Bonnie
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Special Moves
Bonnie drops down from the sky in an effort to squish the foe.
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Super Moves
Bonnie bares her teeth, then executes a powerful rush attack.
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Byakuya Kuchiki
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Special Moves
Byakuya's katana turns pink and dissipates into cherry blossom petals as the opponent takes damage.
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Special Moves
Six gradient-shaded bars appear in a circular pattern around the opponent and strike them, causing them to stun in a crouch.
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Super Moves
A number of pink katana appear in the air and hover briefly before rapidly descending in the opponent's direction.
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Super Moves
Many large katana-like spikes erupt from the ground and explode into a storm of cherry blossom petals.
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Super Moves
A large, blue, bird-like aura forms over Byakuya (beginning with wings, but eventually shaping a body), then blasts forward with a massive dose of pixelated blue flame.
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Ganju Shiba
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Special Moves
Ganju strikes the ground and causes earth to fly up on either side of him.
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Special Moves
Ganju whistles and summons his pet boar (Bonnie), who dashes across the screen. Bonnie is capable of damaging Ganju as well as the foe.
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Super Moves
Ganju flings several waves of grenades, each throw scooting him backward.
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Super Moves
The screen zooms out as Ganju lobs an explosive with a massive arc. It's almost impossible to land, and if it does, it'll explode.
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Genryusai Shigekuni Yamamoto
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Special Moves
Yamamoto swipes his sword and sends a trail of fire across the floor.
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Special Moves
Yamamoto swipes his sword upward, creating a rising fire trail.
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Gin Ichimaru
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Special Moves
Gin strikes out with his sword, creating an elongated lightsaber-like blade to hit from a distance.
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Special Moves
Anti-air lightsaber-esque strike. Aims diagonally down when performed in air.
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Special Moves
Gin strikes out at the opponent three times, drawing them closer to him.
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Special Moves
Gin fades and descends through the ground, popping up on the other side of the foe.
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Super Moves
Gin dashes past the opponent, and they are riddled with many lightsaber-like slashes.
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Super Moves
Gin disappears and the battlefield is blasted with a number of green beams.
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Hollow Ichigo
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Special Moves
Leaping upward sword slash followed by a falling downward slash.
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Special Moves
Ichigo thrusts his sword into the ground and two large waves of energy fly out, one on each side. In Dark Souls, this attack produces a large vertical blast around Ichigo instead.
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Special Moves
Ichigo swipes his sword and conjures a large energy wave.
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Special Moves
Ichigo swipes his sword and tosses up a group of rocks.
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Super Moves
Ichigo thrusts his sword into the ground and creates a massive vertical blast around him. In Dark Souls, this creates several vertical blasts that fill the screen.
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Super Moves
Ichigo temporarily transforms into his "Bankai" form. In this form, standard movement becomes impossible, and only dashing, Flash Stepping, and Line Jumping are available (the latter two of which cost no meter to perform). All attacks change to a black energy wave. In Dark Souls, a black-colored Zangetsu attack is also available via the standard method.
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Ichigo Kurosaki
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Special Moves
Leaping upward sword slash followed by a falling downward slash.
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Special Moves
Ichigo thrusts his sword into the ground and two large waves of energy fly out, one on each side. In Dark Souls, this attack produces a large vertical blast around Ichigo instead.
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Special Moves
Ichigo swipes his sword and conjures a large energy wave.
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Special Moves
Ichigo swipes his sword and tosses up a group of rocks.
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Super Moves
Ichigo thrusts his sword into the ground and creates a massive vertical blast around him. In Dark Souls, this creates several vertical blasts that fill the screen.
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Super Moves
Ichigo temporarily transforms into his "Bankai" form. In this form, standard movement becomes impossible, and only dashing, Flash Stepping, and Line Jumping are available (the latter two of which cost no meter to perform). All attacks change to a black energy wave. In Dark Souls, a black-colored Zangetsu attack is also available via the standard method.
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Jushiro Ukitake
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Special Moves
Horizontal water beam. Can be reflected if it hits a Minakagami.
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Special Moves
Jushiro creates a puddle on the ground. If the opponent touches the puddle, they are struck with a wall of water.
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Special Moves
A slow-moving, multi-hitting, unstoppable projectile sphere that oddly does no damage.
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Special Moves
Vertical water beam. Can be reflected by Minakagami.
