Site Theme
Light display theme
King of Fighters 2003, The
2D Conventional Gameplay
SNK
tag_team
King of Fighters '94, The Series
Navigation
Cinema
Costumes
Dialogue
Gallery
History
Movelist
Storyline
Fighter Movelists
Ventose
Ash throws a green fireball
Nivose
Ash performs a flaming somersault kick.
Nage-panashi German
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Death Lake Drive
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Somewhat exaggerated low kick.
Frankensteiner
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Super Argentine Backbreaker
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Flashing Elbow
Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Napalm Stretch
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Flashing Elbow
Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Shining Wizard
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001. Hits crouching opponents only
Mount Tackle
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Clark Lift
Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Rolling Cradler
Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Reverse DDT
Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Ultra Argentine Backbreaker
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
Heat Trigger
A small burst of flame flashes from K's hand.
Fusen Kyaku
Shen kicks by thrusting his foot forward.
Fukuko Geki
Shen Woo strikes downward with a hammerblow.
Kouryuu Geki
Fukuko Geki >>
Shen Woo follows up his Fukuko Geki with an upward hammerblow
Gekiken
Shen Woo winds up for a wild punch that causes him to spin around from the momentum.
Bun Nage
Lift and unceremoniously toss backwards.
Bussashi
Straight punch downward.
Bomb Bopper
Yamazaki grabs his foe and gives them an exploding headbutt.
Hydra's Judgment
Yamazaki slashes with a concealed knife.
Flight of Tempering
Sand kick into heavy stomping axe kick.
Sand Scattering
A big kick spraying sand forward. Can be cancelled into Serpent Slash.
Sadomaso
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
Serpent Slash
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly. @term=dbtn@ cancels.
Double Return
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
Drill
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
Guillotine
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
Lunatic Fist
Combines the running stab of "Nightmare... and madness" with the snake arm beatdown of "...!!"

Back to top
FIGHTABASE (v7) | Since 2006