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X-Men: Children of the Atom

Capcom
Tags
guest_characters
superhero
X-Men: Children of the Atom Series

Fighter Movelists

Akuma
Rapid Knee
Throw Moves
Akuma grabs his opponent and slams his knee into them several times.
Shoulder Drop
Throw Moves
Akuma grabs his opponent by the head, flips them over his shoulder, and slams them into the ground.
Jigoku Nage
Throw Moves
Akuma grabs his opponent and rolls before throwing him or her with a Tomoe Nage.
Tomoe Nage
Throw Moves
Akuma grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
Tenma Kujinkyaku
Special Moves
Akuma performs a fast diving kick attack.
Zankuu Hadoken
Special Moves
Akuma pitches a fireball down at an angle.
Ashura Senku
Special Moves
A short / long range teleport to either end of the screen.
Gou Shoryuken
Special Moves
Akuma's variant of the original. Hits three times.
Shakunetsu Hadoken
Special Moves
Multihit flaming fireball
Tatsumaki Zankukyaku
Special Moves
A airborne forward moving hurricane kick.
(air)
Shakunetsu Ryuhan
Special Moves
Akuma grunts and strikes a pose. If he is struck by a basic attack in this pose, he strikes the foe with a flaming dragon punch.
Gou Hadouken
Special Moves
Akuma's trademark version of the original, knocks down up close.
Messatsu Gou Shoryu
Super Moves
A juggling series of Gou Shoryu Kens.
Messatsu Gou Hado
Super Moves
Akuma's extra large multihit super fireball.

Colossus
Piledriver
Throw Moves
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
(air)
Overhead Toss
Throw Moves
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.
Piledriver
Throw Moves
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
Torpedo
Basic Moves
Colossus stretches out and flails his arms to his sides.
Strongman Lift
Command Moves
Colossus lifts the opponent from the ground and holds him or her overhead, setting up for another throw.
(opponent down)
Piledriver
Throw Moves Strongman Lift >>
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
Overhead Toss
Throw Moves Strongman Lift >>
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.
Giant Swing
Special Moves
Colossus grabs his opponent by the feet and swings him or her around, then tosses them across the screen. Rotating the joystick or mashing a Punch button increases speed and damage.
Power Tackle
Special Moves
Colossus rushes toward his opponent and rams them with his shoulder.
Super Dive
Super Moves
Colossus leaps into the air and dives back down headfirst at an angle.
Super Armor
Super Moves
[Level 2 +]
Colossus poses and begins to glow. For a short duration, damage done to him is decreased and he is nigh impossible to knock down, stun, or launch.

Cyclops
Scissor Leg Toss
Throw Moves
Cyclops gets down on his hands and grabs the foe (often by the head, depending on opponent size) with his feet, and tosses him or her across the screen.
Optic Geyser
Throw Moves
Cyclops grabs his opponent and holds them overhead, then proceeds to pelt them with an upward Optic Blast that sends them skyward. The blast goes straight up by default, unless the move is performed in a corner - then, it fires off upward diagonally in the opposite direction from the corner. However, the blast angle may be modified with the joystick.
Optic Downpour
Throw Moves
Cyclops grabs his foe and holds them downward, sending them crashing to the ground with an optic blast.
Skull Bruiser
Throw Moves
Cyclops grabs his opponent and turns them upside-down, forcefully chucking them to the ground head-first.
Delay Knuckle
Basic Moves
Cyclops' air FP can be delayed by holding the button.
2-Dan Jump
Basic Moves
Cyclops can perform a double-jump in any vertically escalating direction.
Optic Bullet
Basic Moves
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.
Rising Uppercut
Special Moves
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
Rapid Punch
Special Moves
Despite this attack's name, Cyclops performs all sorts of attacks while dashing at the foe, including knee strikes and finishing off with an Optic Bullet.
Running Neckbreaker Drop
Special Moves
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.
Optic Blast
Special Moves
Cyclops fires a beam of energy from his eyes.
(air)
Super Optic Blast
Super Moves
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
(air)
Mega Optic Blast
Super Moves
Cyclops fires a massive blast of energy from his eyes.

