Fighter ID

Dark display theme for Marisa Rossetti
Vampire Savior 2
"The Lord of Vampire"

Game Series
Tags
horror
monsters
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Movelist

Fighter Movelists

Anakaris
Great Tombstone
Command Moves
Anakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack.

Air Only

Down

or

Down Forward

And

Any Kick
Pharaoh Escape
Command Moves
Anakaris backdashes out one side of the screen and reappears on the other.

(wall)

Backward

Backward
Pit of Blame
Special Moves
Anakaris splits in two to foil any incoming pursuit attacks.

(down)

Dragon Punch Motion

And

Any Kick
Royal Judgement
Special Moves
Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.

Air Only

Quarter Circle Forward

And

Any Punch
Cobra Blow
Special Moves
Anakaris punches out with his arms in the image of a giant serpent.

Backward

Forward

And

Any Punch
Coffin Dance
Special Moves
Drops a giant coffin at one of many locations, determined by button.

Down

Down

And

Any Punch

or

Any Kick

(air)
Spirit Inhale
Special Moves
Anakaris attempts to 'eat' an incoming projectile.

Quarter Circle Back

And

Any Kick

(air)
Spirit Disgorge
Special Moves
During Spirit Inhale
Anakaris can infinitely expel any projectile he has eaten.

Quarter Circle Forward

And

Any Kick
Mummy Drop
Special Moves
Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.

Quarter Circle Forward

And

Any Punch
Pharaoh Split
Super Moves
Anakaris seperates from his legs to 'double team' his foe.

Punch 1

Punch 1

Down

Kick 2

Kick 3
Hole of Hell
Super Moves
An unblockable portal to the underworld.

Half-circle Forward

And

Two Kicks
Pharaoh Salvation
Super Moves [2SS]
The opponent (and Anakaris' servants) are submitted to a series of elaborate curses. Pressing start towards the end adds optional taunt.

Kick 3

Punch 2

Down

Kick 2

Punch 3

(air)

,

Start
Pharaoh Decoration
Super Moves [3SS]
The opponent (and Anakaris' servants) are submitted to a series of curses while in the same form as Demitri's Midnight Bliss.

Kick 3

Punch 2

Kick 1

Down

Punch 1

Kick 2

Punch 3

(air)
The Word of Truth
Super Moves [Guard Cancel]
Anakaris' guard cancel is super-only. He exhales a curse, Kaibito appears and flies offscreen.

(block)

Dragon Punch Motion

And

Two Punches

B.B. Hood
Smile & Missile
Special Moves
An exploding missile fired from her basket. @term=anypunch@ fires high, @term=anykick@ fires low.

Backward

Forward

And

Any Punch

or

Any Kick
Happy & Missile
Special Moves
She hops up and fires a missle down.

Down

Up

And

Any Punch
Cheer & Fire
Special Moves
B.B. holds a molotov with flaming top out in front of herself.

Dragon Punch Motion

And

Any Punch
Shyness & Strike
Special Moves
Swings her picnic basket forward. Holding the button yields a stronger strike.

Quarter Circle Back

And

Punch

Hold
Jealousy & Fake
Special Moves [Guard Cancel]
She quickly teleports behind her opponent, leaving behind a doll.

(block)

Dragon Punch Motion

And

Any Kick
Apple For You
Super Moves
B.B. Hood delivers an exploding apple to the opponent if they're close enough.

Up Close

Half-circle Back

And

Two Kicks
Beautiful Memory
Super Moves
Whilst thinking of grandmother, she ravages her opponent with knives and bullets and tears.

Half-circle Forward

And

Two Kicks
Cool Hunting
Super Moves
She and two woodland hunters unload on the opponent.

Half-circle Forward

And

Two Punches
Doll & Bomb
Super Moves
From beneath her skirt, B.B. Hood sends an explosive doll.

Reverse Dragon Punch

And

Two Kicks

Bishamon
Kirisute Gomen
Special Moves
Bishamon grabs his foe and delivers a multi-hit Kienzan.

Up Close

360˚

And

Punch 2

or

Punch 3
Iai Giri
Special Moves
A lengthy swipe of his blade. @term=anypunch@ swings high, @term=anykick@ swings low.

