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Street Fighter 2: Champion Edition / Street Fighter 2 Dash
2D Conventional Gameplay
Capcom
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Street Fighter Series

Fighter Movelists

Balrog
Head Bomber
Throw Moves
Repeated headbutts up close.
Turn Punch
Special Moves
Balrog turns and punches out straight. Damage increases as long as buttons are held.
Dash Upper
Special Moves
Balrog dashes forward and uppercuts.
Dash Straight
Special Moves
Balrog dashes forward and punches.

Blanka
Wild Fang
Throw Moves
Vicious repeated bites to the head.
Rock Crush
Command Moves
Up close two-hit headbutt attack.
Rolling Attack
Special Moves
Blanka rolls forward in a ball.
Electric Thunder
Special Moves
Blanka hunkers down and emits a shock of electricity.

Chun-Li
Koshu-to
Throw Moves
A one-arm drag to the ground.
Lone Star Drop
Throw Moves
Chun's standard arm drag throw done in mid-air.
Kouhou Kaiten Kyaku
Command Moves
Chun kicks off the opponent into a backflip.
Kaku Kyaku Raku
Command Moves
Chun flips forward, ideally over the opponent's head, coming down with a palm.
Triangle Jump
Command Moves
Chun-Li can launch off the sides of the screen for a lengthy jump.
(wall)
Heel Stomp
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
Spinning Bird Kick
Special Moves
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Hyakuretsu Kyaku
Special Moves
A rapid series of blurred kicks.

Dhalsim
Yoga Smash
Throw Moves
Dhalsim repeatedly drives his fist into the top of his opponent's skull.
Yoga Throw
Throw Moves
Dhalsim exerts his flexibility a bit for this standard throw.
Drill Kick
Command Moves
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
Drill Butt
Command Moves
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
Yoga Flame
Special Moves
A briefly sustained burst of fire out in front.
Yoga Fire
Special Moves
Dhalsim spits a small flaming projectile.

E. Honda
Tawara Nage
Throw Moves
A basic sumo body toss.
Sekkan Kyaku
Throw Moves
Repeated knee strikes to the face.
Saba Ori
Throw Moves
Mashable sumo bear hug.
Hiza Geri
Command Moves
Up-close two hit knee strike with panty shot.
Sumo Headbutt
Special Moves
E. Honda rockets towards the opponent, head first.
Hundred Hand Slap
Special Moves
Honda batters his opponent with hands so fast they appear blurred.

Guile
Judo Throw
Throw Moves
A basic over-the-shoulder toss.
Dragon Suplex
Throw Moves
Guile suplexes his enemy into the pavement.
Flying Buster Drop
Throw Moves
Guile grabs his opponent and drops straight down into a sort of backbreaker.
Flying Mare
Throw Moves
Grab in midair and toss opponent to the ground.
Knee Bazooka
Command Moves
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
Reverse Spin Kick
Command Moves
Guile performs an inverted air-sweep.
Sonic Boom
Special Moves
Guile whips his arms forward at the speed of sound creating an energy arc.
Somersault Kick
Special Moves
Guile somersault kicks high into the air.

Ken Masters
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
Seoi Nage
Throw Moves
Ken uses the same over-the-shoulder throw as Ryu.
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
Tatsumaki Senpukyaku
Special Moves
Ken rotates forward with foot outstretched.
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

M. Bison
Double Knee Press
Special Moves
Bison turns a front flip and kicks out at his enemy.
Psycho Crusher
Special Moves
Bison lances forward, bathed in psycho power.
Head Press
Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Ryo Sakazaki
Piledriver
Throw Moves
A traditional, non-spinning piledriver.
Brain Buster
Throw Moves
Lift the opponent vertically and drop backwards.
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
(near)

Ryu
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
Seoi Nage
Throw Moves
The basic ansatsuken over-the-shoulder throw.
Shoryuken
Special Moves
A leaping one-armed uppercut.
Tatsumaki Senpukyaku
Special Moves
A forward moving hurricane kick.
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Sagat
Tiger Carry
Throw Moves
A basic over-the-shoulder toss.
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Vega
Backslash
Special Moves
Evading backflip. When available, Kick version is shorter.
Rolling Crystal Flash
Special Moves
Vega rolls forward and stabs out his claw.
Izuna Drop
Special Moves
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.
(any direction)
Flying Barcelona Attack
Special Moves
Vega bounces off the wall and slashes at his opponent.

Wolfgang Krauser
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
(near)

Zangief
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
German Suplex
Throw Moves
A traditional german suplex.
Piledriver
Throw Moves
A traditional, non-spinning piledriver.
Thunderfire Powerbomb
Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.
Brain Buster
Throw Moves
Lift the opponent vertically and drop backwards.
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
(near)
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
(near)
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
(near)
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.
Spinning Piledriver
Special Moves
Zangief's signature spinning piledriver.
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.