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King of Fighters 2000, The
2D Conventional Gameplay
SNK
Tags
4v4
guest_characters
strikers
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team_elim
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King of Fighters '94, The Series

Fighter Movelists

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Command Moves
Somewhat exaggerated low kick.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Napalm Stretch
Special Moves Gatling Attack >>
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.

K'
Crow Bites
Special Moves
K' does a spiraling leap, attacking with a flaming uppercut.
Heat Trigger
Special Moves
A small burst of flame flashes from K's hand.
Second Shoot
Special Moves Heat Trigger >>
K' swings out his leg, throwing a fireball with his foot.
Second Shell
Special Moves Heat Trigger >>
K' kicks upward with a trail of flame following it.

Kasumi Todoh

Kula Diamond
Ice Coffin
Throw Moves
Kula encases the opponent in ice and shatters it.
Behind Rush
Throw Moves
Diana appears and knocks the opponent away.
Slider Shoot
Command Moves
Kula uses an ice slick to slide forward and attempt a low kick.
rush
One Inch
Command Moves
Taking a page out of K's book, Kula performs Bruce Lee's signature move.
Crow Bite
Special Moves
Ice version of K's anti-air.
anti_air
Counter Shell
Special Moves
Kula swipes downward and if the opponent strikes the resulting ice trail, she kicks and sends a block of ice at them.
counter
Diamond Breath
Special Moves
Kula uses her icy breath on the opponent.
Freeze Execution
Super Moves
Diana rushes forward and stabs the opponent, and then Kula freezes the entire arena.
Diamond Edge
Super Moves
Giant icicle(s) from the ground

Leona Heidern
Earring Bomb
Special Moves
Leona removes an explosive earring and tosses it at her foes