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Street Fighter Alpha 2 / Street Fighter Zero 2 (JPN)
2D Conventional Gameplay
Capcom
Street Fighter Alpha Series

Fighter Movelists

Adon
Jaguar Carry
Throw Moves
Adon hooks a leg around his foe and kicks them off.
Jaguar Crunch
Command Moves
Overhead elbow strike.
Rising Jaguar
Special Moves
One or two rising knee strikes.
Jaguar Tooth
Special Moves
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.
Jaguar Kick
Special Moves
Adon's leaping arc heel kick.
Jaguar Varied Assault
Super Moves
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
Jaguar Assassin
Super Moves Jaguar Varied Assault >>
Ends the combo with a multi-hit Rising Jaguar. Level 3 only.
Jaguar Thousand
Super Moves Jaguar Varied Assault >>
Ends the combo with a flurry of blows. Level 3 only.
Jaguar Revolver
Super Moves
Repeated Jaguar Kicks.

Birdie
Bad Throw
Throw Moves
Backwards toss over the head.
Bandit Chain
Special Moves
Repeated slams to the ground and toss away.
Murderer Chain
Special Moves
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
Bull Horn
Special Moves
Headbutt rush with turnaround dodge at the start.
Bull Head
Special Moves
A quick-start headbutt charge with skin-reddening power.
The Birdie
Super Moves
Repeated Bull Heads.
Bull Revenger
Super Moves
Jump forward into a combination of Murderer and Bandit Chains.

Charlie Nash
Sonic Boom
Special Moves
Single arm generated projectile.
Somersault Shell
Special Moves
A backward front flipping somersault kick.
Cross Fire Blitz
Super Moves
Quick and dirty autocombo.
Sonic Break
Super Moves
Charlie launches a series of sonic booms, press @term=anypunch@ for more.

Chun-Li
Heel Stomp
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Gen
Juraku
Throw Moves
Gen gets in low and blows the opponent away with multiple strikes.
Ki-Style
Basic Moves
Switches to Ki-Style
So-Style
Basic Moves
Switches to So-Style
Jasen
Special Moves
[Ki-Style]
Gen rolls forward and strikes.
Oga
Special Moves
[Ki-Style]
Gen leaps to a wall, then kicks down at his foe.
Gekirou
Special Moves
[So-Style]
With precise timing, Gen performs successive rising kicks.
Hyakurenko
Special Moves
[So-Style]
Gen performs a rapid strikes.
Koga
Super Moves
[Ki-Style]
Gen leaps from wall to wall while delivering dive kicks.
Jyakoha
Super Moves
[Ki-Style]
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.
Shitenshu
Super Moves
[So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
Zanei
Super Moves
[So-Style]
Gen passes through his foe, after which they incur unseen damage.

Rolento
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).
Colonel Carrier
Throw Moves
Overhead throw using the rod.
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.
Trick Landing
Command Moves
A forward or backward hop on the rod. Just before landing from jump.
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
Patriot Circle
Special Moves
A three-part series of multi-hit twirling rod attacks.
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Ryu
Tatsumaki Senpukyaku
Special Moves
A forward moving hurricane kick.
(air)

Sodom
Shogun Throw
Throw Moves
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
Tengu Walking
Special Moves
Recovers from knockdown by quickly walking forward using his jitte.
(down)
Kouten Okiagari
Special Moves
A backwards recovery roll.
(down)
Daikyou Burning
Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
Busumetsu Buster
Special Moves
Very short hop followed by grab, then a jumping powerbomb.
Shiraha Catch
Special Moves
A counter that only works on overheads. Simply tosses countered opponent away.
Jigoku Scrape
Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
Ten Chuu Satsu
Super Moves
Super Busumetsu Buster.
Meido no Miyage
Super Moves
Multiple Jigoku Scrapes.