Adon
|
|
Jaguar Carry
Adon hooks a leg around his foe and kicks them off.
|
|
|
|
|
|
|
|
|
|
Jaguar Tooth
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.
|
|
|
|
|
|
Jaguar Varied Assault
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
|
|
|
|
Jaguar Assassin
Ends the combo with a multi-hit Rising Jaguar. Level 3 only.
|
|
|
|
|
|
|
Birdie
|
|
|
|
|
|
|
|
Murderer Chain
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
|
|
|
|
Bull Horn
Headbutt rush with turnaround dodge at the start.
|
|
|
|
Bull Head
A quick-start headbutt charge with skin-reddening power.
|
|
|
|
|
|
Bull Revenger
Jump forward into a combination of Murderer and Bandit Chains.
|
|
|
Charlie Nash
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sonic Break
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
|
|
|
|
|
Chun-Li
|
Heel Stomp
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
|
|
|
Gen
|
|
Juraku
Gen gets in low and blows the opponent away with multiple strikes.
|
|
|
|
|
|
|
|
Jasen
Gen rolls forward and strikes.
|
|
|
|
Oga
Gen leaps to a wall, then kicks down at his foe.
|
|
|
|
Gekirou
With precise timing, Gen performs successive rising kicks.
|
|
|
|
|
|
Koga
Gen leaps from wall to wall while delivering dive kicks.
|
|
|
|
Jyakoha
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.
|
|
|
|
Shitenshu
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
|
|
|
|
Zanei
Gen passes through his foe, after which they incur unseen damage.
|
|
|
Rolento
|
Deadly Package
A string of grenades around the opponent's neck (light fuse and get away).
|
|
|
|
|
|
Spike Rod
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
|
|
|
|
High Jump
Using his rod as a spring, Rolento jumps to new heights.
|
|
|
|
Trick Landing
A forward or backward hop on the rod. Just before landing from jump.
|
|
|
|
Fake Rod
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
|
|
|
|
Stinger
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
|
|
|
|
Mekong Delta Escape
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
|
|
|
|
Mekong Delta Air Raid
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
|
|
|
|
|
|
Mekong Delta Attack
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
|
|
|
|
Mine Sweeper
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
|
|
|
|
Take No Prisoner
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
|
|
|
Ryu
|
Sodom
|
Shogun Throw
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
|
|
|
|
Tengu Walking
Recovers from knockdown by quickly walking forward using his jitte.
|
|
|
|
|
|
Daikyou Burning
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
|
|
|
|
|
|
Shiraha Catch
A counter that only works on overheads. Simply tosses countered opponent away.
|
|
|
|
Jigoku Scrape
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
|
|
|
|
|
|
|