Blue Mary Ryan
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Throw Moves
Mary drops the opponent and follows up by applying an elbow drop.
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Throw Moves
Mary grabs the opponent by the head for a tomoe nage rather than the collar.
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Command Moves
Gets down on her hands and one knee and pops a diagonal kick upward.
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Special Moves
Mary grabs her opponent's head between her legs and brings them down to the ground.
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Special Moves
Counters jump attacks and most physical specials that don't hit low, as well as very few normals. Mary catches the opponent's attack and rolls over them as she puts them in a reverse facelock, taking them to the ground.
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Special Moves
Counters mid attacks with a catch into a Head Throw.
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Special Moves
Mary flips forward and if she connects with the opponent, handstands on their head with one hand and comes down to bring them to the ground with an arm bar.
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Super Moves
Mary stepladders up the opponent and grabs them by the head with her legs, then flies up and off the top of the screen, coming back down to slam them in a reclining position. Accompanied by rose imagery up until KoF XIV.
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Super Moves
Mary dashes through the opponent a few times, them hop-kicks them and finishes with a leap while rotating her arms to juggle them. SDM version adds more dashes and a second leap with arm rotation.
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Super Moves
Mary leaps up and strikes the opponent with her knee and launches them, then brings them back down with either a pile driver or power bomb, depending on the game. She follows up with a full nelson and swings them around before throwing them, or does a giant swing. SDM version adds a couple of Backdrop Reals before the swing.
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Clark Steel
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Leona Heidern
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Throw Moves
Leona flips the opponent so that she crouches on their back while in mid-air and then kicks off with an explosion.
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Throw Moves
Leona jams her hand into her opponent and forcefully rips it out. Different animation from her Killer Bite in '96 and doesn't heal.
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Throw Moves
Leona grabs the foe by the head and slings them around.
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Special Moves
Dash along the ground and slash the opponent on contact. Does not slash if she doesn't reach them by the end of trajectory.
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Special Moves
Leona roars and pushes her chest out, firing a stationary energy ball with swirls around it. C version has her leap and the ball moves slowly.
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Special Moves
Leona leaps across the arena to grab the opponent and knock them away with an X-shaped slash. In later games, this becomes just an X-shaped projectile.
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Special Moves
Leona swipes her hand vertically around her, drawing a damaging circle.
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Special Moves
Leona does a low backflip into a crouch, then tosses a slow-moving crescent-shaped projectile that comes back to her like a boomerang, with the potential to hit both ways. A reference to Ultra Seven's Eye Slugger.
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Super Moves
Leona drops down and if she contacts with the enemy, slashes them, then goes back up to "draw" a V that explodes.
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Super Moves
Leona rushes forward drives her hand into the opponent's gut, causing a flare to come out near (but strangely against most opponents it doesn't look like it comes *out* of) their backside. She tears her hand out and goes into a Kamen Rider pose, and the opponent explodes.
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Super Moves
Leona does two flip kicks, and then while the opponent is horizontal in the air, an uppercut and then uses the opposite hand to drive into their back, causing them to explode. SDM version is three flip kicks and then she mounts their back in an upside-down crouch before they detonate.
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Orochi Leona
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Throw Moves
Leona jams her hand into her opponent and forcefully rips it out.
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Throw Moves
Leona grabs the foe by the head and slings them around.
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Throw Moves
Leona flips the opponent so that she crouches on their back while in mid-air and then kicks off with an explosion
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Special Moves
Dash along the ground and slash the opponent on contact. Does not slash if she doesn't reach them by the end of trajectory.
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Special Moves
Upward slash kick. Only possible out of D Ground Sabre.
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Special Moves
Leona roars and pushes her chest out, firing a stationary energy ball with swirls around it. C version has her leap and the ball moves slowly.
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Special Moves
Leona leaps toward the opponent with an X-shaped slash in front of her. Arcade/console version has it as a projectle.
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Special Moves
Leona swipes her hand vertically around her, drawing a damaging circle.
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Special Moves
Leona does a low backflip into a crouch, then tosses a slow-moving crescent-shaped projectile that comes back to her like a boomerang, with the potential to hit both ways. A reference to Ultra Seven's Eye Slugger.
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Super Moves
Leona drops down and if she contacts with the enemy, slashes them, then goes back up to "draw" a V that explodes.
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Super Moves
Leona rushes forward drives her hand into the opponent's gut, causing a flare to come out near (but strangely against most opponents it doesn't look like it comes *out* of) their backside. She tears her hand out and goes into a Kamen Rider pose, and the opponent explodes.
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Super Moves
Leona does two flip kicks, and then while the opponent is horizontal in the air, an uppercut and then uses the opposite hand to drive into their back, causing them to explode. SDM version is three flip kicks and then she mounts their back in an upside-down crouch before they detonate.
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Orochi Shermie
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Command Moves
Two hit forward cartwheel, with the second hit being overhead.
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Special Moves
Shermie swings her legs downward and creates a shortrange electric blast in front of her.
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Special Moves
Shermie blows a kiss that erupts into a large electric ball after it travels a short distance (determinate on button).
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Special Moves
Shermie leaps up and comes back down with an electric twisting kick.
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Special Moves
Electric backhand swipe. C version can "eat" projectiles on startup.
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Super Moves
Evil counterpart to Benimaru's signature move.
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Shermie
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Command Moves
Two hit forward cartwheel, with the second hit being overhead.
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Special Moves
Shermie lifts herself up with a one-handed handstand on the opponent's head and wraps her legs around them, poses, and then sends them to the floor with a twisting neckbreaker.
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Special Moves
A backward cartwheel. If her foot hits the opponent, she wraps her legs around them and flips them and then goes into a suplex.
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Special Moves
A dash forward, and if she collides with the unexpecting opponent, will do a one-handed handstand on their head and flip, then crash down on them with her knees.
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Special Moves
Shermie pirouettes into the air and comes crashing down with an axe kick.
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Super Moves
One-handed handstand on the opponent's head and drop behind them to follow up with a more powerful suplex. SDM version has her count out to three as if she's pinning them, with them taking damage the whole time she's pushing them into the ground.
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Super Moves
Two suplexes followed by a backdrop fling. SDM version is three suplexes and a backdrop throw to the air, then she jumps up and grabs them with her legs for a spinning neckbreaker.
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Yamazaki
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Special Moves
Yamazaki grabs his foe and gives them an exploding headbutt.
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Special Moves
A big kick spraying sand forward. Can be cancelled into Serpent Slash.
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Special Moves
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
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Special Moves
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly. @term=dbtn@ cancels.
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Special Moves
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Super Moves
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
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Super Moves
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
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