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Tornado Throw
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Abel spins the opponent round, then slams them to the floor.
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Falling Sky
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Abel snatches an opponent out of the air and slams them.
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Finish Low
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Abel tosses the opponent by their legs.
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Finish Low
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Abel tosses the opponent by their legs.
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Heartless
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Abel pushes the opponent to the wall and pummels them.
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Soulless
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A gut punch that leads to a grab finished auto combo.
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Breathless
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Abel grabs his opponent in a Fireman's Carry position and spins around several times, then tosses them into the air, catches them, and does a rolling grab slam against a corner.
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Jaguar Revolver
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Adon starts with three Jaguar Kicks, then continues with a flurry of elbows, finishing with a knee to his opponent's jaw.
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Jaguar Avalanche
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Adon starts with the Rising Jaguar and a Jaguar Kick, then proceeds to jump up to the back of his opponent and repeatedly pounds on their head with his elbows before dropping them, and then lands on them with a kick to the stomach.
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Demon Armageddon
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Akuma starts with a powerful kick that sends the opponent flying. He then spins in a Flying Hurricane Kick. Once he connects, the kanji "ten" appears behind the opponent, which acts like a wall. Akuma passes through the kanji, which breaks, and the opponent falls.
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Dirty Bull
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Balrog head-butts his opponent, steps on their foot, and punches them, then shrugs.
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Shout of Earth
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Blanka slams the ground twice with his electrically-charged hands, discharging electricity all over the floor. The anti-air version has him raise his hands and act like a lightning rod as lightning hits him and his opponent, damaging the latter. 3P is anti-air version, 3K is anti-ground
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CQC
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Counter move. Upon hit, Cammy performs a neck-break leg grab, sweeps her opponent to do an arm-break grab on the floor, and ends the counter with a simultaneous neck- and arm-break grab.
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Kikousho
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Chun Li gathers a massive amount of energy in her hands and launches it towards her opponent in a force field-like ball.
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Bad Spray
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A reversal after being knocked down, but not by "sweep" type moves (ie, any knockdown you could air recover from). Cody tosses sand towards the opponent, if hit they're knocked back and roll away.
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Get Knife
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Cody goes for the knife. All his punches become more powerful and do tick damage.
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Ruffian Kick
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Advancing kick, low medium or high depending on kick strength.
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Bad Stone
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Cody throws some rocks at the opponent. You can hold Punch to delay the move.
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Last Dread Dust
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Cody starts by kicking some dust at his opponent, then hits them a few times with a wrench and swings a lead pipe at them, sending them flying through the air as if he were hitting a home run.
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Final Destruction
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Cody starts with a set of punches to his opponent and finishes with a powerful Criminal Upper.
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Burning Dance
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Crimson Viper starts with a flaming mid-air kick to the opponent and rides them as if they were a board while they're covered in fire, leaving a trail of flames behind, then launches them upwards. She then flies into the air with the opponent and shocks them.
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Haoh Gadoken
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Dan performs a powerful version of the Gadoken, launching the powered version with two hands and falling over afterwards. The move is very similar to the one by Ryo Sakazaki from Art of Fighting.
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Sobat Festival
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Dee Jay starts with a flurry of kicks and finishes with a powered-up version of Max Out.
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Climax Beat
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Dee Jay starts with a flurry of massive punches with one hand, then with both, and finishes with a powerful punch.
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Yoga Shangri-La
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Dhalsim grabs his opponent in mid-air, then repeatedly headbutts them, ending with a stretchy drill-headbutt.
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Rolling Thunder
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Dudley begins with a series of punches to the chest, followed with some strong punches to the face, and finishes with an uppercut to the jaw.
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Corkscrew Cross
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Dudley starts with a Corkscrew Blow, throwing his opponent to the wall in a whirlwind, and charges in his fist a powerful Corkscrew Blow, which leaves the opponent turning into the wall.
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Orochi Breaker
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Honda slams his opponent towards the ground, lunges and spins mid-air, and rockets his body on the opponent below.
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El Fuerte Ultra Spark
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El Fuerte spins around his opponent's body, clings his legs up on their neck and begins to spin, raising them in a helicopter-like fashion. He finishes the move by performing a scissor-lock to the head while still in mid-air.
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Gekirinken
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Fei Long kicks the back of his opponent's leg, delivers a flurry of punches, and finishes the Ultra with a powerful punch similar to Bruce Lee's infamous One-Inch Punch.
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Teiga
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Gen phases through his opponent with a flurry of flashy kicks and ends the brutal assault by pinning them on the wall with his foot.
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Shitenketsu
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Gen rapidly pokes his opponent before finishing with a death touch.
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Denjin Hadoken
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Gouken charges up a Hadoken which hits his opponent multiple times. The move can stun the opponent if it's charged for a longer period of time.
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Sonic Hurricane
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Guile performs a huge and powerful Sonic Boom which stays in one direction.
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Bushin Musou Renge
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Guy starts the combo by kicking his opponent to a distance. He catches up from behind and does combos from side to side in a blur. He ends it by doing multiple hits through the opponent as the screen turns black for a bit, similar to when Akuma performs the Super Combo version of Shin Goku Satsu.
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Bushin Goraisenpujin
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Guy starts with a set of punches and kicks, and then the last kick sends his opponent airborne. As the opponent is spinning in the air, Guy climbs the walls, grabs them in the air and drops them in a Bushin Izuna Drop.
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Oil Coaster
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Hakan grabs his opponent and squeezes them so tightly that they slip up into the air. He then proceeds to do some rapid dribble-like spin between his arms and extend both arms in a surfboard-like fashion as they slide off his arms and are sent flying towards the end of the screen.
