Baraka
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Basic Moves
Baraka pops his blades out of his arms, or if they're already out, slides them back in.
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Command Moves
By changing his fighting stance whilst crouching, Baraka switches a fraction of a second quicker.
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String Move
Baraka stabs his opponent with his blade then pops the blades back in and knocks them into the air with a backhand.
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String Move
Standing uppercut, overhead punch, and blade unsheathing followed by three hits of wild blade flailing.
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String Move
Straight kick followed by popping out the blades and a blade uppercut.
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String Move
Hopping kick attack followed by popping out the blades and double blade uppercut.
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Special Moves
Baraka crouches down with his blades extended and moves his arms in a scissor motion, ensnaring the foe in a torment of blood and blades if they wander close.
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Special Moves
Baraka scrapes his blades together, causing a friction projectile. Delayable for less than a second by holding the button.
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Special Moves
Baraka slides forward on his blades to deliver a double-footed jump kick.
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Fatal Moves
Baraka slashes his opponent twice across the face, then stabs his blades into their gut and flips them over him, slamming them to the ground.
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Fatal Moves
Baraka kicks his opponent to the ground and pops his blades close to their chest, puncturing them all the way through.
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Batman
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Special Moves
Batman covers himself with his cape, ricocheting opponent projectiles harmlessly off the screen.
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Special Moves
Batman does a turning hop and tosses a smoke capsule at the opponent.
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Special Moves
Batman tosses his Batarang high. It returns at a descending angle.
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Special Moves
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
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Special Moves
Batman slides and grabs his opponent's feet with his shins, leaning to each side to slam them twice.
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Fatal Moves
Batman throws a bat-shaped sonic transmitter at the foe, which sounds off and summons a swarm of real bats to attack the opponent.
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Fatal Moves
Batman punches his opponent so hard that they spin around, then he grabs them and fires his grappling gun up in the air, taking the opponent with him up and offscreen, dropping them back down with a bodyslam.
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Catwoman
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Special Moves
Catwoman wraps her whip around the opponent's waist and flies forward for a double-footed kick.
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Special Moves
Catwoman wraps her whip around the opponent's ankles and drags them across the ground before stomping on their head.
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Special Moves
Catwoman leaps onto the opponent and scratches them three times with her claws.
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Special Moves
Catwoman performs a backflip, avoiding projectiles.
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Special Moves
Upward wheel kick, capable of hitting twice up close.
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Fatal Moves
Catwoman flicks her whip at the opponent's neck, sending them crashing to the ground with a tug. She then jumps on their back and tugs on the whip again, breaking the foe's neck.
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Fatal Moves
Catwoman stabs the opponent in the eyes with her claws, raking them down their face, then impales them in the gut with one set, flipping them over her head and slamming them on the ground.
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Darkseid
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Special Moves
Darkseid leaps high into the air and comes back down with a knee press.
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Special Moves
Darkseid strikes the ground and damages standing/crouching foes. Initial strike can hit as well if close, but that is not unblockable.
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Deathstroke
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Basic Moves
Deathstroke unsheathes his sword and swipes it at the opponent. If he already has his sword unsheathed, he'll simply sheathe it.
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Command Moves
Deathstroke spins his sword vertically for a three-hit slash.
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Command Moves
While crouching, Deathstroke sheathes his sword a fraction of a second quicker.
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Command Moves
An undocumented move, Deathstroke unsheathes his sword and swipes it low, or if he's already holding his sword, sheathes it and peforms a two-hit turning kick.
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String Move
Two punches followed by Deathstroke unsheathing his sword and performing the Lei Mie Cutter.
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Special Moves
Deathstroke whips out a pistol and shoots the opponent in the head.
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Special Moves
Deathstroke turns his back to the opponent and slides toward them with his sword pointed backward, jamming it into the foe's gut on contact.
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Special Moves
Deathstroke sticks the opponent in the gut with a knife, then does a flip kick that knocks them across the arena.
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Fatal Moves
Deathstroke slashes his opponent, bringing them to their knees. He then slowly walks over to them and snaps their neck.
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Fatal Moves
Deathstroke impales the opponent through the gut with his sword, then begins to walk away before turning around and shooting them in the head. In the North American version of the game, the camera pans to Deathstroke just before the headshot.
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Green Lantern
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Special Moves
Green Lantern conjures a brick wall construct directly in front of him.
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Special Moves
Green Lantern conjures a large hand construct and lifts the enemy high into the air with it, then disperses the construct to drop them.
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Fatal Moves
Green Lantern encapsulates the opponent in an orb construct and shrinks it, crushing them and leaving them a crumpled mess.
