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Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis)
2D Conventional Gameplay
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Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) Series
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Movelist
Fighter Movelists
Suplex
April grabs her opponent and bends backwards, slamming them down on the ground.
Ninja Attack
April performs a backflip and a high jump, then comes back down toward her foe with an elbow drop.
Ninja Claw
April scratches the foe with rapid finger swipes.
Back Drive Elbow
April leaps toward her opponent with an elbow out, with shadow trails following her.
Hydrogen Drop
April tosses her foe up past the top of the screen, leaps up after them, grabs them, and brings them back down, dropping them on her knee.
High Sticking
Casey lifts up his foe with the end of his hockey stick and slams them on the other side of him.
Time Bomb
Casey kneels and plants an explosive on the ground. After a few seconds, it detonates. Up to two of these can be placed at any given time, and they are as dangerous to Casey as they are to the opponent.
Kick 'N Stick
Casey performs a turning high kick, then swings back around and hits the enemy low with a low hockey stick swipe. If B is pressed instead of A, the move will be performed twice.
Hat Trick
Casey spins his hockey stick behind him for a few seconds, then strikes forward. The spinning of the stick hits, but the strike does not. If a projectile is lobbed at Casey during this move, he will reflect it back toward them.
Penalty Box
Casey performs his throw attack four times in a row.
Bo Throw
Donatello lifts up his foe with the end of his bo and turns around, slamming shaking them off of it.
Vacuum Wave
Donatello strikes the air with his bo, creating a wave of energy.
Roto Bo
Donatello leaps into the air, spinning his bo.
Blur Attack
Donatello rapidly thrusts his bo at the opponent.
Bo Hell
Donatello slowly somersaults in the air over to his opponent and remains suspended above him or her, then rapidly jabs his bo straight down at the foe.
Judo Toss
Karai grabs her foe with one hand and turns around, flinging her foe in the process.
Double Thrash
Karai strikes her opponent twice with her hand.
Wheel Kick
Karai performs a vertical spin kick.
Ki Javelin
Karai creates a long blade out of energy and lobs it at her foe.
Quick Slam
Krang lifts his opponent up and slams them back down.
High Launch Fist
While crouching, Krang launches a tethered fist straight above him, then retracts it.
Low Launch Fist
While crouching, Krang launches a tethered fist off, then retracts it.
Launch Fist
Krang launches a tethered fist off, then retracts it.
Launch Boot
Krang launches a tethered foot off at a 45-degree angle, then retracts it.
Double Low Rocket
Krang's thighs open up and he fires a rocket from each of them.
Double Rocket
Krang's arms open at the elbows, and he fires a rocket from each of them.
Tsuka Smash
Leonardo leaps onto his opponent and bashes them a couple of times with the hilt of his katana.
Tomoe Nage
Leonardo grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
Jumping Stud
Leonardo performs a leaping, spinning upward thrust with his katana.
Ground Swell
Leonardo flips his katana to face point-down and stabs the ground with them. A spark of energy emits from them, traveling across the screen.
Rolling Cutter
(air)
Leonardo stretches his arms out (SNES) or crosses his arms (Genesis), and spins toward the opponent, his katana in each hand. If performed in the air, Leonardo does not move toward the opponent, but simply hangs in the air for a few seconds.
Skewer
Leonardo performs a roll in the air toward his opponent. If this move connects, he performs a Rising Stud that knocks the opponent high in the air and off the top of the screen. He raises one of his katana and faces the screen, and the opponent comes back down, the katana impaling him or her in the back.
impale
Nunchaku Grip Throw
Michelangelo grips his foe with the nunchaku in both hands and performs a shoulder throw.
Flying Tackle
With his nunchaku crossed in front of him, Michelangelo quickly dashes at his opponent.
Hurricane
Michelangelo spins around and conjures up a small whirlwind from his fist.
'Chopper 'Chuker
Michelangelo jumps upward at a 45-degree angle with his nunchaku twirling in his hands.
El Niño
Michelangelo spins around and creates a gigantic whirlwind that travels half-screen and covers the screen vertically in its entirety. Dizzies upon impact.
Sai Jab
Raphael leaps onto his opponent and jabs them several times with his sai before leaping off.
Tomoe Nage
Raphael grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
Spark Plug
With a sai in each hand, Raphael leaps upward at a 45-degree angle. spinning his arms.
Power Drill
Raphael launches headfirst at his opponent whilst spinning like a horizontal top.
Sai Slash
Raphael thrusts his sai forward and fires off a spark from it.
Sai Fury
Raphael slides forward, holding both of his sai overhead. If he connects with this, he proceeds to thrash the opponent with a series of sai strikes and kicks, culminating in a more powerful Spark Plug.
Stranglehold
Ray grabs his foe by the throat and proceeds to choke him or her.
Manta Press
Ray leaps in the air and attempts to come back down on top of his foe.
Head Butt
Ray flies toward his foe headfirst.
Sonic Wave
Ray fires off a soundwave at his foe.
Sonic Distortion
Ray fires off a gigantic blast of supersonic waves, which dizzies upon impact.
Bug Hug
Sisyphus lifts his opponents with all four arms and presses them against him, squeezing several times.
Hover Horn
Sisyphus slowly flies toward the opponent and jabs them with his horn.
Beetle Flash
Sisyphus rapidly jabs at the opponent.
Beetle Juice
Sisyphus spits an orb at his foe.
Thanatos' Revenge
Sisyphus spits out a gigantic ring-shaped projectile.
Hungry Hungry Dino
The Triceraton grabs his foe and repeatedly bites them.
Dino Roller
The Triceraton rolls up onto a ball and launches himself at the opponent.
Dino Launcher
The Triceraton rolls into a ball and launches himself up past the top of the screen, and comes back down in his foe's direction.
Poison Mist
The Triceraton breathes out a yellow-green cloud that temporarily stuns his foe.
Jurassic Stomp
The Triceraton leaps toward his foe, knocking him or her down. He then leaps on top of them with a vicious stomp four times, grinding them into the ground with the final stomp.

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FIGHTABASE (v7) | Since 2006