Baraka
|
|
Throw Moves
Baraka lifts his opponent by the throat and extends his blades into them, then tosses them behind him.
|
|
|
|
|
|
|
String Move
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
|
|
|
|
|
String Move
Standing uppercut, overhead punch, and blade unsheathing followed by three hits of wild blade flailing. Overhead punch, backhand, then upward and downward blade strikes.
|
|
|
|
|
String Move
Straight kick followed by popping out the blades and a blade uppercut. Simple two-hit blade swipe.
|
|
|
|
|
Special Moves
Baraka crouches down with his blades extended and moves his arms in a scissor motion, ensnaring the foe in a torment of blood and blades if they wander close.
|
|
|
|
|
Special Moves
Baraka scrapes his blades together, causing a friction projectile.
|
|
|
|
|
|
|
|
|
Special Moves
Baraka extends his blades and holds his arms parallel to one another, charging forward slightly.
|
|
|
|
|
Super Moves
Baraka stabs his blades into his opponent and lifts them into the air, then removes a blade from them and stabs them in the throat, then again in the eye, and finally, kicks them off his remaining blade.
|
|
|
Cyber Sub-Zero
|
|
Throw Moves
Sub-Zero freezes his opponent, then punches them away.
|
|
|
|
|
Throw Moves
Sub-Zero freezes his opponent, then runs behind them and kicks them in the back.
|
|
|
|
|
Command Moves
Untrue to its name this move is actually a low-starting, upward stab with the Kori Blade.
|
|
|
|
|
Command Moves
Spinning low kick followed by a non-spinning Shoryuken.
|
|
|
|
|
|
|
|
|
|
|
String Move
Low-starting upward stab with the Kori Blade followed by an overhead Kori Blade smash.
|
|
|
|
|
String Move
Spinning low kick, non-spinning Shoryuken, then bash to the ground with an overhead Kori Blade strike.
|
|
|
|
|
|
|
Special Moves
Sub-Zero detonates himself, and reforms on the opposite side of the opponent.
|
|
|
|
|
Special Moves
Sub-Zero gets into a defensive position and freezes himself; if the opponent strikes him whilst he is frozen, the foe themselves will be frozen, and Sub-Zero will strike with his Kori Blade.
|
|
|
|
|
Special Moves
A burst of ice from the hands. On impact freezes target to allow further damage.
|
|
|
|
|
Special Moves [Close]
Sub-Zero fires a frozen bomb from his chest. Upon explosion, it pops up, freezes, and damages.
|
|
|
|
|
Special Moves [Far]
Sub-Zero fires a frozen bomb from his chest. Upon explosion, it pops up, freezes, and damages.
|
|
|
|
|
Special Moves [Medium]
Sub-Zero fires a frozen bomb from his chest. Upon explosion, it pops up, freezes, and damages.
|
|
|
|
|
Super Moves
Sub-Zero starts out with his Divekick, then bashes the opponent in the back of the skull with an Ice Bomb. He then conjures up his Kori Blade and stabs them in the back with it, ending with a flip to the ground.
|
|
|
Cyrax
|
|
Throw Moves
Cyrax smashes a bomb into the opponent's face twice, knocking them to their knees, then uppercuts them with the bomb as it detonates.
|
|
|
|
|
Throw Moves
Cyrax smashes a bomb into the opponent's face twice, leaving them kneeling on the ground, then he runs and leaps off of their body, turning around and tossing the bomb at them, which then detonates.
|
|
|
|
|
|
|
Command Moves
Cyrax strikes the opponent with an overhand attack whilst holding a bomb, which detonates.
|
|
|
|
|
Command Moves
Cyrax performs a lunge punch followed by a swipe with his wrist-mounted sawblade.
|
|
|
|
|
Special Moves
Cyrax fires a green net from his chest that ensnares the opponent and lures them toward him. The Net no longer pulls the opponent toward Cyrax.
|
|
|
|
|
Special Moves
Cyrax fires a bomb from his chest that lands close to him
|
|
|
|
|
Special Moves
Cyrax fires a bomb from his chest that launches far from him.