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Fatal Moves
Green Lantern conjures twin hammer constructs that smash the opponent between them.
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Jax
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Special Moves
Jax clangs his fists together, causing a bright purple flash to damage and stun the foe.
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Special Moves
Standing overhead hammer punch, knocks down and allows follow-up.
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Special Moves
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air.
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Special Moves
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches.
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Fatal Moves
Jax forcefully claps his hands on either side of his foe's head, smashing the head into pieces.
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Fatal Moves
Jax uppercuts his opponent into the air, then pulls out his machine gun and fires it at them as they descend.
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Kano
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Special Moves
Kano rolls into a ball, launching himself at the opponent.
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Special Moves
Kano draws a blade and tosses it in a swirling motion toward his foe.
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Special Moves
Kano moves his arms in a catching position. If he is physically struck in this pose, he spins his opponent behind him and leaves them dizzy.
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Special Moves
Kano grabs his opponent and kicks them upward, then flips them over and slams them on the other side of him.
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Special Moves
Kano performs a diagonally vertical cannonball attack.
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Fatal Moves
Kano begins walking away from his opponent, as if leaving them to their fate. He suddenly turns around and tosses one knife into their chest, and then another.
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Fatal Moves
Kano grabs his opponent by the shoulders and rolls backwards with them like a tomoe nage, then springs up into the air and lands back down on their chest with a stomp, before rolling back off.
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Kitana
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Special Moves
Spinning her fan, Kitana creates a vortex that levitates her foe.
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Special Moves
Kitana disappears in a puff of blue smoke and reappears behind her opponent.
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Special Moves
Kitana leaps into the air and dashes forward slightly with a punch before returning to the ground. Three-hit air combo
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Special Moves
Kitana takes a page out of her "sister"'s book and rolls across the ground.
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Fatal Moves
Kitana tosses her fans, which embed themselves in the opponent's chest.
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Fatal Moves
Kitana removes her mask and presses her lips to the opponent's cheek. The opponent's body inflates slowly and eventually detonates.
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Lex Luthor
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Command Moves
Downward shove that stuns, or if performed a second time, knocks down.
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Special Moves
Lex uses a jet booster on his back to fly forward and kick the foe.
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Special Moves
Straight missile doing 15% damage on ground, or diagonal doing 12% when fired in the air.
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Special Moves
Lex lifts up a foot and fires off his rocket boots, sending him backward and potentially out of harm's way.
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Fatal Moves
Lex grabs his opponent and twists the top half of their body around.
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Fatal Moves
Lex punches in a command on his wrist panel, and the opponent is bombarded with missiles.
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Liu Kang
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Command Moves
Liu pokes his foot out and sends his opponent sprawling.
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Command Moves
Standard issue uppercut while rising from a crouch.
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Special Moves
Liu launches forward through the air, pedaling his feet to strike the foe.
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Special Moves
Standard forward cartwheel attack. Can be followed up by some of Liu's Command/Basic Moves.
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Command Moves
Standard issue uppercut while rising from a crouch.
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Command Moves
Liu pokes his foot out and sends his opponent sprawling.
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Basic Moves
Straight kick followed by a backflip kick. Forgoes the straight kick
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Special Moves
Liu Kang tosses a fireball that has a dragon head-shaped end. @term=highpunch@ tosses a high Dragon Fire, whereas @term=lowpunch@ tosses a lower one. High Dragon Fire can be done in the air.
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Fatal Moves
Liu punches his opponent hard enough to knock them over, then leaps onto their head and repeatedly stomps it. He then leaps high into the air and blasts them in the head with a fireball.
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Fatal Moves
A MK1 arcade machine drops on the opponent, crushing them. In MK3/UMK3/Trilogy, Liu teleports before the machine drops. In the 16-bit versions of the game, it's an MK2 machine instead.
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Raiden
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Special Moves
Raiden puts his hands together and fires off a bolt of electricity. Chargeable by holding down the button. Once it gains maximum power, it deals 11% damage and is unblockable. If held too long, it explodes, dealing 1% damage to Raiden.
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Special Moves
A close-range lightning attack, chargeable by holding down the button. Once it gains maximum power, it deals 15% damage and is unblockable. If held too long, it explodes, dealing 1% damage to Raiden.
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Special Moves
Raiden uses his electric powers to disappear from one place and reappear elsewhere in the arena.
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Special Moves
Raiden grabs his foe and lifts them up, electocuting them.
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Special Moves
Raiden stretches out vertically and rushes in mid-air toward the opponent, striking the opponent with his palms and channeling the full force of his body into the attack.
