Wild Fang
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Vicious repeated bites to the head.
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Triangle Jump
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Chun-Li can launch off the sides of the screen for a lengthy jump.
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Heel Stomp
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Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Spinning Bird Kick
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Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Yoga Smash
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Dhalsim repeatedly drives his fist into the top of his opponent's skull.
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Yoga Throw
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Dhalsim exerts his flexibility a bit for this standard throw.
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Drill Kick
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Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
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Drill Butt
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Dhalsim descends from the air head-first, in a straight line at a shallow angle.
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Yoga Flame
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A briefly sustained burst of fire out in front.
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Yoga Fire
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Dhalsim spits a small flaming projectile.
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Hiza Geri
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Up-close two hit knee strike with panty shot.
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Flying Buster Drop
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Guile grabs his opponent and drops straight down into a sort of backbreaker.
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Flying Mare
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Grab in midair and toss opponent to the ground.
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Knee Bazooka
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In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
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Sonic Boom
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Guile whips his arms forward at the speed of sound creating an energy arc.
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Hell Wheel
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Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
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Seoi Nage
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Ken uses the same over-the-shoulder throw as Ryu.
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Shoryuken
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Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Hadoken
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Ken's utterly unspectacular projectile.
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Piledriver
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A traditional, non-spinning piledriver.
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Brain Buster
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Lift the opponent vertically and drop backwards.
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Iron Claw
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Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Tomoe Nage
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Ryu grips his opponent and falls backwards, kicking them away.
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Seoi Nage
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The basic ansatsuken over-the-shoulder throw.
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Hadoken
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A small burst of energy thrust from the hands.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Deadly Drive
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An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Leg Throw
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Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Piledriver
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A traditional, non-spinning piledriver.
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Brain Buster
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Lift the opponent vertically and drop backwards.
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Stomach Claw
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Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Iron Claw
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Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Flying Body Attack
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In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Headbutt
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This short-range air attack causes massive stun, dizzying after a couple hits.
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Double Lariat
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Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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