|
|
|
|
|
|
|
Special Moves
Cyrax detonates himself, and reforms on the opposite side of the opponent.
|
|
|
|
|
Special Moves
Cyrax dashes through the air diagonally upward. Cyrax automatically performs the "Air Fling" attack from previous games.
|
|
|
|
|
|
|
Throw Moves
Cyrax leaps into the air and catches the opponent by the foot, flinging them down to the ground.
|
|
|
|
|
|
|
Super Moves
Cyrax fires a burst from his chest that knocks his opponent skyward, then teleports up next to them to deliver a spine-shattering kick, followed by a piledriver.
|
|
|
Director
|
|
|
|
|
|
|
|
|
Ermac
|
|
Throw Moves
Ermac grabs his opponent's head and encases it in a green glow. His other hand also glows green, and then he crushes his palm closed and flings the opponent in the opposite direction.
|
|
|
|
|
Throw Moves
Ermac grabs his opponent's head and encases it in a green glow. His other hand also glows green, and then he crushes his palm closed and shoves the opponent.
|
|
|
|
|
Command Moves
Ermac strikes with a green, glowing palm. If delayed to full capacity, it knocks down, is unblockable, and does 8% more damage.
|
|
|
|
|
Special Moves
The opponent is lifted up and swarmed by souls. Ermac crushes his palm closed to extinguish the souls, and the opponent is thrown backward.
|
|
|
|
|
Special Moves
Using his telekinesis, Ermac lifts the foe into the air and slams them back down to the ground.
|
|
|
|
|
|
|
Special Moves
Ermac creates a downward diagonal burst of glowing green energy in front of him.
|
|
|
|
|
Special Moves
Ermac teleports off of the side of the screen and reappears on the other side with a jumping punch. When done on the ground in Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy, he leaves behind a mushroom cloud before teleporting; in Mortal Kombat (2011), it's a green burst of energy instead.
|
|
|
|
|
Special Moves
Ermac uses his telekinesis to temporarily levitate himself. Automatically performs the Mystic Slam attack from Deception and Armageddon. Can be delayed by holding @term=blck@
|
|
|
|
|
Super Moves
Ermac lifts his opponent in the air with his telekinesis, then turns them upside-down and drops them on their face. He then floats above them and drops, slamming the opponent's back with his own.
|
|
|
Freddy Krueger
|
|
Throw Moves
Freddy puts a finger to his lips to silence the foe, then turns them around and jams a claw into their back, before tossing them.
|
|
|
|
|
|
|
Special Moves
Freddy flings one of his demonic razor gloves at the foe.
|
|
|
|
|
Special Moves
Freddy sends a giant razor-clawed hand scrambling across the ground.
|
|
|
|
|
Special Moves
Freddy gets down into a defensive crouch with one of his sets of claws planted in the ground.
|
|
|
|
|
Special Moves
Freddy raises a hand and a small drop of green goo falls from the sky. Stuns upon impact.
|
|
|
|
|
|
|
|
|
Special Moves [Far]
Freddy digs his hands into the ground and causes spikes to come out elsewhere.
|
|
|
|
|
|
|
|
|
Super Moves
Freddy pops the opponent with a razor-claw uppercut, then as they get up, jams his claws into their chest, then rakes the claws across their face.
|
|
|
|
|
|
|
Fatal Moves
Freddy teleports behind the opponent and sticks his claws through their back and out their chest, then drags them into a bloody crater in the ground. Blood then sprays from this crevasse.
|
|
|
|
|
Fatal Moves
Freddy summons a furnace, jabs his claws into the foe's throat and waist, and tosses them inside. He walks towards the furnace as they burn, then stops and waves at them before slamming the furnace door shut, severing their arm.
|
|
|
|
|
Goro
|
|
Special Moves
Goro faces the camera and stretches his arms outward with a grunt.
|
|
|
|
|
Special Moves
Goro performs a spinning clothesline with all four of his arms.
