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Special Moves
Blaze raises his flaming hands and regains some health.
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Bo Rai Cho
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Special Moves
Bo' Rai Cho vomits on the ground. If the opponent steps on the vomit, they stumble and try to right their footing, allowing Sub-Zero time to attack.
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Special Moves
Bo' Rai Cho vomits on the ground. If the opponent steps on the vomit, they stumble and try to right their footing, allowing Sub-Zero time to attack.
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Special Moves
Bo' Rai Cho stomps the ground, stunning foes if they are on the ground.
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Special Moves
Bo' Rai Cho dashes and strikes the enemy with his gut.
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Chameleon
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Special Moves
Chameleon runs past his opponent, quickly turns around, and elbows them in the back of the head.
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Special Moves
Chameleon lifts his hand and summons a bolt of lightning from the sky, in the opponent's general position.
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Cyrax
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Special Moves
Cyrax fires a bomb from his chest that launches far from him.
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Special Moves
Twirling kick attack, like a standing Tatsumakisenpuukyaku.
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Special Moves
Cyrax detonates himself, and reforms on the opposite side of the opponent.
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Special Moves
Cyrax fires a bomb from his chest that lands close to him
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Daegon
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Special Moves
Daegon pivots to avoid attacks, then rushes forward with a flaming punch.
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Special Moves
Daegon rolls along the ground and pops up with a flaming uppercut.
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Dairou
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Special Moves
Dairou kicks out and fires a projectile from his foot.
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Special Moves
Dairou switches places with the opponent in a puff of smoke.
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Special Moves
Dairou falls backwards and slams the ground with his back, damaging the foe if they are touching the ground.
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Darrius
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Drahmin
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Special Moves
Drahmin gathers the flies around him into a sphere shape and launches it at the opponent.
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Special Moves
Drahmin strikes the ground with his club, popping up the opponent if they are on the ground.
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Ermac
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Special Moves
Using his telekinesis, Ermac lifts the foe into the air and slams them back down to the ground.
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Special Moves
Ermac uses his telekinesis to temporarily levitate himself.
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Command Moves
Ermac drops straight down from the air, slamming his back on the ground and stunning the opponent if they are touching the ground.
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Command Moves
Ermac dives from the air diagonally to deliver a kick.
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Special Moves
Ermac uses telekinesis to toss the foe in the opposite direction.
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Frost
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Special Moves
Frost fires a freezing blast at the ground, causing a patch of ice to appear. Enemies who dare tread on this ice will stumble and try to right their footing, allowing Frost time to attack.
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Special Moves
Frost freezes the ground diagonally in front of her, and if the opponent is standing there, he or she is frozen.
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Special Moves
Frost slides backward off of the screen and reappears on the other side with an uppercut.
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Fujin
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Special Moves
Fujin launches a tornado at the opponent, causing them to spin around.
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Special Moves
Fujin spins around and sucks the opponent in with a whirlwind that surrounds him.
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Special Moves
Fujin summons a whirlwinds that lifts the opponent. In Armageddon, he automatically slams them afterward.
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Goro
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Special Moves
Goro leaps up and attempts to stomp on his foe. If this move hits, he stomps on them several times before leaping off.
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Special Moves
Goro slaps the ground with all four arms, causing the opponent to bounce into the air and take damage if they are on the ground.
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Havik
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Special Moves
Havik snaps his own neck, then snaps it back in place, restoring a bit of health.
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Special Moves
Spinning lariat move, although Havik's bottom torso remains stationary.
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Special Moves
Havik bends backwards down to the ground, restoring a bit of health.
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Hotaru
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Special Moves
Hotaru slides forward with a yellow-glowing fist and punches the opponent, then slides back to his initial position.
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Special Moves
Hotaru dashes forward with his hand glowing yellow as if to perform the Fury Punch and Escape, but instead slides behind them.
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Hsu Hao
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Special Moves
Hsu Hao claps his hands and knocks the opponent back.
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Special Moves
Hsu Hao's fist glows and he punches the ground, sending the glow across the arena as a bouncing projectile.
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Special Moves
Hsu Hao's hands glow red, and his physical attack strength temporarily increases.
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Jade
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Special Moves
Jade disappears in a puff of green smoke and reappears behind her opponent.
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Special Moves
Jade flings a bladed projectile at the foe. In UMK3/Trilogy, @term=highpunch@ throws one that has an upward curve in its trajectory, whereas @term=lowpunch@ throws one straight.
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Jarek
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Special Moves
Jarek grabs his opponent and heaves them to the opposite side, kicking them in the back as they pass.
