Akuma
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Rapid Knee
Akuma grabs his opponent and slams his knee into them several times.
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Shoulder Drop
Akuma grabs his opponent by the head, flips them over his shoulder, and slams them into the ground.
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Jigoku Nage
Akuma grabs his opponent and rolls before throwing him or her with a Tomoe Nage.
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Tomoe Nage
Akuma grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
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Ashura Senku
A short / long range teleport to either end of the screen.
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Shakunetsu Ryuhan
Akuma grunts and strikes a pose. If he is struck by a basic attack in this pose, he strikes the foe with a flaming dragon punch.
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Gou Hadouken
Akuma's trademark version of the original, knocks down up close.
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Colossus
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Piledriver
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
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Overhead Toss
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.
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Piledriver
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
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Torpedo
Colossus stretches out and flails his arms to his sides.
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Strongman Lift
Colossus lifts the opponent from the ground and holds him or her overhead, setting up for another throw.
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Piledriver
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.
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Overhead Toss
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.
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Giant Swing
Colossus grabs his opponent by the feet and swings him or her around, then tosses them across the screen. Rotating the joystick or mashing a Punch button increases speed and damage.
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Power Tackle
Colossus rushes toward his opponent and rams them with his shoulder.
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Super Dive
Colossus leaps into the air and dives back down headfirst at an angle.
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Super Armor
Colossus poses and begins to glow. For a short duration, damage done to him is decreased and he is nigh impossible to knock down, stun, or launch.
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Cyclops
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Scissor Leg Toss
Cyclops gets down on his hands and grabs the foe (often by the head, depending on opponent size) with his feet, and tosses him or her across the screen.
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Optic Geyser
Cyclops grabs his opponent and holds them overhead, then proceeds to pelt them with an upward Optic Blast that sends them skyward. The blast goes straight up by default, unless the move is performed in a corner - then, it fires off upward diagonally in the opposite direction from the corner. However, the blast angle may be modified with the joystick.
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Optic Downpour
Cyclops grabs his foe and holds them downward, sending them crashing to the ground with an optic blast.
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Skull Bruiser
Cyclops grabs his opponent and turns them upside-down, forcefully chucking them to the ground head-first.
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Delay Knuckle
Cyclops' air FP can be delayed by holding the button.
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2-Dan Jump
Cyclops can perform a double-jump in any vertically escalating direction.
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Optic Bullet
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.
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Rising Uppercut
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Rapid Punch
Despite this attack's name, Cyclops performs all sorts of attacks while dashing at the foe, including knee strikes and finishing off with an Optic Bullet.
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Running Neckbreaker Drop
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.
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Optic Blast
Cyclops fires a beam of energy from his eyes.
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Super Optic Blast
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
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Iceman
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Freeze!
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.
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Ice Shards
Iceman grabs his opponent by the head, creates some small ice spikes behind him, then throws the foe directly into the spikes.
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Freeze!
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.
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Hard Ice Spikes
Iceman performs a standing sweep attack in front himself, creating a large cluster of ice spikes in front of him.
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Ice Sheet
Iceman takes no damage when blocking certain moves, including most projectiles and beam moves.
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Ice Ball
Iceman tosses a large ball of ice down at an angle.
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Ice Avalanche
Iceman creates a gigantic ice boulder from the sky and drops it on his foe.
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Ice Fist
Iceman covers a fist within a large ball of ice, which increases the strength of his punch attacks, causes his punches to do higher tick damage, and the ability to stop projectiles with his punches.
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Ice Beam
Iceman puts his fists together and fires a freezing beam at the opponent.
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Arctic Attack
Iceman stretches his arms and fires off a storm of hailstones.
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Omega Red
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Omega Shuttle
Omega Red grabs his opponent by the waist, wraps his tentacle around his or her ankle, and bends backwards, tossing them from his tentacle.
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Scoop Drop
Omega Red grabs his opponent, flips him or her upside-down, and drops the foe on the head, neck, and back.
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Vault Kick
Omega Red plants his tentacles into the ground and uses them to prop him up for a horizontal kick.
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Tunneling Tentacles
Omega Red plants his tentacles into the ground, and they come back out a ways away from him to strike the foe. Joystick angle determines distance.
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Red Air
Omega Red performs a dashing maneuver in the air.
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Chouhatsu
Omega Red poses and his super meter increases a bit.