|
|
|
|
|
Special Moves
Goro slaps the ground with all four arms, causing the opponent to bounce into the air and take damage if they are on the ground.
|
|
|
|
|
Special Moves
Goro leaps up and attempts to stomp on his foe. If this move hits, he stomps on them several times before leaping off.
|
|
|
|
|
Special Moves
Goro throws a punch that sends out a projectile shaped like his fist, with a flaming trail.
|
|
|
|
|
Special Moves
Goro grabs his opponent with all four arms, then shoves their face to the ground with one hand, then tosses them.
|
|
|
|
|
Super Moves
Goro grabs his opponent with his bottom arms and squeezes their skull so hard it cracks, then tosses them into his upper arms, turns around, and slams their head against the ground, further shattering their skull.
|
|
|
|
|
Fatal Moves
Goro rips off the opponent's head, then grabs it with all four hands, splitting it into four pieces.
|
|
|
Jade
|
|
Throw Moves
Jade punches her opponent in the face with her collapsed staff in her hand, then bends down with her back to the opponent as they lean on her, and extends her staff, smashing them in the gut with it.
|
|
|
|
|
Throw Moves
Jade punches her opponent in the face with her collapsed staff in her hand, then extends the staff and smacks her opponent in the back as she moves past them.
|
|
|
|
|
Command Moves
Jade mashes her staff in the opponent's face three times.
|
|
|
|
|
|
|
|
|
String Move
Knee strike followed by a kick delivered via swinging around her staff.
|
|
|
|
|
|
|
Special Moves
Jade leaps into the air and comes back down swinging her staff.
|
|
|
|
|
Special Moves
Jade flings a bladed projectile at the foe. In UMK3/Trilogy, @term=highpunch@ throws one that has an upward curve in its trajectory, whereas @term=lowpunch@ throws one straight.
|
|
|
|
|
Special Moves
Jade grabs her foe with the end of her staff and flings them across the screen.
|
|
|
|
|
Special Moves
Jade throws a Razor-Rang that curves on a downward trajectory.
|
|
|
|
|
Special Moves
A glowing, sliding kick. Can be done twice in quick succession.
|
|
|
|
|
Special Moves
Jade throws a Razor-Rang that curves on a downward trajectory.
|
|
|
|
|
Super Moves
Jade runs past her foe and shoves them, then pulls out her staff and hits them between the legs, and then in the spine.
|
|
|
Jax
|
|
Throw Moves
Jax slings his foe over his shoulder and drops from the air, cracking their back.
|
|
|
|
|
|
|
Throw Moves
Mashing increases the number of Body Slams.
|
|
|
|
|
Special Moves
Jax reaches up and snatches the opponent out of the air, flipping them on the ground on the other side of him.
|
|
|
|
|
|
|
Special Moves
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches.
|
|
|
|
|
|
|
|
|
Special Moves [Close]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air.
|
|
|
|
|
Special Moves [Far]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air.
|
|
|
|
|
Special Moves [Medium]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air.
|
|
|
|
|
Super Moves
Jax grabs his foe and tosses them into the air, catching them on the way down to crack their back over his knee. He then tosses them back up to do the same over his shoulders.
|
|
|
|
|
Fatal Moves
Jax crushes his opponent's head with a clap of his hands. Then, Jax pulls the headless victim's arms off.
|
|
|
Johnny Cage
|
|
Throw Moves
Johnny grabs his foe, punches them in the face twice, then once in the gut, and finishes off with a ki-powered punch that knocks the foe flying.
|
|
|
|
|
Throw Moves
Johnny grabs his foe, punches them in the face twice, then once in the gut, and finishes off with a spin kick that knocks his opponent in the opposite direction.
|
|
|
|
|
Command Moves
Johnny strikes the opponent's gut with an open palm. If charged up by holding @term=attack2@ charges up a ki blast in his hand before striking.
|
|
|
|
|
Special Moves
While performing the splits, Johnny punches out at the opponents crotch.
|
|
|
|
|
Special Moves
Johnny slides forward with a kick, trailed by green shadows.