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Special Moves
Jarek tethers himself to the ground with his rope, and flies outward for a drop kick.
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Special Moves
Jarek flings a rope at the enemy, and if he grabs them with it, he flips them up and over his head, then slams them on the opposite side of him.
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Special Moves
Jarek falls backwards and slams the ground with his back, damaging the foe if they are touching the ground.
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Jax
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Special Moves
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air.
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Johnny Cage
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Special Moves
Johnny performs the splits, then quickly rises with a shadow-trailed uppercut.
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Special Moves
Johnny slides forward with a kick, trailed by green shadows.
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Special Moves
Johnny lobs a trailing energy sphere at the opponent in a slight arc.
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Kabal
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Special Moves
Kabal dashes at the opponent and leaves them spinning in place.
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Special Moves
Kabal holds out his hands, and the opponent catapults toward him, taking damage upon impact.
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Kai
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Special Moves
Kai fires a fireball straight up, which comes back down at the opponent's relative position.
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Special Moves
Kai fires a fireball at the ground, which comes back up in the opponent's relative position.
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Kano
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Special Moves
Kano rolls into a ball, launching himself at the opponent.
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Special Moves
Kano's fist glows red, and he performs a sliding punch.
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Special Moves
Kano's hands glow red, and his physical attack strength temporarily increases.
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Kenshi Takahashi
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Special Moves
Kenshi lifts the opponent using telekinesis and slams them on the ground.
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Special Moves
Kenshi uses mental energy to deliver a short auto-combo from afar. In MK 2011, he summons an astral projection to accomplish this.
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Special Moves
Kenshi uses telekinesis to toss the foe in the opposite direction.
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Khameleon
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Special Moves
Khameleon disappears in a puff of green smoke and reappears behind her opponent.
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Special Moves
Khameleon leaps into the air and dashes forward slightly with a punch before returning to the ground.
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Special Moves
Khameleon descends through the stage's floor and reappears in the air to deliver a nasty jump kick.
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Kintaro
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Special Moves
Kintaro inhales, sucking his opponent toward him. He catches them with his bottom arms and smashes them to the ground with his top arms.
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Special Moves
Kintaro slides toward his opponent and grabs them, slamming them on the opposite side.
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Special Moves
Kintaro faces the screen and roars whilst stretching his arms outward. Restores a bit of health.
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Kira
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Special Moves
Kira blows pink dust in the opponent's eyes, stunning them momentarily.
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Special Moves
Kira rolls into a ball, launching herself at the opponent.
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Kitana
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Special Moves
Spinning her fan, Kitana creates a vortex that levitates her foe.
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Special Moves
Kitana disappears in a puff of blue smoke and reappears behind her opponent.
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Special Moves
Kitana leaps into the air and dashes forward slightly with a punch before returning to the ground.
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Kobra
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Special Moves
Teleport to the opposite side of the opponent and strike them with a punch.
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Special Moves
Kobra slides forward and delivers a flaming axe kick.
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Special Moves
Kobra slides forward and delivers a flaming axe kick.
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Kung Lao
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Li Mei
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Liu Kang
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Special Moves
Liu launches forward through the air, pedaling his feet to strike the foe.
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Special Moves
Liu Kang tosses a fireball that has a dragon head-shaped end. @term=highpunch@ tosses a high Dragon Fire, whereas @term=lowpunch@ tosses a lower one. High Dragon Fire can be done in the air.
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Mavado
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Special Moves
Mavado plants his hooks in the ground and flings himself at the opponent and trips them up.
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Special Moves
Mavado plants his hooks in the ground and flings himself at the opponent.
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Special Moves
Mavado's hands glow red and his physical attack strength increases temporarily.
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Meat
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Special Moves
Meat pulls one of his eyes out of its socket and snaps it back in, regaining some health.
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Special Moves
Meat tears off his own head and rolls it along the ground toward the opponent.
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Special Moves
Meat falls forward and splatters into a pool of blood, reappearing behind the opponent from another blood puddle.
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Mileena
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Special Moves
Mileena curls up into a ball and rolls across the ground, injuring the foe upon impact.
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Special Moves
Mileena descends through the stage's floor and reappears in the air to deliver a nasty jump kick.
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Mokap
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Special Moves
Using telekinesis, Mokap lifts the foe into the air and slams them back down to the ground.
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Moloch
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Special Moves
Moloch raises an arm into the air and growls, regaining a sliver of health.
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Special Moves
Moloch raises his arms and howls, gaining back a bit of energy.