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Special Moves
Jushiro conjures an orb and sends it at a height determined by button press. If this orb is struck by Minadarashi or Minadaira, the beam is reflected in the opponent's direction. Up to eight Minakagami can be placed onscreen at any time.
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Super Moves
The camera zooms out and Jushiro creates a blast that zooms from five different points to create a star, then finally, a pentagram.
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Mayuri Kurotsuchi
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Special Moves
Mayuri beckons for Nemu to rush forward and hold the opponent in place.
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Special Moves
Mayuri stretches out with his telescoped hand and smacks around the opponent.
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Special Moves
Nemu detonates in a large, pixelated burst of flame. Nemu reappears a short time later, but until then, she is unusable.
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Super Moves
Mayuri slashes at his opponent a few times, leaving them paralyzed on the ground.
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Super Moves
Mayuri summons a giant, grotesque caterpillar monster with a baby's face, that tramples the opponent.
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Nemu Kurotsuchi
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Special Moves
Spinning low kick rush combo, ending with a pop-up hand sweep.
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Super Moves
Speedy many-hit (up to 11) spinning punch rush combo, with uppercut ender.
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Super Moves
Nemu summons a giant, grotesque caterpillar monster with a baby's face, that tramples the opponent.
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Orihime Inoue
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Special Moves
Orihime sends a spinning disc to orbit her for a bit.
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Special Moves
Orihime flings a large spinning sphere at the foe, which also can hit on its way back to her.
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Special Moves
Orihime summons a large triangular shield and flings it at the foe.
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Super Moves
A slow-moving Rejection Chant that is capable of trapping and multiple hits. Can be voluntarily extinguished by Orihime by performing a Rejection Chant.
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Super Moves
Orihime kneels down and creates a large cyan oval on the ground. Fighters that step into this oval are slowly healed.
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Rukia Kuchiki
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Special Moves
Rukia conjures a bolt of arc lightning from her hands.
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Special Moves
Rukia shoots some sort of silver projectile at her foe, which incapacitates them.
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Special Moves
Rukia shoots a fireball. Hard version throws three in a spread shot.
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Super Moves
Spread-out Pale Lightning followed by a large spread Pale Fire Crash.
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Super Moves
Rukia drops to her knees and summons her Soul Reaper form, posing with her katana and blasting the opponent with a screen-filling vertical blast that seems to strike with chunks of ice.
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Sajin Komamura (Incognito)
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Special Moves
Sajin dashes at his opponent. If he connects, he grabs him or her and leaps into the air, then tosses them to the ground before returning to the ground, himself.
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Special Moves
Sajin leaps up and teleports, then comes back down from the top of the screen with his sword pointing downward, striking the ground upon contact and causing dust, rocks, and sparks to fly up and attack the foe.
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Special Moves
Sajin summons a gigantic fist that slams into the opponent at a downward angle.
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Special Moves
Sajin reaches out to grab his opponent with one hand. Upon successfully grabbing them, he proceeds to slam him or her on the ground on the other side of him, then follows up with a Tenken. The number of slams depends on the strength of the attack used. Light Attack produces one, Medium Attack produces two, and Hard Attack produces five.
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Super Moves
Sajin reaches out to grab his opponent as if he were to perform the Kongogeki. He proceeds to slam him or her on the opposite side of him, then flips them overhead and slams them again, then, he leaps into the air ala the Gotodan, dropping down and slamming the foe to the ground and dragging his or her carcass along the ground, to the opposite end of the screen. Sajin finishes by turning around towards the opponent and firing a Tenken at the body.
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Super Moves
Sajin summons a flurry of giant fists that attack the opponent from both downward and upward angles.
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Super Moves
Sajin disappears, and a giant armored being takes his place for a limited time. Pressing Light Attack causes the giant to attack with a sword laser from the left side of the screen, and Heavy Attack is a punch attack that also flings a trail of stones across the screen, from the right.
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Soifon
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Special Moves
Soifon briefly jabs her sword into the ground. A few seconds after withdrawing it, a bald ninja (a member of the Onmitsukido) dive kicks the foe, setting them on fire.
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Super Moves
Soifon rushes her foe and affixes a large butterfly-esque mark below them. A second performing of the Suzumebachi removes the mark and massively damages the foe.
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Tatsuki Arisawa
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