Akuma
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Special Moves
A short / long range teleport to either end of the screen.
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Special Moves
Akuma's trademark version of the original, knocks down up close.
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Super Moves
Akuma fires a massive beam fireball from the sky.
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Super Moves
Akuma fires a massive beam ki blast from his hands.
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Amaterasu Okami
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Special Moves
Switches your currently equipped Divine Instrument.
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Super Moves
Slow down time for everything except Amaterasu. Lasts a few seconds.
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Arthur
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Special Moves
Arthur tosses a flaming bottle that travels along the floor on impact.
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Special Moves
Arthur tosses up to three daggers if button is repeated.
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Special Moves
Arthur tosses either one or two lances with repeated button presses.
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Super Moves
Arthur powers up his armor, and the effectiveness of all his projectiles is increased. After the power up, he is automatically reduced to his boxers and must repeat this super to return to "normal".
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Super Moves
Fires a stream of flaming shots. Can walk and jump during the barrage.
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Captain America
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Special Moves
A quick cartwheel through projectiles (and enemies)
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Special Moves
Cap rushes behind his shield, can absorb incoming projectiles.
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Special Moves
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost". Hits on the way there and back, and always returns to Cap.
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Super Moves
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
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Chris Redfield
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Special Moves
Chris drops or tosses one of his carried explosives.
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Super Moves
Chris uses all his equipment in a quick combo.
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Super Moves
Chris fires a variety of munitions from his launcher.
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Super Moves [Level 3]
Chris pulls out a targeting device that pinpoints laser fire from a satellite. Hold L, M, or H to adjust starting range. Aim reticle press any attack for up to 3 shots.
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Chun-Li
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Special Moves
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Super Moves
Chun Li performs lightning legs with alternating feet, then a launching kick.
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Super Moves
Chun Li emits a big burst of energy from the hands.
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Crimson Viper
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Special Moves
Viper strikes the ground, causing localized damage. Special version is EX move (uses 1 bar of Hyper Meter)
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Special Moves
A dashing electric strike based on button pressed. Special version is EX move (uses 1 bar of Hyper Meter)
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Special Moves
Viper emits flames with a splits kick. Special version is EX move (uses 1 bar of Hyper Meter)
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Super Moves
Viper strikes the ground electrically, then rises up in flames.
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Super Moves
A quick rush combo of electricity and fire.
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Super Moves [Level 3]
Viper dashes at her foe and if she connects, crosses her wrists and drives the opponent around the arena whilst shocking them before sending them into the ground.
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Dante
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Super Moves
Dante devils out, enhancing his capabilities and moveset.
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Super Moves
Dante unleashes a stylish sequence of bullet barrages.
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Deadpool
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Throw Moves
Deadpool jams both of his katana into the opponent's feet, then shoots them in the face. If done with backward, Deadpool teleports behind the foe before shooting them in the back of the head.
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Basic Moves
A parody of Ryu's infamous anti-air. Functions as his universal launcher.
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Basic Moves
The speech bubble of Deadpool's taunt does minimal damage.
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Special Moves
Deadpool turns his back towards the opponent and stands on one foot, drawing a katana and slashing the foe with it. Angle is dependent on attack strength.
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Special Moves
Deadpool follows up his Katana-Rama! with a katana stab.
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Special Moves
Deadpool dashes along the ground and slashes the opponent with his katana.
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Special Moves
Deadpool leaps into the air and throws projectiles at a downward angle. Light Attack produces shuriken, Medium Attack has him tossing grenades, and Hard Attack yields bolos.
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Special Moves
Deadpool poses and reappears elsewhere. Will malfunction upon overuse. Malfunctioning will deal a tiny bit of damage to Deadpool, and will also damage any opponent in the vicinity.
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Super Moves
Deadpool rushes the enemy and carves shapes into them and the screen.
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Super Moves
Deadpool fires rapidly for an extended period of time. Down at an angle from mid air.
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Super Moves [Level 3]
Deadpool does a sexy pose and walks toward his opponent. If the opponent attacks Deadpool while he's in this state, he jumps up and grabs his health and hyper combo bars, then repeatedly smacks them with both bars, the last hit sending them flying.
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Dormammu
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Special Moves
Performs an attack based on Creation/Destruction power level and resets them to zero.
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Special Moves
Increases "destruction" power, can be repeated 3x after which it automatically performs Liberation.
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Special Moves
Increases "creation" power, can be repeated 3x after which it automatically performs Liberation.
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Dr. Doom
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Special Moves
Causes rocks to surround Doom, then fires off at the enemy.
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Super Moves
Doom fires energy up that rains down from above.
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Felicia
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Special Moves
She swipes out at her foe in various ways, following a red ball.
