Cell Jr.
|
|
Throw Moves
Grabs the opponent and does a short auto-combo before knocking them away.
|
|
|
|
|
Special Moves
Turtle Hermit signature move, stolen from Goku's DNA.
|
|
|
|
|
Special Moves
Cell Jr. knocks the opponent into the air with a back flip, proceeds to pummel them a few more times, then does a double axe handle to knock them to the ground. If the opponent does not win the following QTE prompt, he'll land on them with a kick.
|
|
|
|
|
Special Moves
Turtle Hermit signature move, stolen from Goku's DNA.
|
|
|
|
|
Special Moves
Turtle Hermit signature move, stolen from Goku's DNA.
|
|
|
Goku
|
|
Special Moves
The signature Turtle Hermit style energy blast, created by Master Roshi and popularized by Goku. Usually Blue, but also shown as yellow in earlier games.
|
|
|
|
|
Special Moves
The signature Turtle Hermit style energy blast, created by Master Roshi and popularized by Goku. Usually Blue, but also shown as yellow in earlier games.
|
|
|
|
|
Special Moves
The signature Turtle Hermit style energy blast, created by Master Roshi and popularized by Goku. Usually Blue, but also shown as yellow in earlier games.
|
|
|
Saibaman
|
|
Throw Moves
Grabs the opponent and does a short auto-combo before knocking them into the air.
|
|
|
|
|
Special Moves
The Saibaman knocks the opponent into the air with a back flip, proceeds to pummel them a few more times, then does a double axe handle to knock them to the ground. If the opponent does not win the following QTE prompt, he'll land on them with a kick.
|
|
|
|
|
Special Moves
Sprays a paralyzing liquid from the top of its head.
|
|
|
Yamcha
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|