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Oil Combination Hold
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Hakan douses himself in oil and baits the opponent into falling onto him. If the move is successful the opponent will slip off his belly and then he'll grab them and spin on top of them. Hakan then sets his opponent up in a reverse torpedo-like fashion and uses his oiled-up body to send them sliding towards the end of the screen.
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Yoroitoshi
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Ibuki starts with an energy-ball explosion and then hits her opponent's stomach while charging energy. She then discharges and trespasses this energy to her elbow, which then passes through the opponent and creates a more powerful spherical energy-ball.
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Hashinsho
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Ibuki starts with a set of punches and kicks which lift up her opponent. She then connects two kicks on the opponent in the air and throws a gale of Kunai, forcing them to defend themselves against the gale. After a mid-air elbow, Ibuki appears on her opponent's back and whips them on the floor.
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Kaisen Dankairaku
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Juri starts with an upper kick, and does a rising-spiral kick similar to Chun Li's Spinning Bird Kick which hits the opponent and sends them mid-air. She then kicks the foe downward, lands on the ground before them, and delivers a strong kick to their back. With her foot still raised, Juri caresses the opponent's face, then slams them to the ground with an axe kick.
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Feng Shui Engine
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Known as a Custom Combo Ultra, this allows Juri to connect regular moves into combos. The Revenge Gauge gradually drains and her left eye continuously flashes while the skill is in effect.
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Guren Senpuukyaku
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Ken sends his opponent to the edge of the screen with a Flaming Hurricane Kick, kicks up the opponent, and finishes them with a flaming kick in the air.
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Psycho Punisher
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Bison grabs his opponent by the head and fills his fist with Psycho Power. He then punches their stomach and allows the charged Psycho Power to "burst" through them.
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Abare Tosa Nami Kudaki
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Makoto climbs on the wall's edge and launches an aerial kick, a knee smash and another kick. She then rushes to her opponent and lifts them up with a powerful punch.
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Seichusen Godanzuki
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Makoto starts with a powerful punch to her opponent's groin, delivers a 3-hit combo and finishes with a powerful punch to the face, sending them flying upwards.
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Gou Shoryuken
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Oni's spinning uppercut, hits three times up close.
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Gorai Hadouken
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Oni briefly charges up, then flings an electrocuting Hadouken.
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Rakan Dantojin
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Oni slides forward on one foot and strikes the opponent with a Satsui no Hadou-charged palm strike.
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Zanku Hadousho
Oni uses a pulse of Satsui no Hadou to move around in the air.
@term=1punch@ travels quickly forward but does not do damge. @term=2punch@ only bounces Oni slightly straight up on a straight jump, but bounces him in the direction he's already moving if jumping forward or backward. This can damage and also is possible to follow with a Tatsumaki Zankukyaku. @term=3punch@ travels quickly backward and is capable of damaging.
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Gou Hadouken
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Oni's variant of the traditional Hadouken; only travels 80% of the screen. When charged, it travels full-screen and hits twice.
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Shun Goku Satsu
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Oni slowly slides forward on one foot and grabs the opponent, beating them soundly in a flash before standing near the foe's downed body with his back toward the camera. In canon, this move is said to actually briefly drag the victim to Hell to be attacked by demons.
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Tenchi Sokaigen
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Oni charges up a massive sphere of Satsui no Hadou energy and slams it into the ground, causing a small wall of energy. If this move hits close, it will transition to a cinematic of the opponent being knocked skyward and Oni following up with a backbreaking Shoryuken, complete with the kanji 天 (ten - heaven, or "beyond human") in the background.
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Meido Gouhadou
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Oni charges up briefly before hurling a massively powerful Satsu no Hadou fireball. Can hit up to 8 times.
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Messatsu-Gozanku
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Airborne, diagonal Meido Gouhadou. Strangely not only Oni's only air projectile, but the only air "fireball" Ultra in the game.
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Soul Satellite
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Rose summons orbs that act as a shield. These cause damage when her opponent touches them.
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Big Bang Typhoon
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Rufus starts spinning, which would attract his opponent towards him. If caught, the opponent is hit by a storm of blows, and is sent out flying once the move is done.
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Metsu Shoryuken
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Ryu does an uppercut on the opponent's abdomen (at which time the background turns white), sending them mid-air. He then performs a powerful Shoryuken that connects to the opponent's jaw, and launches them in the air.
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Tiger Cannon
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Sagat gathers energy and shoots a powered-up Tiger Shot.
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Shinkuu Hadoken
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Sakura performs a powered-up Hadoken. This move can either be ground-based like a normal Hadoken, or launched to the air as an anti-air move.
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Hyakuretsukyaku
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A lashing roundhouse followed by a blurred multihit snap kick on contact.
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Tandem Storm
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Seth generates a large orb of energy right in front of his face.
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Tandem Stream
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Seth absorbs the enemy within before firing them out and into the screen.
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Tandem Typhoon
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Seth bends backwards and creates a typhoon from the yin-yang symbol on his abdomen, which does damage if it connects to the opponent.
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Raging Typhoon
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T. Hawk performs a Mexican Typhoon, slams his opponent to the ground, and slams his body on their back, finishing with a Native American greeting, with the right hand up and extended.
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Raging Slash
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T. Hawk starts with the Rising Hawk, catches his opponent in mid-air, then throws them down on the floor. He then grabs them by the foot and starts slamming them consecutively on the floor. T. Hawk ends the combo with a Mexican Typhoon, one that's done without leaping.
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Splendid Claw
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Vega starts with a low sweep, then lifts his opponent with a heavy Scarlet Terror. As the opponent falls, he slashes them with his claw in a crescent-like movement.
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Siberian Blizzard
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Zangief grabs his opponent in mid-air by the face, rises to the air even further while grabbing them by the neck in a move similar to a choke hold, and falls while grabbing the opponent by the legs and his feet on their arms/shoulders.
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