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Special Moves
A roll attack, becoming a rising claw when @term=anypunch@ is pressed again. Becomes either slide, neko punch, or rising claw depending on button pressed.
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Special Moves
She kicks straight up into the air, then dives down at her opponent.
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Super Moves
One of her friends shows up to help out briefly. The helper will perform a body splash when Felicia does any attack.
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Super Moves
She rushes her foe, and on contact gives them the business. Initial contact does not guarantee all the follow up attacks.
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Haggar
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Special Moves
Haggar's signature technique (later, in canon, copied by Zangief). Haggar spins in place with arms outstretched.
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Super Moves
Jumps in the air and splashes down on his enemies.
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Hulk
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Special Moves
Hulk grabs the enemy, gives them a big swing and tosses them aside.
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Special Moves
Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Special Moves
Hulk rushes the opponent with a straight-on shoulder charge. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Super Moves
Hulk slams the ground and stones fall from the sky.
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Super Moves
Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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Iron Man
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Special Moves
Iron Man shoots energy bolts out from a position above his head.
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Special Moves
Iron Man's thrusters allow him to fly and fight for a while.
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Super Moves
A slightly upward variation of the Proton Cannon.
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Super Moves
A massive gun materializes and blasts the enemy.
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M.O.D.O.K.
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Command Moves
M.O.D.O.K creates a rotating triangular barrier in front of him.
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Special Moves
Releases a tiny blue cube at a chosen location. If it hits the opponent all psionic attacks are increased in strength. Can stack up to 9 levels worth.
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Special Moves
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
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Super Moves
M.O.D.O.K grabs his opponent with mechanical arms and electrocutes him/her.
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Super Moves
Super variant of Battering Ram. Can be redirected during execution.
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Magneto
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Special Moves
Protects himself with a magnetic bubble, reverses any attack that touches it.
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Super Moves
Forces pillars of energy to rise from the ground.
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Morrigan Aensland
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Special Moves
Jets upward with her opponent, then spiral-slams them into the ground.
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Super Moves
Successive "columns" of Morrigan rise in front of her.
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Super Moves
Morrigan arches back and fires a barrage at her foe.
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Ryu
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Sentinel
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Basic Moves
Sentinel fires a beam of energy from its mouth.
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Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.
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Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
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Special Moves
Sentinel fires a tethered fist off to hit the foe with.
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Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.
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She-Hulk
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Special Moves
Hunches down in runner's position. Can run forward (@term=forward@), jump back to wall (@term=backward@), or abort (@term=sbtn@) from there. Most follow-up moves follow the same rules.
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Special Moves
Performs grabs at varying ranges (close, anti air, dashing) that stun the opponent when they connect.
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Super Moves
Snatches the enemy up, swings them around and tosses them away.
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Super Moves
Big drop kick. On hit, can follow with additional moves from the wall.
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Super Moves [Level 3]
A car appears behind She-Hulk, threatening to run over her. She pushes her opponent aside to catch the speeding vehicle. She tosses it upwards and it lands on the opponent. The combo finishes with the car exploding at point-blank range of the opponent.
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Shuma-Gorath
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Throw Moves
Shuma-Gorath is sucking opponent's energy. Regains health. Entire Youtube channels have been dedicated to videos of Shuma doing this move to any and every female character in MUGEN.
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Special Moves
Grabs the opponent, stretches upwards and drops them, then slams down on top with tentacles.
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Special Moves
Shuma fires six eyeballs that attach to the opponent, detonating and doing more damage after several seconds (if Shuma is not hit before then).
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Special Moves
Shuma turns into a ball with spikes and bounces forward, doing several hits.
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Super Moves
Shuma splits off into a barrage of Mystic Smashing copies.
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Super Moves [Level 3]
Turns Shuma's @term=2punch@ and @term=3punch@ into grab attempts. The grab draws the opponent into a ball made of Shuma's body which then disintegrates and causes massive damage.
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Spencer
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Special Moves
Fires his arm in a chosen direction. Can follow up if it connects.
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Super Moves
Rushes across the screen with arm outstretched.
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Super Moves
Grabs at the enemy with his arm, and delivers a lengthy combo when successful.
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Spider-Man
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Special Moves
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.
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Special Moves
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.
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Special Moves
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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Super Moves
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.
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Super Skrull
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Special Moves
Rapid stone fists stretched out in a chosen direction.
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Special Moves
Reaches out (close, far, anti air) and slams the opponent repeatedly.
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Special Moves
Super Skrull follows up Orbital Grudge with a flaming uppercut.
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Super Moves
A huge flaming burst exploded out in all directions.
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Super Moves
Skrull ignites and rushes his foe. Player can redirect his trajectory during execution.
