Site Theme
Dark display theme
Godzilla: Kaiju Daikessen
Godzilla: Destroy All Monsters (prototype English name)


Alfa System Toho
japan
kaiju
science_fiction
Godzilla (Arcade) Series
Navigation
Costumes
Gallery
History
Movelist
Fighter Movelists
Maul
Biollante bites into her opponent and swings them around like a chew toy.
Heave
Biollante bites her opponent and flings them backward.
Heave
(run)
Biollante bites her opponent and flings them backward.
Tentacle Constriction
Biollante wraps one of her tentacle/vines around the foe and it bites at them. Can be aimed upward if @term=up@ is pressed before the vine goes off.
Vine Grasp
Biollante sends one of her vines shooting up out of the ground and wraps it around the foe.
Vine Stab
Biollante sends out one of her vines and stabs the opponent repeatedly with it.
Tentacle Shield
Biollante constructs a wall of vines in front of her which defends against combos and grabs and reduces attack damage.
Radioactive Sap Bullet
The mouth of one of Biollante's vines hocks up a ball of sap and spits it in an arc.
Radioactive Sap Spray
Biollante spits a stream of sap from her mouth.
Hyper Spray
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
Nuclear Pulse
Godzilla knocks the foe away with a blast of energy from his body.
Slam
Straight slam attack.
Bite
Rapid gnashing of the teeth applied to the foe.
Rear Throw
Lift up the foe and turn around before slamming them.
Tail Hook
Turning tail attack. @term=hatk@ version knocks down.
Atomic Heat Ray
Fires off a blast of atomic energy. The attack needs to be charged for a moment before it can be unleashed.
Atomic Fire
A short stream of fire from the mouth, lasting for the duration of the button's holding. Trajectory can be changed with @term=up@ or @term=down@.
Spiral Ray
Large, orange Atomic Heat Ray
Sentry Position
Gotengo moves into the background, changing its attacks and preventing it from being grabbed. Pressing @term=grab@ moves it back into the foreground.
Missile
[Sentry]
The Gotengo fires a missile downward at an angle, which travels forward when it reaches ground level.
Anti-Air Missile
[Sentry]
Gotengo launches a missile straight up, that then heads a beeline toward the opponent.
Burrow
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.
Zero Cannon
Gotengo discharges a smokey cloud from the front. Also neutralizes projectiles.
Evade
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.
High Pressure Electric Field
Gotengo breaks the opponent's grasp with a burst of electricity. Can only be performed when grabbed.
Electronic Particle Cannon
(air)
Gotengo fires a laser. By default at fires up at a 45 degree angle, by pressing @term=up@ or @term=forward@ before it fires, it can be directed in that path. This move can also be used in Sentry Mode.
Dual Electronic Particle Cannon
(air)
Fires off two Electronic Particle Cannons - straight forward, as well as up at an angle.
Hyper Pressure Electric Field
[Sentry]
The Gotengo discharges an electric field around it, damaging the foe upon touch as well as nullifying projectiles.
Quad Electronic Particle Cannon
(air)
[Sentry]
The Gotengo fires a spread of four lasers.
Rotary Tank Rank
The Gotengo's mast lowers and its rockets blaze, sending it rushing into the opponent with its drill spinning.
Full Electric Discharge
[Sentry]
Massive electric discharge.
Skyward Throw
King Ghidorah throws his foe high into the air.
Bite
With the opponent firmly in the jaws of his center head, the opponent goes after the foe with his other two sets of teeth.
Rear Throw
Ghidorah flings his foe behind him.
Stomp
Ghidorah stomps down and bounces off of the opponent. Can be repeated up to 9 times with skill/luck.
Multi-Head Pierce
Rapid headbutts.
Dive Kick
Ghidorah leaps into the air and comes back down at an angle in an effort to smash in the foe's head.
Gravity Beam
Ghidorah fires a blast from one of this three heads. The head used and height of the attack depends on if @term=up@ or @term=down@ is pressed prior to the blast coming out; not pressing a direction yields a straightforward attack from the center head.
Gravity Spread
Ghidorah flies up and fires blasts in every direction in front of him.
Combustion Hold
MechaGodzilla breathes fire directly into his opponent's face.
Missile Stab
MechaGodzilla jams his fingers into the foe, knocking them away.
Multi-Missile Shot
[Flight]
Depending on the length of the button being held, MechaGodzilla fires off either two or three missiles.
Missile
[Flight]
Fires one missile whilst flying.
Slide Kick
Uses a booster in his tail to slide across the screen.
Flight
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
Force Field
MechaGodzilla's head spins around and a blue energy field covers him, nullifying projectiles.
Electric Current
Fires an electric bolt from the chest.
Flamethrower
Short puff of fire from the mouth. Lasts for as long as the @term=anyattack@ is held.
Finger Missile
MechaGodzilla fires his fingertips at the opponent.
Eye Beam
(air)
Fires a multi-colored beam from the eyes.
Flight Eye Beam
[Flight]
Eye laser during Flight mode.
All-Out Assault
Fire all weapons at once!
Shock Anchors
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
Hell Clench
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
Plasma Grenade
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
Laser Cannon
Fires lasers at a 45 degree angle.
Paralyze Missile
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
Mega Buster
(air)
MechaGodzilla fires a multi-color beam from its mouth.
Hover Assault
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
Shock Anchors
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
Hell Clench
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
Double Jump
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Seperation
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.
Dual Laser Cannon
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.
Plasma Grenade
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
Laser Cannon
Fires lasers down at a 45 degree angle.
Paralyze Missile
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
Mega Buster
(air)
MechaGodzilla fires a multi-color beam from its mouth.
Garuda Laser Fire
[w/o Garuda]
Garuda fires off blasts from its cannons.
Cannon Discharge
[w/o Garuda]
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.
G-Crusher
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.
Hover Assault
[w/o Garuda]
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.

Back to top
FIGHTABASE (v7) | Since 2006