Backward

Forward

And

Any Punch

or

Any Kick
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Karame Dama
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Backward

And

Any Punch
Soul Summon
Special Moves
During Hane Ha
Bishamon yanks his souls/sword (and the opponent) back to him. Can be followed up with Kienzan.

Quarter Circle Back

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Hane Ha
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Tsuji Hayate
Special Moves
During Karame Dama
Bishamon performs a crossroads cut on his stunned foe.

Quarter Circle Forward

And

Any Punch
Kien Zan
Special Moves [Guard Cancel]
Dragon punch-esque anti-air. Can only be used as guard cancel, reversal, after Soul Summon, or landing from jump.

Dragon Punch Motion

And

Any Punch
Togakubi Sarashi
Super Moves
Bishamon quickly slices his foe in two. If you finish the match with this, their torso is left displayed on a table.

(opponent down)

Down

Down

And

Two Punches
Oni Kubi Hineri
Super Moves
A ghostly hand emerges from his armor's mouth and grasps the opponent violently.

Half-circle Back

And

Two Punches
Enma Ishi
Super Moves
Bishamon sends out a small mat which can trip up his opponent. While they are down, blocks fall on them from above.

Half-circle Forward

And

Two Kicks

Demitri Maximoff
Bat Dive
Throw Moves
Demitri jumps into the air and slams his opponent headfirst into the ground.

Up Close

Forward

Backward

And

Punch 2

or

Punch 3
Demon Fly
Throw Moves
Grabbing the opponent out of the air, Demitri slams them down as in Bat Dive.

Air Only

Up Close

Backward

or

Down

or

Forward

And

Punch 2

or

Punch 3
Negative Stolen
Special Moves
Demitri grabs his foe, spins up into the air and slams them to the floor.

Up Close

360˚

And

Punch 2

or

Punch 3
Batspin
Special Moves
Demitri vanishes, then reappears diving down at his foe from mid-air.

Quarter Circle Back

And

Any Kick

(air)
Chaos Flare
Special Moves
Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).

Quarter Circle Forward

And

Any Punch

(air)
Demon Cradle
Special Moves [Guard Cancel]
Demitri rises with arms folded. If done while dashing, it comes out at a 45 degree angle.

Dragon Punch Motion

And

Any Punch
Demon Blast
Super Moves
In Night Warriors, Demitri launches a horde of bats to attack the opponent. In Vampire Savior and later games, Demitri transforms into bats and swarms forward. If Darkside Master is active, he'll launch the bats instead.

Down

Forward

Down Forward

And

Two Kicks
Midnight Bliss
Super Moves
If Demitri contacts his foe, he transforms them into something more "appealing" before draining their blood and setting them ablaze.

Down

Forward

Down Forward

And

Two Punches
Dark Side Master
Super Moves
Demitri is temporarily joined by bats who assist in his attacks.

Reverse Dragon Punch

And

Two Kicks
Midnight Pleasure
Super Moves [2SS]
If Demitri contacts his foe, he bites them repeatedly before kicking them away.

Punch 1

Punch 2

Forward

Kick 2

Kick 2

Donovan Baine
Dhylec Dives
Command Moves [w/ Sword]
Donovan surfs downwards on his sword; the angle is steeper the harder the @term=anykick@ used.

Air Only

Down

And

Any Kick
Blizzard Sword
Special Moves [w/ Sword]
Donovan summons a spirit that fires giant frosty flakes.

Half-circle Forward

And

Any Punch
Kill Shred Release Sword
Special Moves [w/ Sword]
Donovan shoves Kill Shred into the ground and it resides at a location determined by button press. Switch to [w/o Sword]

Quarter Circle Back

And

Any Kick
Lightning Sword
Special Moves [w/ Sword]
A summoned spirit bursts electricity before Donovan.

Reverse Dragon Punch

And

Any Punch
Kill Shred Call Sword
Special Moves [w/o Sword]
Donovan summons Kill Shred back to him, damaging the opponent during its flight. Switch to [w/ Sword]

Quarter Circle Back

And

Any Kick

(air)
Kill Shred Thunder
Special Moves [w/o Sword]
Donovan summons lightning unto Kill Shred's location. Remains [w/o Sword].

Quarter Circle Back

And

Any Punch
Change Immortal
Super Moves
Donovan demonifies and rushes his foe. Vertical movement can be controlled.