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Super Moves [Level 3]
Super Skrull leaps in the air and slams his fists into this opponent. If it connects, he will pummel his downed opponent, lifts him/her and finishes with a punch.
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Taskmaster
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Throw Moves
Taskmaster grips his opponent and falls backwards, kicking them away. Then, as they hit the ground, he fires a pistol at them.
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Throw Moves
Taskmaster flips his opponent over the shoulder and to the ground, then shoots them with a pistol.
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Basic Moves
Taskmaster uppercuts the foe with his shield, Ã la Captain America's "Stars & Stripes".
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Command Moves
Taskmaster puts up his shield and charges toward the foe, Ã la Captain America's Charging Star.
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Command Moves
Taskmaster emulates Spider-Man's Web Swing, swinging toward the foe to deliver a kick, only using a rope instead of webbing.
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Special Moves
Taskmaster performs a hopping crescent arc swing of his sword. Can be followed up with other moves when blocked.
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Basic Moves
Taskmaster slams his head against his foe. Only if the Sword Master is blocked.
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Special Moves
Taskmaster puts his shield up and hides behind it. If the opponent strikes his shield, he sticks them with his sword and shoots them with a pistol.
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Special Moves
Whipping out a bow, Taskmaster fires an arrow. Charging the attack button can yield in up to three arrows at once.
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Super Moves
Taskmaster puts up his shield and hides behind it. If the opponent hits his shield, he proceeds into a sword auto-combo that ends with a dashing slash to behind them, a backward stab, and a backward gunshot.
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Thor
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Special Moves
The God of Thunder busts out a lengthy diatribe that boosts his Hyper Meter.
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Special Moves
Grabs the enemy up and drives Mjolnir down onto them.
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Super Moves
Slams Mjolnir down and summons pillars of lightning from above.
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Super Moves
Summons a tornado of energy all around him.
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Viewtiful Joe
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Special Moves
Anti-air uppercut with a wide hitbox due to Joe's massive dome.
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Special Moves
Joe rapidly unleashes a barrage of punches and kicks.
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Special Moves
Joe lobs a large pink bomb with a "V" printed on it. This bomb can be knocked around the field, and is capable of bouncing against solid objects. After a few seconds, the bomb goes off, damaging any character touching it - including Joe himself, or his partner. Up to two bombs may be placed on the field at one time.
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Special Moves
Joe's feet begin to blaze as he shoots down toward his foe, potentially striking them with a kick.
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Special Moves
Joe tosses his signature bladed weapon at the foe, which then returns to him.
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Super Moves
Joe speeds up time for himself, catching on fire while rapidly bashing the opponent. The final hit launches the foe into the air.
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Super Moves
Joe grabs his opponent and rubs them with his hands, transferring his "Slow" state to the enemy. Nicknamed the rather vulgar and unfortunate "Viewtiful Handjob" by fans, as Joe appears to be rubbing most foes' crotches.
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Super Moves
Joe pulls out a massive laser cannon, charges it up briefly, and fires it at the foe. Silvia can be seen riding in the cannon.
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Wesker
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Command Moves
Wesker fires a shot downward while airborne. Press any Attack to follow up with a teleport
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Command Moves
Wesker points his gun downward and shoots. Press any Attack to follow up with a teleport
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Command Moves
Wesker points his handgun forward and fires. Press any Attack to follow up with a teleport
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Special Moves
Wesker knocks away his opponent with a double palm strike Follow up with Attack button to teleport
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Super Moves
Wesker intercepts incoming moves (and supers) and counters with a stunning palm strike.
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Super Moves
Wesker dashes about the area at rapid speed, damaging any in his path.
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Super Moves [Level 3]
Wesker beats his victim with a flurry off strikes before throwing a missile down at his opponent.
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Wolverine
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Special Moves
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.
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Special Moves
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
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Special Moves
Wolverine sprints forward and performs a big crossing slash.
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Super Moves
Wolverine poses and cross shaped energy pulses out of him.
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Super Moves
Wolverine rushes at his foe and rapidly claws at them whilst moving.
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X-23
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Command Moves
While airborne, X-23 dives straight down with her claws extended.
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Special Moves
X-23 rushes in with a swipe of her claws. Can be stun when fully charged. Hold L to charge
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Super Moves
X-23 rushes in starts off with a series of slashes. She then finishes off with a two diving attacks, making an X-shaped formation.
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Super Moves
X-23 somersaults forward with all claws extended.
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Super Moves [Level 3]
X-23 becomes invisible, but flickers when struck by the enemy. She can also appear from above and stab her victim in back of the head. Press S button at close range to perform an unblockable attack.
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