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Special Moves
Moloch inhales and sucks the opponent toward him; the foe then bounces off of his chest, taking damage.
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Special Moves
Moloch throws his head back and howls, regaining a bit of health.
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Special Moves
Moloch slams his orb into the ground, damaging the opponent if they are standing or crouching.
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Motaro
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Special Moves
Motaro launches himself horizontally at the opponent.
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Special Moves
Motaro turns around and gets down on his hands, kicking out with both feet.
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Nightwolf
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Special Moves
Nightwolf conjures up a green bow and fires an arrow at the opponent. In some later games, the arrows could stick in the opponent.
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Special Moves
Nightwolf summons a bolt of lightning from the sky, in the opponent's general position.
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Special Moves
A green, projectile reflecting aura surrounds Nightwolf briefly.
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Nitara
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Throw Moves
Nitara leaps onto her opponent and bites down on their neck (or an area relative to such), draining their blood. This heals Nitara slightly.
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Special Moves
Nitara spits out a large blob of blood in her foe's direction.
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Special Moves
Nitara leaps into the air and hovers for a brief second, allowing her to spit a glob of blood downward toward her opponent.
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Special Moves
Nitara flaps her wings, pushing her backward and away from her foe.
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Noob Saibot
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Special Moves
Saibot lifts his arms, tossing a portal into the air, which appears on the ground. If the opponent steps or falls into this portal, they are teleported high above the arena and dropped down onto the ground.
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Special Moves
Saibot teleports next to his opponent and grabs them by the shoulders, driving their body into the ground.
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Special Moves
Saibot teleports next to his opponent and grabs them by the shoulders, driving their body into the ground.
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Onaga
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Special Moves
Onaga flaps his wings, kicking up a cloud of dust and knocking the opponent backward.
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Special Moves
Not really much of a kick, as much as just a slide forward.
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Special Moves
Onaga leaps into the air and stomps on the ground, stunning and damaging standing/crouching opponents.
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Quan Chi
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Special Moves
Quan Chi teleports and lands on the opponent, tap-dancing on them.
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Special Moves
Quan Chi slides forward and popping up the opponent with a kick.
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Special Moves
Quan Chi poses and takes away the opponent's weapon. In MK4/Gold, this allowed Quan Chi to steal the opponent's weapon. In Armageddon, this simply seals off their Weapon Style from them.
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Raiden
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Special Moves
Raiden puts his hands together and fires off a bolt of electricity.
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Special Moves
Raiden uses his electric powers to disappear from one place and reappear elsewhere in the arena.
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Special Moves
Raiden grabs his foe and lifts them up, electocuting them.
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Special Moves
Raiden stretches out vertically and rushes in mid-air toward the opponent, striking the opponent with his palms and channeling the full force of his body into the attack.
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Rain
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Special Moves
Rain disappears into a puddle on the ground and reappears behind the foe.
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Special Moves
Rain uses a jet of water to fire himself horizontally at the foe, aiming to deliver a devastating kick.
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Special Moves
Rain lifts his hand and summons a bolt of lightning from the sky, in the opponent's general position.
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Reiko
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Special Moves
Reiko throws several shuriken, one after another, in succession.
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Special Moves
Reiko rushes forward for a headbutt with a Shao Kahn-esque energy helmet around his noggin.
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Special Moves
Reiko teleports next to his opponent. In MK4/Gold, press @term=blck@ to perform a somersault slamming attack. In Armageddon, the throw is automatic.
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Reptile
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Special Moves
Reptile runs past his opponent, quickly turns around, and elbows them in the back of the head.
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Special Moves
Reptile curls up into a ball and rolls at the opponent.
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Special Moves
Reptile shows his true face and conjures forth an acidic wad of saliva to burn the foe.
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Special Moves
Reptile disappears behind a mushroom cloud, effectively becoming invisible both to player and opponent.
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Special Moves
Reptile disappears behind a mushroom cloud, effectively becoming invisible both to player and opponent.
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Sareena
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Special Moves
Sareena quickly lobs a dagger at her foe. This move has been described by series co-creator Ed Boon as being the fastest projectile in the game.
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Special Moves
Sareena slides forward and reaches out with her leg, proceeding to kick the foe five times if she connects.
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Special Moves
Sareena leans forward for a crouching energy punch.
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Special Moves
Sareena slides forward with a shadow trail behind her, to deliver an overhead energy punch.
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Scorpion
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Special Moves
Scorpion hurls a spear attached by rope at his foe. On contact, the victim is reeled in for further damage.
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Special Moves
Raising his hands, Scorpion summons the flames of Hell from the ground in the opponent's position.