Punch 2

Punch 1

Backward

Kick 1

Kick 2
Press of Death
Super Moves
A giant spirit from above stomps at a location determined by button press.

Half-circle Forward

And

Any Kick
Slay Shred
Super Moves [w/ Sword]
Kill Shred attacks independently of Donovan and assists in his attacks briefly.

Reverse Dragon Punch

And

Two Kicks

Felicia
Cat Clinch
Throw Moves
Felicia grabs and then jumps away doing no damage.

Up Close

Start
Wall Clutch
Command Moves
Felicia can hang on the wall for a short time. She can jump off and slide down on command, but will start to slide and then jump off on her own after a few moments.

Air Only

(wall)

Backward
Head Ride
Command Moves
Felicia can land and sit on her opponent's head, but must leap off as soon as they do anything.
Toy Touch
Command Moves
Felicia playfully swipes at a downed opponent; an alternate pursuit attack.

(opponent down)

Down

Down

And

Any Punch
Romper Cat
Command Moves
Felicia's pursuit, she bounces off the downed opponent in ball form.

(opponent down)

Up

And

Any Punch

or

Any Kick
Hellcat
Special Moves
She grabs the enemy and spins around them with her claws.

Up Close

Half-circle Back

And

Kick 2

or

Kick 3
Cat Spike
Special Moves
She swipes out at her foe in various ways, following a red ball.

Dragon Punch Motion

And

Any Punch
Rolling Buckler
Special Moves
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.

Quarter Circle Forward

And

Any Punch

,

Punch
Delta Kick
Special Moves [Guard Cancel]
She kicks straight up into the air, then dives down at her opponent.

Dragon Punch Motion

And

Any Kick
Please Help Me
Super Moves
Felicia summons her friends, and they beat the snot out of her opponent.

Half-circle Forward

And

Two Kicks
Dancing Flash
Super Moves
She rushes her foe, and on contact gives them the business.

Half-circle Forward

And

Two Punches
Kitty the Helper
Super Moves
One of her friends shows up to help out briefly. The helper will perform a body splash when Felicia does any attack.

Reverse Dragon Punch

And

Two Kicks

Hsien-Ko
Houten Geki
Special Moves
The opponent is subjected to a spinning blender of claws.

Up Close

Half-circle Back

And

Punch 2

or

Punch 3
Reflect Gong
Special Moves
She produces a gong and strikes it, the resulting waves can reflect a projectile.

Quarter Circle Back

And

Any Punch

(air)
Weapon Throw
Special Moves
She tosses a semi-random object at her foe. Strength of punch determines angle.

Quarter Circle Forward

And

Any Punch
Guillotine Swing
Special Moves [Guard Cancel]
On chains produced from her massive sleeves, she swings back and forth briefly slicing at her foe. Press @term=anykick@ to detach at any time during the swing.

Dragon Punch Motion

And

Any Punch

,

Any Kick

(air)
Spikes From Heaven
Super Moves
She drops a massive weight from her sleeve, and spiked balls literally fall from Heaven.

Kick 1

Kick 3

Punch 2

Punch 2

Up
Rising Soul Blade
Super Moves
She summons giant blades from the ground up.

Half-circle Forward

And

Two Kicks
Chinese Bomb
Super Moves
Hsien-Ko deploys a comically oversized bomb whose timer gradually ticks down and then explodes, damaging anyone in its vicinity. Prior to explosion it can be moved about the battlefield via attacks and other projectiles.

Half-circle Forward

And

Two Punches

Huitzil
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Hold

Up
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Back

And

Any Punch

(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.

Reverse Dragon Punch

And

Any Punch
Ray of Doom
Super Moves
Huitzil gains flight and summons some other robots that assist with beams.

Down

Forward

Down Forward

And

Two Punches
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.

Dragon Punch Motion

And

Two Kicks
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.

Reverse Dragon Punch

And

Two Kicks

Jedah
Air Dash
Command Moves
Jedah glides forward, angled slightly down (he has no backwards airdash). The dash itself has an attack hitbox.

Air Only

Forward

Forward
San Passare
Special Moves
Jedah administers an involuntary transfusion of his own blood, inflating a body part to bursting.

