Fighter ID

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Street Fighter Alpha 3
Street Fighter Zero 3 (JPN)

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Fighter Movelists

Adon
Jaguar Tooth
Special Moves [XAV]
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.

Half-circle Back

And

Any Kick
Jaguar Varied Assault
Super Moves [XA_]
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.

Quarter Circle Forward

Down

Down Forward

And

Any Punch
Jaguar Assassin
Super Moves [XA_]
During Jaguar Varied Assault
Ends the combo with a multi-hit Rising Jaguar. Level 3 or X-ism only.

Mash

Any Kick
Jaguar Thousand
Super Moves [XA_]
During Jaguar Varied Assault
Ends the combo with a flurry of blows. Level 3 or X-ism only.

Mash

Any Punch

Birdie
Bad Hammer
Command Moves [X__]
Assuming both hits of close @term=3punch@ connect, Birdie will automatically follow up with a jumping axehandle.

Up Close

Punch 3

,

Up
Bull Drop
Command Moves [XAV]
Formerly Birdie's regular standing @term=3kick@, his lazy overhead axe kick is now a command normal.

Forward

And

Kick 3
Bandit Chain
Special Moves [XAV]
Repeated slams to the ground and toss away.

Up Close

360˚

And

Any Kick
Murderer Chain
Special Moves [XAV]
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.

Up Close

360˚

And

Any Punch
Bull Head
Special Moves [XAV]
A quick-start headbutt charge with skin-reddening power.

Backward

Forward

And

Any Punch

Charlie Nash
Somersault Shell
Special Moves [XAV]
A backward front flipping somersault kick.

Down

Up

And

Any Kick
Sonic Break
Super Moves [_A_]
Charlie launches a series of sonic booms, press @term=anypunch@ for more.

Backward

Forward

Backward

Forward

And

Any Punch

Chun-Li
Heel Stomp
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Air Only

Down

And

Kick 2
Tenshokyaku
Command Moves [XAV]
A quick rising spin kick. X version can only be done as a reversal.

Down

,

Up

And

Any Kick
Hienshu
Special Moves [AV]
Chun Li flips in the air, dropping her toes at her opponent.

Half-circle Back

And

Any Kick
Spinning Bird Kick
Special Moves [X]
Legs extended and hovering upside-down, Chun Li whirls at her opponent.

Backward

,

Forward

And

Any Kick

(air)
Sou Hakkei
Special Moves [X]
Chun-Li thrusts her palms forward. Knocks down.

Backward

,

Forward

And

Any Punch
Tenshokyaku
Command Moves [XAV]
A quick rising spin kick. X version can only be done as a reversal.

Down

,

Up

And

Any Kick
Hyakuretsu Kyaku
Special Moves [XAV]
A rapid series of blurred kicks.

Mash

Any Kick

Cody Travers
Bad Stamp
Throw Moves [XAV]
Cody gets above the opponent and lets gravity do the rest.

Up Close

Forward

or

Backward

And

Two Kicks
Prisoner Throw
Throw Moves [XAV]
Cody wraps his chain around the opponent and throws them.

Up Close

Forward

or

Backward

And

Two Punches
Yoke
Command Moves [__V]
In V-ism, Cody will automatically dodge into the background and avoid some attacks completely, instead of blocking normally.

(block)
Bad Spray
Special Moves [XAV]
A reversal after being knocked down, but not by "sweep" type moves (ie, any knockdown you could air recover from). Cody tosses sand towards the opponent, if hit they're knocked back and roll away.

(down)

Quarter Circle Back to Down

And

Any Punch
Get Knife
Special Moves [XAV]
Cody goes for the knife. All his punches become more powerful and do tick damage.

Down

And

Two Punches
Ruffian Kick
Special Moves [XAV]
Advancing kick, low medium or high depending on kick strength.

Quarter Circle Forward

And

Any Kick
Bad Stone
Special Moves [XAV]
Cody throws some rocks at the opponent. You can hold Punch to delay the move.

Quarter Circle Forward

And

Any Punch

Hold
Final Destruction
Super Moves [XA_]
In A-ism, a punch autocombo that makes reference to Cody's "infinite combo" glitch in Final Fight (attack twice, turn around to reset, repeat). In X-ism Cody briefly plays differently, able to mash punch to automatically execute his Final Fight combo.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Fei Long

Gen
Juraku
Throw Moves
Gen gets in low and blows the opponent away with multiple strikes.

Up Close

Forward

or

Backward

And

Two Punches
Ki-Style
Basic Moves
Switches to Ki-Style

Three Kicks
So-Style
Basic Moves
Switches to So-Style

Three Punches
Oga
Special Moves [Ki-Style]
Gen leaps to a wall, then kicks down at his foe.

Down

Up

And

Any Kick
Jyakoha
Super Moves [Ki-Style]
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Shitenshu
Super Moves [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Zanei
Super Moves [So-Style]
Gen passes through his foe, after which they incur unseen damage.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Guy
Hozanto
Special Moves
Guy spins and delivers a back elbow strike.