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Fatal Moves
Raiden grabs his foe and shocks them, then summons a lightning bolt from the sky that strips their flesh from the skeleton.
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Fatal Moves
Raiden grabs his opponent and shocks them, then flies up and off of the top of the screen. Suddenly, the opponent sails back down into the ground, their legs sticking out from the crater.
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Scorpion
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Special Moves
Scorpion hurls a spear attached by rope at his foe. On contact, the victim is reeled in for further damage.
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Special Moves
Raising his hands, Scorpion summons the flames of Hell from the ground in the opponent's position.
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Special Moves
Scorpion performs a crouching teleport, leaving behind after-images, and punches the opponent in the back.
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Special Moves
Scorpion crouches slightly and catches himself on fire, burning the foe if they wander too close.
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Fatal Moves
Scorpion removes his mask and reveals a hideous skull. He then turns to his opponent and releases the burning flames of Hell from his mouth, burning the clothing and flesh right off of them.
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Fatal Moves
Scorpion shoots flames at his feet, creating a hole in the ground that he descends into. Another hole appears at the opponent's feet, and they are slowly dragged into the pit. Their skeleton is then flung from the boiling crevasse, and Scorpion pops out of a hole where he had initially stood.
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Shang Tsung
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Special Moves
Tsung hurls a fireball with a screaming skull in the front.
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Special Moves
Tsung flings a Flaming Skull upward, which comes crashing down on the opponent's general vicinity.
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Special Moves
Tsung steals a piece of the opponent's soul (represented by a green mist) and a bit of his life recovers.
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Special Moves
Tsung melts through the floor and pops up behind the opponent.
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Special Moves
Instead of teleporting, Tsung fires a Flaming Skull into the ground, which rises up in the opponent's position.
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Special Moves
Tsung and the opponent disappear in a puff of fire, then reappear in the opposite positions.
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Special Moves
Tsung trips up the opponent with a sliding kick, then kicks them upward.
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Fatal Moves
Tsung chokes the opponent and extracts shards of their soul into him, then slams them to the ground and stomps on their back.
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Fatal Moves
Tsung morphs into the opponent and chokes them, extracting their soul in shards, then slams them to the ground and morphs back.
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Shao Kahn
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Special Moves
Kahn fires a green, star-like fireball from his mouth.
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Special Moves
Kahn throws an uppercut that conjures a magic green shield. This shield also damages opponents.
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Special Moves
Kahn dashes forward and rams his shoulder into the foe.
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Shazam
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Special Moves
Captain Marvel rushes forward and lifts his opponent up in a bear hug from behind and summons a lightning bolt to strike them, then he tosses them.
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Special Moves
Captain Marvel backs away as he summons a lightning bolt from the sky.
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Special Moves
Captain Marvel flies straight up, then appears from below and behind the foe.
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Fatal Moves
Captain Marvel sends his opponent skyward with a lightning uppercut, then summons a lightning bolt which strikes them in mid-air, knocking them to the ground. He then flies up and stomps on their body.
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Fatal Moves
Captain Marvel grabs his opponent and sticks them into the ground, their legs dangling out of the crater.
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Sonya Blade
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Special Moves
Sonya performs a handstand and flings her legs toward the opponent, tossing them behind her upon contact.
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Special Moves
Sonya blows pink dust in the opponents eyes, stunning them momentarily.
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Special Moves
Sonya leaps into the air and dashes forward slightly with a punch before returning to the ground.
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Fatal Moves
Sonya grabs the opponent by the shoulders and performs a handstand, twisting the opponent's neck before landing back on the ground.
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Fatal Moves
Sonya blows on her open palm, sending a flaming ball toward the opponent. The flame catches the foe on fire, burning away their clothes and flesh, until nothing is left but a charred skeleton.
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Sub-Zero (II)
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Special Moves
Sub-Zero gets into a defensive position and freezes himself; if the opponent touches him in this state, they are frozen.
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Special Moves
Sub-Zero shoots a freeze ray upward, dropping a large block of ice on the foe.
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Special Moves
Sub-Zero crosses his arms and falls backwards into an ice puddle, raising up behind the opponent from a similar puddle.
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Special Moves
A burst of ice from the hands. On impact freezes target to allow further damage.
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Fatal Moves
Sub-Zero performs a more powerful version of his Freeze Ray that freezes the opponent solid, for a setup to a finishing move. Sub-Zero automatically shatters the foe with a kick.
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Fatal Moves
Sub-Zero freezes his opponent as he lifts them overhead, then rips the frozen opponent apart, shattering them.
