Alex Winger
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Special Moves
Alex does a jumping powerbomb. When performed from behind, becomes a back suplex.
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Special Moves
Alex jumps up and on contact, rides his opponent to the floor with his knee.
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Special Moves
Alex backhands his foe, leaving them temporarily stunned.
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Super Moves
A series of backdrops, followed by a big jumping power bomb.
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Super Moves
Alex jumps at his foe and headbutts them until they are dizzy.
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Super Moves
Alex slaps his opponent around with his forearm then slams them to the floor.
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Anakaris
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Special Moves
Anakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit.
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Special Moves
Anakaris punches out with his arms in the image of a giant serpent.
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Special Moves
Drops a giant coffin at one of many locations, determined by button.
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Special Moves
Anakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage.
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Super Moves
The opponent is subjected to a series of curses.
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Chun-Li
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Special Moves
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Special Moves
Chun Li hand-plants then brings a splits kick down at her foe.
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Super Moves
Chun Li performs lightning legs with alternating feet, then a launching kick.
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Super Moves
Chun Li emits a big burst of energy from the hands.
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Demitri Maximoff
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Special Moves
Demitri grabs his foe, spins up into the air and slams them to the floor.
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Special Moves
Demitri vanishes, then reappears diving down at his foe from mid-air.
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Special Moves
Demitri fires a burst at his foe. In Darkstalkers and Night Warriors it's a simple fireball that burns and knocks down the opponent, and becomes a large demonic head when ES'd. From Vampire Savior onwards the projectile contains a bat that briefly bites and stuns the opponent (longer stun with ES).
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Super Moves
If Demitri contacts his foe, he bites them repeatedly before kicking them away.
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Super Moves
In Night Warriors, Demitri launches a horde of bats to attack the opponent. In Vampire Savior and later games, Demitri transforms into bats and swarms forward. If Darkside Master is active, he'll launch the bats instead.
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Super Moves
If Demitri contacts his foe, he transforms them into something more "appealing" before draining their blood and setting them ablaze.
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Felicia
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Special Moves
She grabs the enemy and spins around them with her claws.
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Special Moves
She swipes out at her foe in various ways, following a red ball.
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Special Moves
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again.
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Super Moves
Felicia summons her friends, and they beat the snot out of her opponent.
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Super Moves
She rushes her foe, and on contact gives them the business.
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Guile
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Super Moves
A short and sweet series of his basic attacks strung together with a flash kick on the end.
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Guy
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Special Moves
Guy runs forward and either stops, slides, or overhead jump kicks depending on which kick is pressed first.
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Special Moves
Guy flips forward, and delivers an elbow drop. With proper timing, becomes a ninja style power bomb.
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Super Moves
Guy rushes the opponent with punches and kicks.
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Super Moves
Guy rises with an aerial combo of successive blows.
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Hauzer
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Hydron
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Ingrid
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Jedah
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Special Moves
Jedah hovers momentarily, before diving at his foe. If he grabs them, he carries them up into the air, then drills them into the floor cackling maniacally. Press @term=anypunch@ before the dive to transition to Ira Piano.
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Special Moves
Jedah swipes at his foe, imprisoning them in blood for a big scythe blow.
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Super Moves
Bloody hands drag his opponent below and beat on them momentarily.
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Super Moves
Jedah sends a bloody hand out across the floor which "inks them up" then slaps them onto his blood contract.
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Karin Kanzuki
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Special Moves
Catches and reverses a high (@term=anypunch@) or low (@term=anykick@) attack.
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Special Moves
Karin leaps at the opponent swinging her arms down.
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Super Moves
A rush of Gurenken punches with a Mujin Kyaku finish.
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Kenji
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Leo
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M. Bison
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Special Moves
Bison turns a front flip and kicks out at his enemy.
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Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Special Moves
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.
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Special Moves
Bison disappears and then six versions of him reappear on-screen, and the fakes fade away. The real Bison's position is determinate on button press.
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Super Moves
Bison does a couple multi hit knee presses.
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Super Moves
Bison rears back, then delivers an even more illustrious Psycho Crusher.
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Rose
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Special Moves
Rose jumps up at the opponent and tosses them down to the floor.
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Special Moves
Rose absorbs or reflects (horizontally / vertically) an incoming projectile depending on button used.
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Special Moves
Rose wraps her arm in scarf and punches at the enemy.
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Super Moves
A more powerful Soul Spark, proceeded by a reflect (can even reflect super projectiles) when more super meter is involved.
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Super Moves
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.
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Ryu
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Sakura Kasugano
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Special Moves
Can press @term=anypunch@ to increase size at the expense of range.
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Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.
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Urien
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Special Moves
Urien flips into the air, then drops both knees on his opponent.
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Special Moves
Urien launches a large sized projectile at an angle determined by button press.
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Super Moves
Urien projects an energy wall that can bounce projectiles and even people towards or away from him.
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Super Moves
A bunch of Chariot Tackles and a clothesline finish.
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Yun
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Special Moves
Yun hops over his opponents shoulders, leaving them momentarily stunned.
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Special Moves
Yun turns a roll then kicks up in his opponents face.
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Special Moves
Yun methodically thrusts with both palms. Deals damage up to a small distance in front of him.
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Super Moves
A quick string of strikes followed by a leaping double kick.
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Zangief
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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Super Moves
Zangief rises up, intercepting his opponent and slamming them to the floor.
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