Black Ranger
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Blue Ranger
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Cyclopsis
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Special Moves
Rush and strike. @term=bbtn@ version can end up bypassing the enemy if performed too close.
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Special Moves
Fires a batch of low missiles that explode into flaming columns.
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Special Moves
Cyclopsis levitates high into the air and fires lightning bolts around the arena.
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Dragonzord
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Special Moves
Dragonzord turns into its Fighting Mode, dashing forward to strike with its drill spear.
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Evil Green Ranger
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Special Moves
Rolls forward a bit, then leaps with a knee strike.
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Goldar
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Green Ranger
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Special Moves
Rolls forward a bit, then leaps with a knee strike.
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Madam Woe
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Special Moves
Standard projectile with startup. If done in the air, there is no startup, and Madam Woe gains a bit of vertical height.
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Megazord
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Special Moves
Megazord puts forth the Mastodon shield, striking close enemies and nullifying projectiles.
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Special Moves
Megazord's sword is struck by lightning, then it flings a sonic wave at the foe. Both the lightning strike and the wave can damage/shock.
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Minotaur
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Special Moves
The Minotaur gets down in the three-point stance, then rushes the foe.
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Special Moves
Minotaur leaps up and comes back down with a body splash.
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Pink Ranger
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Red Ranger
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Yellow Ranger
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Special Moves
In what seems to be a signature move for sai users, Yellow Ranger flies spinning through the air to strike with her weapons.
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