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King of Fighters 2001, The
2D Conventional Gameplay
Eolith (SNK)
Tags
4v4
strikers
team_elim
world_tour
King of Fighters '94, The Series

Fighter Movelists

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Command Moves
Somewhat exaggerated low kick.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Napalm Stretch
Special Moves Gatling Attack >>
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.

Heidern
Lead Belcher
Throw Moves
Heidern slams his enemy to the ground then stabs them with his hand.
Backstabbing
Throw Moves
A quick low slide behind the opponent and a sharp jab at their back.
Critical Drive
Throw Moves
Grab in the air and drag to the ground.
Shooter Narnagel
Command Moves
A forward rolling knee-kick that hits twice (second hit is an overhead).
Storm Bringer
Special Moves
A command grab where Heidern drains the very life from the opponent, adding it to his own.
Neck Rolling
Special Moves
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.
Moon Slasher
Special Moves
Heidern slashes his arm in a moon-like circle.
Killing Bringer
Special Moves
Heidern strikes a pose and if struck launches the opponent into the air and impales them on his arm, sucking their life.
Cross Cutter
Special Moves
An X-shaped projectile of cutting power.
Heidern End
Desperation Moves
Focusing a blade of energy on his hand, Heidern dashes across the screen to stab his opponent in the gut. They hang suspended for a moment before Heidern exclaims "Go to hell!" and explodes them.
Final Bringer
Desperation Moves
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.

K'
Crow Bites
Special Moves
K' does a spiraling leap, attacking with a flaming uppercut.

K9999