Chizuru Kagura
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Command Moves
Chizuru gracefully flips the opponent while passing them.
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Special Moves
Clone-spawning Shoryuken-type deal. Light version has the clone uppercut and fading away while the real Chizuru stands still, and Heavy version has the clone stand still while the real Chizuru performs the move.
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Special Moves
Chizuru swipes downward with her hand, hitting opponents and also can reflect projectiles. Heavy version has a long startup as she twirls first, but is plus on block
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Special Moves
Chizuru sends her duplicate forward for a strike. Doing the move with a punch hits upward, doing it with a kick hits downward.
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Special Moves
The duplicate follows up with another strike before fading. Must use the same button that was used during Oracle's Decree.
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Super Moves
Chizuru hits with a large energy blast around her hand, and if the opponent is hit, they'll be unable to use special moves for a brief time.
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Super Moves
Chizuru sends out a duplicate to saunter forward while flailing its arms in a circular motion. Chizuru can move and attack while the duplicate is out, but can't use specials or supers.
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Clark Steel
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Throw Moves
Clark performs sort of a powerbomb piledriver thing.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Geese Howard
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Throw Moves
After holding the opponent up by their throat, Geese slams them behind.
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Throw Moves
Geese's signature backwards toss, with circular arm-rotation flourish.
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Special Moves
An angled air fireball. Some have said Geese used this technique to save himself from his apparent falling death at the end of Fatal Fury. Maybe that's a joke?
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Special Moves
Geese rises into the air then slashes downwards. Like Terry's Power Dunk.
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Special Moves
Geese's multi-directional counter. @term=bbtn@ vs jump attacks, @term=dbtn@ vs high attacks.
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Special Moves
Traditionally the weak version produces a single Reppu Ken; in the hard version Geese combines two for a larger Double Reppu Ken.
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Desperation Moves
Geese thrusts his hands to the floor, erecting a cage of energy about himself.
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Iori Yagami
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Throw Moves
Iori rips his nails into the opponent, knocking them away.
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Special Moves
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.
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Special Moves
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.
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Special Moves
Iori heads for the opponent for a grab attempt and on success, forces them to the ground and blows them up.
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Special Moves
Repeatable attacks up to three times; two advancing uppercuts followed by a double hammer fist
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Super Moves
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.
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Super Moves
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.
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Kyo Kusanagi
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Throw Moves
Kyo grabs his opponent and knocks them away with a forearm smack.
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Throw Moves
Kyo does a single-arm shoulder slam to the ground, then follows up with an elbow drop.
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Special Moves
Kyo runs forward for a grab attempt and lifts the opponent up on success, then blows them up.
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Special Moves
A launching uppercut with Kyo bracing the arm with his hand. Also functions as a counter: if hit with a high or mid attack, he counters with a flaming elbow drop. If hit with a low attack, he aims a flaming punch downward.
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Special Moves
Leaping kick with optional follow-up. Modified version of his old close D from KoF '94.
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Super Moves
Kyo blasts a big wave of fire in front of himself. Can be delayed/charged by holding the button.
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Super Moves
Kyo blasts a big wave of fire in front of himself. Can be delayed/charged by holding the button.
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Leona Heidern
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Throw Moves
Leona jabs her hand into the opponent and syphons health.
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Throw Moves
Leona grabs the foe by the head and slings them around.
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Throw Moves
Leona flips the opponent so that she crouches on their back while in mid-air and then kicks off with an explosion.
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Special Moves
Dash along the ground and slash the opponent on contact. Does not slash if she doesn't reach them by the end of trajectory.
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Special Moves
Leona roars and pushes her chest out, firing a stationary energy ball with swirls around it. C version has her leap and the ball moves slowly.
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Special Moves
Leona leaps across the arena to grab the opponent and knock them away with an X-shaped slash. In later games, this becomes just an X-shaped projectile.
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Special Moves
Leona swipes her hand vertically around her, drawing a damaging circle.
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Super Moves
Leona drops down and if she contacts with the enemy, slashes them, then goes back up to "draw" a V that explodes.
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Orochi Leona
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Special Moves
Leona shoves her hand into the opponent's gut and begins syphoning their energy into her.
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Special Moves
Dash along the ground and slash the opponent on contact. Does not slash if she doesn't reach them by the end of trajectory.
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Special Moves
Leona roars and pushes her chest out, firing a stationary energy ball with swirls around it. C version has her leap and the ball moves slowly.
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Special Moves
Leona leaps toward the opponent with an X-shaped slash in front of her. Arcade/console version has it as a projectle.
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Special Moves
Leona swipes her hand vertically around her, drawing a damaging circle.
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Super Moves
V-Slasher with Orochi power column containing a skull.
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Super Moves
Leona dashes forward and if she connects, wails on the opponent with many Moon Slashers (25 hits of them on full!) and ends with a Gliding Buster.
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Wolfgang Krauser
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Throw Moves
A high overhead press followed by an atomic drop.
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Throw Moves
A high overhead press followed by a turn and piledriver.
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Special Moves
A throw consisting of a backflip, landing opponent's-head-first.
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Special Moves
Krauser hops forward and performs a spinning double-kick.
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Special Moves
Krauser throws a fireball high with @term=anypunch@ or low with @term=anykick@.
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Special Moves
Krauser leaps forward in a broad arc, swinging his leg.
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Super Moves
Krauser charges with arms outstretched, then unleashes a massive wave of energy.
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