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Special Moves
Scorpion performs a crouching teleport, leaving behind after-images, and punches the opponent in the back.
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Sektor
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Special Moves
Sektor leans back a bit and fires a missile straight up, which comes back down in the opponent's general position.
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Special Moves
Sektor disappears beneath the ground and reappears with a rising uppercut. In later games, this is accompanied by floating Matrix-style binary.
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Shang Tsung
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Special Moves
Tsung flings two fireballs, which circle around and collide.
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Special Moves
Tsung steals a piece of the opponent's soul (represented by a green mist) and a bit of his life recovers.
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Special Moves
Tsung glows with a green aura, and runs toward the opponent, suddenly disappearing just before reaching them, and reappearing right behind them to strike with a low sliding kick
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Shao Kahn
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Special Moves
Kahn throws an uppercut that conjures a magic green shield. This shield also damages opponents.
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Special Moves
Kahn fires a green, star-like fireball from his mouth.
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Special Moves
Kahn's hands glow with a green smoke, as does the opponent's body. He magically flings them toward himself, then backward, and toward himself again, where he pops them up with a kick.
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Special Moves
Kahn dashes forward and rams his shoulder into the foe.
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Sheeva
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Special Moves
Sheeva lunges forward for a grab with her lower arms, bashing them with her top arms if she connects.
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Special Moves
Sheeva leaps off the top of the screen and lands on the opponent.
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Special Moves
Sheeva hops up and comes back down to stomp the ground, shaking it and damaging the foe if they are touching it. In some games she just stomps the ground.
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Shinnok
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Special Moves
Shinnok throws a giant skeletal fist at the opponent.
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Special Moves
A portal appears behind Shinnok, and he slides backward into it. Another portal appears behind the opponent, and he pops out, smashing the foe with his back.
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Special Moves
Shinnok raises his hand and summons a skeletal hand from a portal in the ground, which lifts the opponent and shakes them about before slamming them on the ground.
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Shujinko
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Special Moves
Using his telekinesis, Shujinko lifts the foe into the air and slams them back down to the ground.
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Special Moves
Shujinko hurls a spear attached by rope at his foe. On contact, the victim is reeled in for further damage.
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Special Moves
A burst of ice from the hands. On impact freezes target to allow further damage.
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Special Moves
Shujinko performs a low slide and grabs his opponent's ankles, then swings his feet up and kicks the opponent in the face.
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Special Moves
Shujinko stretches out vertically and rushes in mid-air toward the opponent, striking the opponent with his palms and channeling the full force of his body into the attack.
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Special Moves
Shujinko launches forward through the air, pedaling his feet to strike the foe.
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Sindel
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Special Moves
Sindel peforms a low slide and grabs her opponent's ankles, then swings her feet up and kicks the opponent in the face.
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Smoke (Cyborg)
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Special Moves
Smoke waves his hands, conjuring a cloud of smoke, which can choke the opponent and leave them momentarily stunned
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Special Moves
Smoke hops back, leaving a cloud of smoke, which can choke the opponent and leave them momentarily stunned.
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Special Moves
Smoke disappears beneath the ground and reappears with a rising uppercut.
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Special Moves
Smoke crosses his arms and falls backward, disappearing in a puff of smoke and reappears on the other side.
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Sonya Blade
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Special Moves
Sonya blows pink dust in the opponents eyes, stunning them momentarily.
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Special Moves
Sonya leaps into the air and dashes forward slightly with a punch before returning to the ground.
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Stryker
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Special Moves
Stryker rapidly fires his pistol. In Armageddon, he uses a sub-machine gun instead, and he can aim it high or low.
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Special Moves
Stryker tosses a grenade at the opponent. @term=highpunch@ tosses one in a high arc, whereas @term=lowpunch@ tosses one with a lower arc.
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Special Moves
Stryker whips out a taser and zaps the opponent with it.
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Sub-Zero (II)
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Special Moves
Sub-Zero flips back, leaving an effigy of himself made of ice in the position he was in prior to performing the move. If the opponent physically touches this ice, they are promptly rendered frozen.
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Special Moves
A burst of ice from the hands. On impact freezes target to allow further damage.
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Special Moves
Sub-Zero summons a geyser of ice from the ground, freezing the opponent if it strikes them.
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Tanya
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Special Moves
Tanya leaps into the air and flings a fireball down at her foe.
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Taven
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Special Moves
Taven dashes very quickly to his opponent and delivers a three-hit punch auto-combo.
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Special Moves
Taven hops up and strikes the ground as he lands, sending out a flaming shockwave.
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