Balrog
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Turn Punch
Balrog turns and punches out straight. Damage increases as long as buttons are held.
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Blanka
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Wild Fang
Vicious repeated bites to the head.
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Chun-Li
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Kaku Kyaku Raku
Chun flips forward, ideally over the opponent's head, coming down with a palm.
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Triangle Jump
Chun-Li can launch off the sides of the screen for a lengthy jump.
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Heel Stomp
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Spinning Bird Kick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Dhalsim
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Yoga Smash
Dhalsim repeatedly drives his fist into the top of his opponent's skull.
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Yoga Throw
Dhalsim exerts his flexibility a bit for this standard throw.
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Drill Kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
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Drill Butt
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
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Yoga Flame
A briefly sustained burst of fire out in front.
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Yoga Fire
Dhalsim spits a small flaming projectile.
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E. Honda
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Hiza Geri
Up-close two hit knee strike with panty shot.
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Guile
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Flying Buster Drop
Guile grabs his opponent and drops straight down into a sort of backbreaker.
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Flying Mare
Grab in midair and toss opponent to the ground.
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Knee Bazooka
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
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Sonic Boom
Guile whips his arms forward at the speed of sound creating an energy arc.
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Ken Masters
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Hell Wheel
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
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Seoi Nage
Ken uses the same over-the-shoulder throw as Ryu.
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Shoryuken
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Hadoken
Ken's utterly unspectacular projectile.
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M. Bison
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Head Press
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Ryo Sakazaki
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Piledriver
A traditional, non-spinning piledriver.
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Brain Buster
Lift the opponent vertically and drop backwards.
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Iron Claw
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Ryu
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Tomoe Nage
Ryu grips his opponent and falls backwards, kicking them away.
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Seoi Nage
The basic ansatsuken over-the-shoulder throw.
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Hadoken
A small burst of energy thrust from the hands.
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Sagat
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Tiger Uppercut
An anti-air uppercut, unique in that it hits many times in most games.
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Tiger Shot
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.
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Tiger Knee Crush
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.
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Vega
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Backslash
Evading backflip. When available, Kick version is shorter.
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Izuna Drop
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.
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Wolfgang Krauser
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Zangief
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Deadly Drive
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Leg Throw
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Piledriver
A traditional, non-spinning piledriver.
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Brain Buster
Lift the opponent vertically and drop backwards.
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Stomach Claw
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Iron Claw
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Flying Body Attack
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Headbutt
This short-range air attack causes massive stun, dizzying after a couple hits.
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Double Lariat
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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