Iceman
Freeze!
Throw Moves
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.
(air)
Ice Shards
Throw Moves
Iceman grabs his opponent by the head, creates some small ice spikes behind him, then throws the foe directly into the spikes.
Freeze!
Throw Moves
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.
Hard Ice Spikes
Basic Moves
Iceman performs a standing sweep attack in front himself, creating a large cluster of ice spikes in front of him.
Ice Sheet
Basic Moves
Iceman takes no damage when blocking certain moves, including most projectiles and beam moves.
Ice Ball
Command Moves
Iceman tosses a large ball of ice down at an angle.
Ice Avalanche
Special Moves
Iceman creates a gigantic ice boulder from the sky and drops it on his foe.
(same strength)
(air)
Ice Fist
Special Moves
Iceman covers a fist within a large ball of ice, which increases the strength of his punch attacks, causes his punches to do higher tick damage, and the ability to stop projectiles with his punches.
Ice Beam
Special Moves
Iceman puts his fists together and fires a freezing beam at the opponent.
(air)
Arctic Attack
Super Moves
Iceman stretches his arms and fires off a storm of hailstones.
(air)

Omega Red
Omega Shuttle
Throw Moves
Omega Red grabs his opponent by the waist, wraps his tentacle around his or her ankle, and bends backwards, tossing them from his tentacle.
Scoop Drop
Throw Moves
Omega Red grabs his opponent, flips him or her upside-down, and drops the foe on the head, neck, and back.
Vault Kick
Basic Moves
Omega Red plants his tentacles into the ground and uses them to prop him up for a horizontal kick.
Tunneling Tentacles
Command Moves
Omega Red plants his tentacles into the ground, and they come back out a ways away from him to strike the foe. Joystick angle determines distance.
Red Air
Command Moves
Omega Red performs a dashing maneuver in the air.
Chouhatsu
Special Moves
Omega Red poses and his super meter increases a bit.
Omega Strike
Special Moves
Omega Red plants his tentacles into the ground, like his Vault Kick, but then stretches the tentacles out, making the kick more long-ranged.
Omega Cancel
Special Moves Omega Strike >>
Cancels the Omega Strike attack.
Carbonadium Coil
Special Moves
Omega Red tosses one of his Carbonadium tentacles out toward the opponent, ensnaring the foe and pulling them toward him. Can be canceled prior to hitting the foe with Carbonadium Cancel, and follow up after hitting the foe with Vitality Sap or Power Sap.
(air)
Power Sap
Special Moves Carbonadium Coil >>
Omega Red drains part of his opponent's super meter into his own. Must be done after the tentacle hits the opponent.
Coil Toss
Throw Moves Power Sap >>
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.
Carbonadium Cancel
Special Moves Carbonadium Coil >>
Omega Red quickly contracts his Carbonadium tentacle. Must be done before the tentacle hits the opponent.
Vitality Sap
Special Moves Carbonadium Coil >>
Omega Red drains his opponent's life into his own. Must be done after the tentacle hits the opponent.
Coil Toss
Throw Moves Vitality Sap >>
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.
Coil Toss
Throw Moves Carbonadium Coil >>
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.
Omega Destroyer
Super Moves
Omega Red flails his tentacles around the arena.

Psylocke
Vertical Launch
Throw Moves
Psylocke grabs her foe as if to do a Tomoe Nage, but then launches them vertically into the air.
Tumbleweed
Throw Moves
Psylock grabs her foe and rolls with them in her grip, then tosses them away.
Tumbleweed
Throw Moves
Psylock grabs her foe and rolls with them in her grip, then tosses them away.
(air)
Chouhatsu
Basic Moves
Psylocke motions a sultry "come here" motion. Hits if close.
2-Dan Jump
Basic Moves
Psylocke can perform a double-jump in any vertically escalating direction.
Tumble Kick
Command Moves
Psylocke rolls backward and leaps forward with a kick.
Flip Kick
Command Moves
Forward flip kick.
Ninjutsu
Special Moves
Psylocke creates illusion duplicates of herself. Button used to perform this attack determines the real Psylocke's position; performing her Chouhatsu move and pressing a button will change Psylocke's position
Psi-Blade Spin
Special Moves
Psylocke leaps with a spinning pirouette kick, surrounded by psychic energy. Can be chained into two additional Psi-Blade Spin attacks.
Psi-Blast
Special Moves
Psylocke conjures a butterfly-shaped wave of psychic energy to heave at the foe.
(air)
Psi-Thrust
Super Moves
Covering herself with psychic energy, Psylocke launches her body forward horizontally. Pressing a joystick direction as the attack begins will alter her trajectory, and a second Psi-Thrust can be performed by pressing a direction and any Punch at the very end of the move.
(air)