|
|
|
|
|
|
|
|
|
Special Moves
Johnny lobs a trailing energy sphere at the opponent in a slight arc.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Three punches to the groin, followed by a leaping elbow drop to the spine.
|
|
|
|
|
Fatal Moves
Johnny uppercuts his opponent's head off, then tears off his or her top torso. Upon tossing the torso on the ground, the head pops up from the ground and Johnny catches it in mid-air, showing it off.
|
|
|
Kabal
|
|
Throw Moves
Kabal shoves his foe, then digs his hookswords into them, slamming them.
|
|
|
|
|
|
|
|
|
Special Moves
Kabal dashes at the opponent and leaves them spinning in place.
|
|
|
|
|
Special Moves
Kabal digs his hookswords into his opponent and spins them twice before slamming them on the ground.
|
|
|
|
|
Super Moves
Kabal rushes past his opponent with a Nomad Dash, then comes back with a backslide and breaks his opponent's knees. He then runs offscreen and appears behind his opponent, digging his hookswords into their shoulders, and slams them to the ground.
|
|
|
Kano
|
|
Throw Moves
Kano slashes his opponent twice with his knife, then headbutts them.
|
|
|
|
|
Throw Moves
Kano slashes the opponent twice with a knife, then flips them over his shoulder.
|
|
|
|
|
Throw Moves
Kano grabs his opponent and "rides" them to the ground.
|
|
|
|
|
|
|
|
|
Special Moves
Kano draws a blade and tosses it in a swirling motion toward his foe.
|
|
|
|
|
Special Moves
Kano lifts his opponent up and shakes them. In MK2011 he takes them to the ground and strangles them.
|
|
|
|
|
Special Moves
Kano performs a diagonally vertical cannonball attack.
|
|
|
|
|
Special Moves
Kano rolls into a ball, launching himself at the opponent.
|
|
|
|
|
Super Moves
Kano grabs his opponent by the shoulders, then jams his knives into their thighs. As they fall to their knees, he boots them in the face.
|
|
|
Kenshi Takahashi
|
|
Throw Moves
Kenshi uses his telekinesis to throw his opponent a short distance.
|
|
|
|
|
Special Moves
Kenshi summons an astral projection of himself to shoulder rush the opponent.
|
|
|
|
|
Special Moves
Kenshi uses mental energy to deliver a short auto-combo from afar. In MK 2011, he summons an astral projection to accomplish this.
|
|
|
|
|
Special Moves
Kenshi's astral projection performs an uppercut with his sword.
|
|
|
|
|
Special Moves
Kenshi slashes with his katana, sending incoming projectiles back to the foe.
|
|
|
|
|
|
|
Special Moves [Far]
Kenshi's astral projection drops down from the sky for a downward katana slash.
|
|
|
|
|
|
|
Super Moves
Kenshi flings his katana into the opponent, then Mind Warps next to them and pulls the blade out, smashing the tsuka against the opponent's face, then slashing upward with his katana.
|
|
|
|
|
Fatal Moves
Kenshi telekinetically pulls his opponent toward him, then throws his katana so that it plants in the ground some distance away. He then flings the opponent across the ground, causing them to slide into the sword and be split through the head and chest.
|
|
|
|
|
Fatal Moves
Kenshi uses telekinesis to smash the opponent against the screen, leaving it with cracks and blood smears. He then telekinetically slashes them diagonally with his katana.
|
|
|
Kintaro
|
|
|
Special Moves
Kintaro blows a steady steam of fire from his mouth.
|
|
|
|
|
|
|
Special Moves
Kintaro slides toward his opponent and grabs them, slamming them on the opposite side. No slide before the grab.
|
|
|
|
|
|
|
Special Moves
Kintaro leaps up and off of the screen and comes back down on top of the foe, stomping them into the ground.
|
|
|
|
|
Super Moves
Kintaro punches his opponent in the gut with both bottom fists, smashes their skull with a top fist on either side of their head, then grabs them by the face and punches them away.
