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Street Fighter Series
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Movelist
Fighter Movelists
Wild Fang
Vicious repeated bites to the head.
Rock Crush
Up close two-hit headbutt attack.
Rolling Attack
Blanka rolls forward in a ball.
Electric Thunder
Blanka hunkers down and emits a shock of electricity.
Koshu-to
A one-arm drag to the ground.
Lone Star Drop
Chun's standard arm drag throw done in mid-air.
Triangle Jump
(wall)
Chun-Li can launch off the sides of the screen for a lengthy jump.
Heel Stomp
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
Spinning Bird Kick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Hyakuretsu Kyaku
A rapid series of blurred kicks.
Yoga Smash
Dhalsim repeatedly drives his fist into the top of his opponent's skull.
Yoga Throw
Dhalsim exerts his flexibility a bit for this standard throw.
Drill Kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
Drill Butt
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
Yoga Flame
A briefly sustained burst of fire out in front.
Yoga Fire
Dhalsim spits a small flaming projectile.
Tawara Nage
A basic sumo body toss.
Sekkan Kyaku
Repeated knee strikes to the face.
Saba Ori
Mashable sumo bear hug.
Hiza Geri
Up-close two hit knee strike with panty shot.
Sumo Headbutt
E. Honda rockets towards the opponent, head first.
Hundred Hand Slap
Honda batters his opponent with hands so fast they appear blurred.
Judo Throw
A basic over-the-shoulder toss.
Dragon Suplex
Guile suplexes his enemy into the pavement.
Flying Buster Drop
Guile grabs his opponent and drops straight down into a sort of backbreaker.
Flying Mare
Grab in midair and toss opponent to the ground.
Knee Bazooka
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
Reverse Spin Kick
Guile performs an inverted air-sweep.
Sonic Boom
Guile whips his arms forward at the speed of sound creating an energy arc.
Somersault Kick
Guile somersault kicks high into the air.
Hell Wheel
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
Seoi Nage
Ken uses the same over-the-shoulder throw as Ryu.
Shoryuken
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
Tatsumaki Senpukyaku
Ken rotates forward with foot outstretched.
Hadoken
Ken's utterly unspectacular projectile.
Piledriver
A traditional, non-spinning piledriver.
Brain Buster
Lift the opponent vertically and drop backwards.
Iron Claw
(near)
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
Tomoe Nage
Ryu grips his opponent and falls backwards, kicking them away.
Seoi Nage
The basic ansatsuken over-the-shoulder throw.
Shoryuken
A leaping one-armed uppercut.
Tatsumaki Senpukyaku
A forward moving hurricane kick.
Hadoken
A small burst of energy thrust from the hands.
Bite
(near)
Zangief viciously and repeatedly bites at the opponent's face.
Deadly Drive
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
Leg Throw
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
German Suplex
A traditional german suplex.
Piledriver
A traditional, non-spinning piledriver.
Thunderfire Powerbomb
Zangief lifts his opponent up and slams them back-first into the ground.
Brain Buster
Lift the opponent vertically and drop backwards.
Stomach Claw
(near)
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
Iron Claw
(near)
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
Bite
(near)
Zangief viciously and repeatedly bites at the opponent's face.
Flying Body Attack
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
Headbutt
This short-range air attack causes massive stun, dizzying after a couple hits.
Spinning Piledriver
Zangief's signature spinning piledriver.
Double Lariat
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

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