Sentinel
Plasma Beam
Basic Moves
Sentinel fires a beam of energy from its mouth.
Hikou
Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
(air)
Sentinel Force
Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.
Rocket Punch
Special Moves
Sentinel fires a tethered fist off to hit the foe with.
(air)
Plasma Storm
Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.

Silver Samurai
Hyakuretsu Tou
Special Moves
Silver Samurai rapidly slashes with his katana.
Hyakuretsu Tou
Special Moves
Silver Samurai rapidly slashes with his katana.
Shuriken
Special Moves
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.
(air)
Bushin
Special Moves
[X-Ability]
After focusing for a moment, multiple ghost duplicates appear and copy Samurai's attacks for a few moments.
Blink
Special Moves
[X-Ability]
Silver Samurai teleports away briefly, then reappears in the same spot.
Triple Shuriken
Super Moves
Three giant shurikens.

Spiral
Spiral Buster
Throw Moves
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
Spiral Buster
Throw Moves
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
Grapple Blast
Throw Moves
Spiral leaps onto her opponent and wails on them. Mashing/waggling increases hits.
Frankensteiner
Throw Moves
Spiral grabs her opponent with her feet and flings them away.
Spiral Buster
Throw Moves
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
(air)
Tech Teleport
Basic Moves
Spiral's Tech Hit is to teleport out of the way.
(reverse)
All-Arm Assault
Basic Moves
Spiral stretches each of her arms out in succession to bash the opponent.
Arm Swipe
Command Moves
Spiral swipes downward with all of her arms.
Human Fist
Command Moves
Spiral curls all of her arms around her body to resemble a giant fist and strikes out with it.
Dance-nosedive
Special Moves
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
Six Hand Grapple
Special Moves
Spiral reaches up to intercept airborne opponents. Upon grabbing them, she performs her Spiral Buster throw.
Dancing Sword
Special Moves
Spiral summons a rotating ring of swords around her.
(air)
Sword Toss
Basic Moves Dancing Sword >>
While performing her normal punches, Spiral also flings one of her swords forward.
(air)
Flying Sword B
Special Moves
[X-Ability]
Dancing Sword >>
All swords revolving around Spiral are launched outward in different patterns depending on strength of button.
(air)
Flying Sword A
Special Moves Dancing Sword >>
All swords revolving around Spiral are launched in a circle pattern toward the opponent.
(air)
Teleport
Special Moves
Spiral warps elsewhere on the screen. By default, she appears above the opponent, but her position can be directed by quickly tapping an attack button after performing the move.
(air)
Mirror Dance
Special Moves
Spiral swaps places with her opponent.
(air)
Dimensional Dance
Special Moves
Spiral turns invisible for a few moments.
(air)
Power Dance
Special Moves
[X-Ability]
Spiral's attacks temporarily do more damage.
(air)
Speed Dance
Special Moves
[X-Ability]
Spiral's speed increases temporarily.
(air)
Metamorphosis
Super Moves
Spiral glows a rainbow ménage of colors. Successfully performing a throw during this state will cause Spiral to rapidly transform into each of the game's Marvel characters and deliver a blow to the opponent.

Wolverine
Drill Claw
Special Moves
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.
(same strength)
Tornado Claw
Special Moves
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
Berserker Charge
Special Moves
Wolverine's speed increases twofold.
Healing Factor
Super Moves
Wolverine faces the screen, leans back, stretches his arms outward. Upon doing this, he is surrounded by a bit of energy, and he subsequently regains some health.
Berserker Barrage X
Super Moves
Wolverine rushes at his foe and rapidly claws at them whilst moving.