Up Close

Half-circle Back

And

Kick 2

or

Kick 3
Ira Sprinta
Special Moves
Jedah hovers momentarily, before diving at his foe. If he grabs them, he carries them up into the air, then drills them into the floor cackling maniacally. Press @term=anypunch@ before the dive to transition to Ira Piano.

Air Only

Half-circle Back

And

Any Kick
Ira Piano
Special Moves
During Ira Sprinta
Foregoing the grab dive of Ira Sprinta, Jedah turns into a spinning blade instead.

Any Punch
Nero Fatica
Special Moves
Jedah swipes at his foe, imprisoning them in blood for a big scythe blow.

Quarter Circle Back

And

Any Punch
Dio Segah
Special Moves
Jedah chucks a decent sized scythe at his foe.

Quarter Circle Forward

And

Any Punch

(air)
Finale Rosso
Super Moves
Bloody hands drag his opponent below and beat on them momentarily.

Down

Down

And

Two Punches
Prova Di Servo
Super Moves
Jedah sends a bloody hand out across the floor which "inks them up" then slaps them onto his blood contract.

Half-circle Forward

And

Two Kicks

,

Any Kick

Lilith
Mystic Arrow
Special Moves
A hop forward (distance based on attack strength) and grab attempt. Lilith fires the opponent from a bow.

Half-circle Back

And

Any Punch
Merry Turn
Special Moves
A short range hurricane kick like attack.

Quarter Circle Back

And

Any Kick
Mindless Doll (Mimic Doll)
Super Moves
A double follows Lilith's movements in a delayed fashion.

Punch 1

Punch 1

Forward

Kick 2

Punch 3
Splendor Love
Super Moves
Lilith rises naked in a maelstrom of bats.

Dragon Punch Motion

And

Two Kicks
Gloomy Puppet Show
Super Moves [2SS]
Lilith tosses a top hat at her foe, if it contacts them, the player is treated to a comical rhythm game at their expense.

Half-circle Forward

And

Two Kicks

Lord Raptor
Wasp Sting
Command Moves
Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.

Air Only

Down

And

Any Kick
Skull Javelin
Command Moves
Raptor's pursuit attack. He was the first and only character to have this technique in Darkstalkers, which would later become universal among the cast.

(opponent down)

Up

And

Any Punch

or

Any Kick
Skull Sting
Special Moves
Raptor jumps up, then dives down with a chainsaw from his midsection.

Down

Up

And

Any Kick

(air)
Hell's Gate
Special Moves
Raptor teleports to a location on screen determined by button press.

Half-circle Forward

And

Any Kick
Hell Dunk
Super Moves
La Malta eats the opponent, and spits them out as a basketball. He then transforms into a hoop while Raptor pulls a quick crossover and dunks them.

Dragon Punch Motion

And

Two Punches
Evil Scream
Super Moves
Raptor thrust his bone into the enemy, and brings them to him for an electric swipe.

Forward

Backward

And

Two Punches
Death Voltage
Super Moves
Raptor whirls at his foe, bathed in electricity.

Half-circle Back

And

Two Kicks

(air)
Ultimate Undead
Super Moves
Raptor affixes a chainsaw to his arm, increasing his range and general deadliness for a bit.

Reverse Dragon Punch

And

Two Kicks

Morrigan Aensland
Breast Anguish
Throw Moves
Morrigan turns one arm into a crablike claw and launches it across the screen with victim in tow.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Vertical Dash
Command Moves
Morrigan rockets up and slightly forward (or slightly backward if up-back is used)

Down

Up

Hold
Vector Drain
Special Moves
Jets upward with her opponent, then spiral-slams them into the ground.

Up Close

Half-circle Back

And

Punch 2

or

Punch 3
Darkness Illusion
Super Moves
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.

Punch 1

Punch 1

Forward

Kick 1

Punch 3

(air)
Astral Vision
Super Moves
Morrigan summons a mirror image to double up on her enemy.

Punch 1

Punch 1

Forward

Punch 2

Punch 3

(air)
Finishing Shower
Super Moves
Morrigan arches back and fires a barrage at her foe.

Punch 2

Punch 1

Backward

Kick 1

Kick 2
Cryptic Needle
Super Moves
Morrigan's arm becomes a crab-claw thing and it extends full screen. If hit the opponent is pierced with light and exploded.