|
|
|
|
|
Fatal Moves
Kintaro grabs his opponent's arms with his top hands and legs with his bottom hands. He pulls at the opponent's limbs until he pulls their body into four pieces.
|
|
|
Kitana
|
|
Throw Moves
Kitana grabs her opponent by the arm, kicks them in the face, then flips them to the ground.
|
|
|
|
|
Throw Moves
Kitana grabs her opponent by the shoulders and flips over them, then strikes them in the back with her fans.
|
|
|
|
|
|
|
|
|
|
|
Command Moves
Kitana stabs her opponent in the gut with a closed fan.
|
|
|
|
|
Special Moves
Spinning her fan, Kitana creates a vortex that levitates her foe.
|
|
|
|
|
Special Moves
Kitana uses her fans to send her flying across the arena, smashing into the foe with her ass.
|
|
|
|
|
|
|
Special Moves
Kitana starts out like she's going to perform the Pretty Kick, but instead just does a low kick.
|
|
|
|
|
|
|
|
|
Super Moves
Kitana flings her fans at her foe to start, then teleports behind her opponent (using her Pixie Dust Teleport/Mystical Teleportation from Armageddon and vs. DCU), grabbing the fans and jamming them closed into the back of their head. She teleports in front of them and stabs them through the eyes.
|
|
|
Kratos
|
|
Throw Moves
Kratos lifts up his opponent and jabs them in the gut with his blade three times, then pulls the blade out and tosses them.
|
|
|
|
|
Command Moves
Kratos uppercuts his opponent into the air with his blades; if @term=attack2@ is held, he will slowly rise up with them, and be able to follow up with a further attack.
|
|
|
|
|
|
|
|
|
|
|
Throw Moves
Kratos jams his blades into his opponent's gut, turns around, and knocks them away with a knee strike.
|
|
|
|
|
Special Moves
Kratos performs a shoulder charge that leaves a flaming trail.
|
|
|
|
|
Special Moves
Kratos dons the legendary golden fleece, and if struck whilst wearing it, counters with a powerful blade slice.
|
|
|
|
|
Special Moves
Kratos pulls out the disembodied head of the Greek sun god and it conjures forth a blinding flash.
|
|
|
|
|
Special Moves
Kratos pulls out a flaming bow and fires off two arrows.
|
|
|
|
|
Special Moves
Kratos jabs his blade into the opponent's gut and pulls it out forcefully, bringing them to their knees. One of the attack buttons then briefly appears on the screen, and if the correct button is pressed, Kratos will momentarily put his blades away to punch the opponent in the face.
|
|
|
|
|
Super Moves
Kratos whips forward his blades on chains and sticks the opponent with them. He then slides forward and jabs the blades into their gut, and follows up by taking a giant, lion-shaped gauntlet to their skull.
The move is named after the Nemean Lion, a monstrous beast with nigh-impenetrable skin, and cestus, the traditional battle glove of pankration.
|
|
|
Kung Lao
|
|
Throw Moves
Lao grabs his opponent and spins, tossing them on the opposite side.
|
|
|
|
|
Throw Moves
Lao grabs his foe and spins around, then tosses them.
|
|
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Kung Lao whips his razor-brimmed hat at the foe. Using up or down on the d-pad aims the hat after it has left Lao's hand.
|
|
|
|
|
Special Moves
Lao tosses his hat downward and it rolls along the ground.
|
|
|
|
|
Special Moves
Lao places his hands in a praying position, and he spins like a top. Opponent contact with Lao during this move is equivalent to being struck with an uppercut.
|
|
|
|
|
|
|
Super Moves
Lao starts out by nailing his opponent with a Spin, then grabs them and strikes a shuto (chop) to their neck, followed by another to the back of their neck.
|
|
|
|
|
Fatal Moves
Lao tosses his hat past the opponent, which boomerangs back and decapitates the foe before he catches it. Then, he slices the rest of the opponent's body vertically.
