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Dino Lance
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Whips out his lance and slides forward.
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Razing Flash
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Rush and strike. @term=bbtn@ version can end up bypassing the enemy if performed too close.
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Lava Missile
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Fires a batch of low missiles that explode into flaming columns.
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Lightning Rain
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Cyclopsis levitates high into the air and fires lightning bolts around the arena.
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Arm Thunder
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Fires off a hand-shaped shocking projectile
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Dragon Dynamo
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Dragonzord turns into its Fighting Mode, dashing forward to strike with its drill spear.
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Dragon Kick
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Rolls forward a bit, then leaps with a knee strike.
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Atomic Ball
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Large projectile that causes knockdown on contact.
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Dragon Kick
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Rolls forward a bit, then leaps with a knee strike.
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Water Blast
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Standard projectile with startup. If done in the air, there is no startup, and Madam Woe gains a bit of vertical height.
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Shield Flash
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Megazord puts forth the Mastodon shield, striking close enemies and nullifying projectiles.
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Lightning Plasma
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Megazord's sword is struck by lightning, then it flings a sonic wave at the foe. Both the lightning strike and the wave can damage/shock.
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Tornado Charge
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The Minotaur gets down in the three-point stance, then rushes the foe.
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Knee Whip
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Leaping knee strike followed by a backflip kick.
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Dagger Tackle
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In what seems to be a signature move for sai users, Yellow Ranger flies spinning through the air to strike with her weapons.
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