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Superman
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Special Moves
Superman uses his super breath to suck the opponent toward him, then strikes the opponent back with a hammer uppercut.
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Special Moves
Superman punches the ground, damaging standing and crouching foes.
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Special Moves
Superman hops forward and grabs the opponent with one hand, flinging them into the air. He then leaps up next to them and smashes them down with a volley spike.
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Special Moves
Superman blows out an icy cloud that freezes the opponent. Unlike Sub-Zero, this cannot be done a second time to backfire on Superman.
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Fatal Moves
Superman pounds his opponent on the head several times, pounding them into the ground.
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Fatal Moves
Superman freezes his opponent with his Ice Breath, then grabs them and flies them up and off the top of the screen. They are flung back down to the ground, and Superman lands on them with a stomp.
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The Flash
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String Move
Double downward slap followed by three-hit punch combo with uppercut ender.
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Special Moves
Flash dashes forward and delivers an eleven hit rapid punch that knocks down on the final hit.
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Special Moves
Three dashes in the same direction, causing the opponent to spin and be stunned.
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Special Moves
Flash dashes offscreen and reappears on the opposite side to deliver a six-hit rapid punch that knocks down on the final hit.
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Special Moves
Flash dashes back, then forward, popping up the foe with an uppercut.
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Special Moves
Flash runs offscreen and appears on the opposite side.
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Special Moves
Flash runs offscreen and appears on the other side to strike with an uppercut.
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Fatal Moves
Flash starts off with a rapid punch attack, then runs offscreen and leaps at the foe to deliver a bicycle kick, runs offscreen again, comes back for another rapid punch, then runs offscreen one last time only to come down from the sky with a rapid stomping attack.
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Fatal Moves
Flash runs around the opponent, creating a vortex which lifts them high into the air. He then leaps up and sends them crashing back to the ground with a volley spike.
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The Joker
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Special Moves
Joker glows yellow as he dances and laughs, building up his Rage Meter.
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Special Moves
Joker slides forward and grabs the opponent by the collar, then strikes them three times with his heel.
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Special Moves
Joker sticks out his hand, which has a joybuzzer on the palm. If the opponent strikes Joker in this pose, they are electrocuted.
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Special Moves
Joker produces a large spring-loaded boxing glove and attacks the foe with it. It can hit twice up close, and is capable of hitting during retraction if the initial hit misses.
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Special Moves
Joker disappears in a cloud of green smoke, obscuring his next movement and setting up for one of four unique attacks. Joker can also use either of his grapple moves from this move.
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Special Moves
Joker slides out of the green cloud and smacks the opponent with a pistol. Hits high.
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Special Moves
Joker slides out of the green cloud with a smiley face bomb in his hands; detonation hits mid with pop-up.
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Special Moves
Joker leaps out of the green cloud with a double-footed jump kick. Hits overhead.
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Special Moves
Joker slides out from the green cloud on his back, tripping up the opponent.
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Special Moves
Joker drops a smiley face bomb and cowers away. If the bomb explodes in the opponent's vicinity, they are damaged and popped up.
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Special Moves [Close]
Joker drops a smiley face bomb and cowers away. If the bomb explodes in the opponent's vicinity, they are damaged and popped up.
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Special Moves [Far]
Joker drops a smiley face bomb and cowers away. If the bomb explodes in the opponent's vicinity, they are damaged and popped up.
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Fatal Moves
Joker flings several playing cards that stick into the opponent. The final one is elegantly tossed into the forehead.
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Fatal Moves
Joker pulls out a pistol and fires it at the opponent. A small flag unfurls from the pistol barrel, with the word "BANG!" on it. Joker drops the gun and laughs, then suddenly whips out a second pistol and puts a bullet in the opponent's brain. In the North American release of the game, the camera shifts away from the opponent just as the second gun is fired.
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Wonder Woman
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Special Moves
Wonder Woman grabs her opponent with her lasso and whips them behind her, then pulls them toward her and kicks them.
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Special Moves
Wonder Woman does what looks like Sonya's Leg Grab, but it's actually a pop-up strike attack that allows her to grab the opponent by the ankle whilst in air and slam them to the ground.
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Special Moves
Wonder Woman does the splits and grabs the opponent by the ankle, flipping them over her head and slamming them.
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Special Moves
Wonder Woman pops her opponent into the air with a kicks, then grabs them with her lasso, sending them crashing back down to the ground.
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Fatal Moves
Wonder Woman grabs her foe with her lasso and spins them until they are waist deep in the earth.
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Fatal Moves
Wonder Woman grabs her opponent with her lasso, leaps high into the air, and twirls them around quickly before sending them crashing to the ground.
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