|
|
|
Liu Kang
|
|
Throw Moves
Liu punches the opponent three times, then runs up their body and kicks the foe to the ground.
|
|
|
|
|
Throw Moves
Three punches followed by a flaming uppercut
|
|
|
|
|
Special Moves
Liu launches forward through the air, pedaling his feet to strike the foe.
|
|
|
|
|
Special Moves
Liu Kang tosses a fireball that has a dragon head-shaped end. @term=highpunch@ tosses a high Dragon Fire, whereas @term=lowpunch@ tosses a lower one. High Dragon Fire can be done in the air.
|
|
|
|
|
|
|
Special Moves
Liu gets into a stance, and if he is hit, he teleports behind the opponent in a plume of flame and strikes them with a punch.
|
|
|
|
|
Special Moves
Liu leans back performs a "come here" motion with his hand, and whilst in this stance his basic attacks change.
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Liu starts off with his Dragon's Tail (from MK vs. DCU) and produces a jaw-shattering uppercut, followed by a jaw-shattering kick to the chin on their way back down.
|
|
|
|
|
|
|
|
|
Fatal Moves
Liu morphs into a gigantic dragon and bites the opponent's upper torso clean off.
|
|
|
|
|
Fatal Moves
Liu sets his fist on fire and punches through the opponent.
|
|
|
Mileena
|
|
Throw Moves
Mileena grabs her opponent by the shoulders and does a handstand, coming back down to kick her opponent in the gut. She swings back up again and delivers a second kick that knocks the foe flying.
|
|
|
|
|
Throw Moves
Mileena grabs her opponent by the shoulders and does a handstand, coming back down to kick her opponent in the gut. She flips her position before she swings back up again, and delivers a second kick that knocks the foe flying.
|
|
|
|
|
Command Moves
Mileena leaps up and attempts to stab a sai in the opponent's back. If she succeeds, the sai will stay there until the opponent blocks one of Mileena's attacks.
|
|
|
|
|
Special Moves
Mileena curls up into a ball and rolls across the ground, injuring the foe upon impact.
|
|
|
|
|
|
|
Special Moves
Mileena hops and clings onto the opponent, and begins chewing on the foe's neck.
If the opponent has a sai stuck in their back, Mileena will pull it out and stab the opponent a couple of times in between bites, then return it to where it was.
|
|
|
|
|
Special Moves
Mileena descends through the stage's floor and reappears in the air to deliver a nasty jump kick.
|
|
|
|
|
|
|
|
|
Special Moves [ES Move]
Mileena hops and clings onto the opponent, and chews on her opponent's neck for a slightly extended period of time, then sends her opponent to the ground with a kick.
|
|
|
|
|
|
|
Super Moves
Mileena rapidly jabs her sai into the foe's abdomen, then raises up and cracks their jaw with her knee.
|
|
|
|
|
Fatal Moves [sweep distance]
Mileena flings her sai at the opponent, with one impaling them in the chest, and on in the stomach. She seductively walks over to the foe and caresses his or her face, then suddenly tears off their head, removing her mask and feasting from the underside.
|
|
|
Nightwolf
|
|
Throw Moves
Nightwolf conjures an energy knife and jabs it in the opponent's neck, trips them, then summons a lightning bolt to strike them.
|
|
|
|
|
Throw Moves
Nightwolf conjures an energy knife and jabs it into the opponent's neck, then flings them behind him and summons a lightning bolt to strike them.
|
|
|
|
|
Command Moves
Nightwolf conjures up an energy knife and jabs it into the opponent's gut.
|
|
|
|
|
Command Moves
Nightwolf conjures an energy knife and jabs it into the opponent's neck.
|
|
|
|
|
Special Moves
Nightwolf conjures up a green bow and fires an arrow at the opponent. In some later games, the arrows could stick in the opponent.
|
|
|
|
|
Special Moves
A green, projectile reflecting aura surrounds Nightwolf briefly.
|
|
|
|
|
Special Moves
Nightwolf summons a bolt of lightning from the sky, in the opponent's general position.