Quarter Circle Back

And

Any Punch
Hayagake
Special Moves
Guy runs forward and either stops, slides, or overhead jump kicks depending on which kick is pressed first.

Quarter Circle Forward

And

Any Kick

,

Any Kick
Bushin Izuna Drop
Special Moves
Guy flips forward, and delivers an elbow drop. With proper timing, becomes a ninja style power bomb.

Quarter Circle Forward

And

Any Punch

,

Any Punch

Ingrid

Karin Kanzuki
Yashagaeshi
Special Moves
Catches and reverses a high (@term=anypunch@) or low (@term=anykick@) attack.

Quarter Circle Back

And

Any Punch

or

Any Kick
Ressenha
Special Moves
Karin leaps at the opponent swinging her arms down.

Quarter Circle Forward

Up Forward

And

Any Kick
Ressen Chou
Special Moves
Advancing elbow strike, @term=anypunch@ follows up with another (Ressen Chuu)

Reverse Dragon Punch

And

Any Punch

,

Any Punch

Rolento
Deadly Package
Throw Moves [XAV]
A string of grenades around the opponent's neck (light fuse and get away).

Up Close

Forward

or

Backward

And

Two Kicks
Spike Rod
Command Moves [XAV]
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Air Only

Down

And

Kick 2
Trick Landing
Command Moves [XAV]
A forward or backward hop on the rod. Just before landing from jump.

Forward

or

Backward

And

Three Kicks
Fake Rod
Command Moves [XAV]
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

Forward

And

Kick 2
Stinger
Special Moves [XAV]
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.

Dragon Punch Motion

And

Any Kick

,

Any Punch

or

Any Kick
Mekong Delta Escape
Special Moves [XAV]
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Quarter Circle Back

And

Any Kick

,

Forward

or

Backward

,

Any Punch

or

Any Kick
Mekong Delta Air Raid
Special Moves [XAV]
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Quarter Circle Back

And

Any Punch

,

Any Punch
Mekong Delta Attack
Special Moves [XAV]
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Three Punches

,

Any Punch
Mine Sweeper
Super Moves [_A_]
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Steel Rain
Super Moves [_A_]
Rolento launches multiple knives into the air, they come down on top of the opponent.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Take No Prisoner
Super Moves [XAV]
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Rose
Soul Throw
Special Moves
Rose jumps up at the opponent and tosses them down to the floor.

Dragon Punch Motion

And

Any Punch
Soul Spark
Special Moves
Rose shoots a small projectile with her scarf.

Half-circle Forward

And

Any Punch
Soul Reflect
Special Moves
Rose absorbs or reflects (horizontally / vertically) an incoming projectile depending on button used.

Quarter Circle Back

And

Any Punch
Soul Spiral
Special Moves
Rose wraps her arm in scarf and punches at the enemy.

Quarter Circle Forward

And

Any Kick
Aura Soul Spark
Super Moves
A more powerful Soul Spark, proceeded by a reflect (can even reflect super projectiles) when more super meter is involved.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Aura Soul Throw
Super Moves
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Ryu
Shakunetsu Hadoken
Special Moves
Flaming red variant of the Hadoken, always knocks down.

Half-circle Forward

And

Any Punch

Sakura Kasugano
Sailor Shoot
Throw Moves
Sakura grabs onto the opponent and kicks them back as she launches herself away from them.

Up Close

Backward

or

Forward

And

Two Kicks
Sakura-jime
Throw Moves
Sakura gets behind her opponent and wrenches their neck in a headlock and finishes by smashing her elbow into them.

Up Close

Backward

or

Forward

And

Two Punches
Chōhatsu
Basic Moves
Sakura laughs and points her finger. Collision with the finger damages.

Start
Flower Kick
Command Moves
Awkward overhead panty-flashin' kick.

Forward

And

Kick 2
Flower Kick
Command Moves
Awkward overhead panty-flashin' kick.

Forward

And

Kick 2
Hadoken
Special Moves [XAV]
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Forward

And

Any Punch
Haru Ichiban
Super Moves [A]
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick

Sodom
Shogun Throw
Throw Moves [XAV]
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.

Up Close

Forward

or

Backward

And

Two Punches

or

Two Kicks
Daimyo Throw
Throw Moves [XAV]
Air grab and powerbomb, essentially Busumetsu Buster skipping the first half.

Air Only

Up Close

Forward

or

Down

or

Backward

And

Two Punches
Tengu Walking
Special Moves [XAV]
Recovers from knockdown by quickly walking forward using his jitte.

(down)

Quarter Circle Back to Down

And

Any Kick
Daikyou Burning
Special Moves [XAV]
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.

360˚

And

Any Kick
Busumetsu Buster
Special Moves [XAV]
Very short hop followed by grab, then a jumping powerbomb.

360˚

And

Any Punch
Shiraha Catch
Special Moves [XAV]
A counter that only works on overheads. Simply tosses countered opponent away.

Dragon Punch Motion

And

Any Kick
Jigoku Scrape
Special Moves [XAV]
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.

Quarter Circle Forward

And

Any Punch