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Omega Strike
Omega Red plants his tentacles into the ground, like his Vault Kick, but then stretches the tentacles out, making the kick more long-ranged.
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Carbonadium Coil
Omega Red tosses one of his Carbonadium tentacles out toward the opponent, ensnaring the foe and pulling them toward him. Can be canceled prior to hitting the foe with Carbonadium Cancel, and follow up after hitting the foe with Vitality Sap or Power Sap.
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Power Sap
Omega Red drains part of his opponent's super meter into his own. Must be done after the tentacle hits the opponent.
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Coil Toss
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.
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Carbonadium Cancel
Omega Red quickly contracts his Carbonadium tentacle. Must be done before the tentacle hits the opponent.
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Vitality Sap
Omega Red drains his opponent's life into his own. Must be done after the tentacle hits the opponent.
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Coil Toss
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.
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Coil Toss
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.
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Psylocke
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Vertical Launch
Psylocke grabs her foe as if to do a Tomoe Nage, but then launches them vertically into the air.
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Tumbleweed
Psylock grabs her foe and rolls with them in her grip, then tosses them away.
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Tumbleweed
Psylock grabs her foe and rolls with them in her grip, then tosses them away.
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Chouhatsu
Psylocke motions a sultry "come here" motion. Hits if close.
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2-Dan Jump
Psylocke can perform a double-jump in any vertically escalating direction.
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Tumble Kick
Psylocke rolls backward and leaps forward with a kick.
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Ninjutsu
Psylocke creates illusion duplicates of herself. Button used to perform this attack determines the real Psylocke's position; performing her Chouhatsu move and pressing a button will change Psylocke's position
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Psi-Blade Spin
Psylocke leaps with a spinning pirouette kick, surrounded by psychic energy. Can be chained into two additional Psi-Blade Spin attacks.
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Psi-Blast
Psylocke conjures a butterfly-shaped wave of psychic energy to heave at the foe.
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Psi-Thrust
Covering herself with psychic energy, Psylocke launches her body forward horizontally. Pressing a joystick direction as the attack begins will alter her trajectory, and a second Psi-Thrust can be performed by pressing a direction and any Punch at the very end of the move.
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Sentinel
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Plasma Beam
Sentinel fires a beam of energy from its mouth.
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Hikou
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
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Sentinel Force
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.
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Rocket Punch
Sentinel fires a tethered fist off to hit the foe with.
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Plasma Storm
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.
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Silver Samurai
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Shuriken
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.
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Bushin
After focusing for a moment, multiple ghost duplicates appear and copy Samurai's attacks for a few moments.
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Blink
Silver Samurai teleports away briefly, then reappears in the same spot.
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Spiral
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Spiral Buster
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
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Spiral Buster
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
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Grapple Blast
Spiral leaps onto her opponent and wails on them. Mashing/waggling increases hits.
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Frankensteiner
Spiral grabs her opponent with her feet and flings them away.
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Spiral Buster
Spiral grabs her opponent and leaps high into the air, then gives them a toss.
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All-Arm Assault
Spiral stretches each of her arms out in succession to bash the opponent.
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Arm Swipe
Spiral swipes downward with all of her arms.
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Human Fist
Spiral curls all of her arms around her body to resemble a giant fist and strikes out with it.
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Dance-nosedive
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
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Six Hand Grapple
Spiral reaches up to intercept airborne opponents. Upon grabbing them, she performs her Spiral Buster throw.
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Dancing Sword
Spiral summons a rotating ring of swords around her.
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Sword Toss
While performing her normal punches, Spiral also flings one of her swords forward.
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Flying Sword B
All swords revolving around Spiral are launched outward in different patterns depending on strength of button.
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Flying Sword A
All swords revolving around Spiral are launched in a circle pattern toward the opponent.
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Teleport
Spiral warps elsewhere on the screen. By default, she appears above the opponent, but her position can be directed by quickly tapping an attack button after performing the move.
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Power Dance
Spiral's attacks temporarily do more damage.
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Metamorphosis
Spiral glows a rainbow ménage of colors. Successfully performing a throw during this state will cause Spiral to rapidly transform into each of the game's Marvel characters and deliver a blow to the opponent.
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Wolverine
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Drill Claw
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.
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Tornado Claw
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
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Healing Factor
Wolverine faces the screen, leans back, stretches his arms outward. Upon doing this, he is surrounded by a bit of energy, and he subsequently regains some health.
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