Forward

Punch 3

Punch 2

Punch 1

Forward
Valkyrie Turn
Super Moves
Morrigan rockets off the side of the screen, and returns with her feet/wings stabbing out (height depends on kick strength).

Half-circle Back

And

Any Kick

,

Any Punch

or

Any Kick

(air)

Oboro Bishamon
Iai Giri
Special Moves
A long range slash with sword. @term=anypunch@ for high, @term=anykick@ for low.

Backward

Forward

And

Any Punch

or

Any Kick
Oni Naburi
Special Moves
A forward flip followed by overhead slash on landing. Flips farther with more punch strength.

Quarter Circle Forward

Up Forward

And

Any Punch
Kien Zan
Special Moves [Guard Cancel]
A sword uppercut, Oboro Bishamon is free from his regular form's reversal timing restrictions on this move.

Dragon Punch Motion

And

Any Punch
Togakubi Sarashi
Super Moves
Bishamon quickly slices his foe in two. If you finish the match with this, their torso is left displayed on a table.

(opponent down)

Down

Down

And

Two Punches
Enma Ishi
Super Moves
Bishamon sends out a small mat which can trip up his opponent. While they are down, blocks fall on them from above.

Half-circle Forward

And

Two Kicks
Kimen Kudaki
Super Moves
The ghostly member from Oni Kubi Hineri tries its "hand" at flying across the screen with a punch.

Reverse Dragon Punch

And

Two Punches

Pyron
Cosmo Disruption
Super Moves
Pyron punches out a small batch of delayed energy bursts at close/far range depending on which buttons are pressed.

Half-circle Forward

And

Two Punches

or

Two Kicks

Q-Bee
Hover
Command Moves
By holding @term=up@ in the air, Q-Bee can hover for a moment.

Air Only

Hold

Up Backward

or

Up

or

Up Forward
Air Dash
Command Moves
Q-Bee's air dash homes in on the opponent, wherever they may be (forward dash only).

Air Only

Forward

Forward
C->R
Special Moves
She rushes her foe, impales them a few times and slams them down.

Half-circle Forward

And

Any Punch
Delta A
Special Moves
She hops to the back wall and dives stinger first at her enemy.

Quarter Circle Back

And

Any Kick

(air)
Qj
Super Moves
She hurls a glob of honey that stuns the opponent long enough for just about anything.

Dragon Punch Motion

And

Two Punches

(air)
+B
Super Moves
She summons a nest and they sting her opponent mercilessly.

Half-circle Forward

And

Two Kicks

(air)

Rikuo
Land Fisher
Throw Moves
Tongue slam. Can be repeated by pressing @term=backward@ with good timing as the impact occurs.

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3

,

Backward
The Word of Truth
Super Moves [Guard Cancel]
Anakaris' guard cancel is super-only. He exhales a curse, Kaibito appears and flies offscreen.

(block)

Dragon Punch Motion

And

Two Punches

Sasquatch

Victor von Gerdenheim
Minimum Step
Command Moves
A forward hop, slightly quicker and lower than a normal jump. Unable to do anything during the hop.

Down

And

Three Kicks
Mega Spike
Special Moves
Victor knees his opponent into the air then knuckle bombs them to the floor.

Up Close

360˚

And

Any Punch
Graviton Knuckle
Special Moves
A forward hop with electric slam (after landing a normal punch throw, immediately input @term=down@@term=up@+@term=anypunch@)

Up Close

Forward

And

Punch 2

or

Punch 3

,

Down

Up

And

Any Punch
Mega Forehead
Special Moves
Victor rushes forth with his forehead enlarged substantially.

Backward

Forward

And

Any Punch
Mega Stake
Special Moves
Victor jumps up and punches a big fist down.

Down

Up

And

Any Punch
Gyro Crush
Special Moves
Victor spins with arms outstretched, then punches forward.

Quarter Circle Back

And

Any Punch
Thunder Break
Super Moves
Victor knuckle bombs the floor sending out waves of electricity.

Down

Up

And

Two Kicks
Giga Brute
Super Moves
Victor delivers three of his ES'd Giga Hammer's.

Dragon Punch Motion

And

Any Punch
Great Gerdenheim
Super Moves
Dr. Gerdenheim's ghost possesses Victor and all his standing punches become grabs for the duration.

Half-circle Forward

And

Two Kicks