|
|
|
|
|
Special Moves
Nightwolf performs an upward swipe with a glowing tomahawk.
|
|
|
|
|
Special Moves
Nightwolf grabs and lifts his foe by the throat, then releases them and Shoulder charges them before they hit the ground.
|
|
|
|
|
|
|
Super Moves
Nightwolf conjures two tomahawks and swipes them at the opponent, spinning them around. He then jams the tomahawks into their shoulders and kicks them in the back.
|
|
|
Noob Saibot
|
|
Throw Moves
Noob's shadow double appears from a portal in the ground and drags the opponent inside. Noob laughs while sounds of a struggle can be heard, and the opponent is flung out of another portal some distance away from Noob.
|
|
|
|
|
Throw Moves
Noob's shadow double appears from a portal in the ground and drags the opponent inside. Noob laughs while sounds of a struggle can be heard, and the opponent is flung out of another portal on the opposite side of the screen.
|
|
|
|
|
|
|
|
|
Special Moves
Noob's shadow double appears for a diagonal-upward kick attack.
|
|
|
|
|
Special Moves
Saibot kneels down and fires a cloud at the opponent, which surrounds him or her for several seconds. The Ghostball causes the victim to lose the ability to block for the duration of the cloud's effects.
|
|
|
|
|
Special Moves
Noob's shadow double flings himself at the opponent and tackles them to the ground.
|
|
|
|
|
Special Moves
Saibot teleports next to his opponent and grabs them by the shoulders, driving their body into the ground.
|
|
|
|
|
Special Moves [Above]
Saibot lifts his arms, tossing a portal into the air, which appears on the ground. If the opponent steps or falls into this portal, they are teleported high above the arena and dropped down onto the ground.
|
|
|
|
|
Special Moves [Behind]
Saibot lifts his arms, tossing a portal into the air, which appears on the ground. If the opponent steps or falls into this portal, they are teleported high above the arena and dropped down onto the ground.
|
|
|
|
|
Special Moves [In Front]
Saibot lifts his arms, tossing a portal into the air, which appears on the ground. If the opponent steps or falls into this portal, they are teleported high above the arena and dropped down onto the ground.
|
|
|
|
|
Super Moves
Noob's shadow double runs onscreen behind the opponent and grabs them from behind. Noob punches the opponent in the face, the double knees them in the back, and then Noob kicks them in the gut, causing the opponent to puke on his leg.
|
|
|
Quan Chi
|
|
Throw Moves
Quan Chi summons a green skull and strikes the opponent twice with it, the second hit knocking them flying.
|
|
|
|
|
Throw Moves
Quan Chi summons a green skull, which he slams on the opponent's shoulder. He takes this time to laugh and when the skull detonates, he grabs the foe and tosses them behind him.
|
|
|
|
|
String Move
Two low hand swipes, then a strike to the gut with a green glow that detonates before Quan Chi flips the opponent's limp body.
|
|
|
|
|
Special Moves
Quan Chi causes the opponent to walk slowly toward him like a zombie, setting them up for an attack.
|
|
|
|
|
Special Moves
Quan Chi tosses a giant green skull. Skull is significantly smaller than before.
|
|
|
|
|
Special Moves
Quan Chi teleports and lands on the opponent, tap-dancing on them. Only one stomp.
|
|
|
|
|
Special Moves
Quan Chi summons a skeletal hand from a portal in the air behind him, and he is randomly given either a health boost or a damage boost.
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Quan Chi shines his amulet in the opponent's face, disorienting them. A green skull falls into his hand and he tosses it to the opponent. The opponent catches it and Quan Chi magically forces them to smash the skull against their head, then forces them to crack their own neck.
|
|
|
Raiden
|
|
Throw Moves
Raiden punches his opponent twice, shocks them in the face, and then teleports behind them and blasts them away with electricity. The forward version omits the teleport.
|
|
|
|
|
Special Moves
Raiden stretches out vertically and rushes in mid-air toward the opponent, striking the opponent with his palms and channeling the full force of his body into the attack.
|
|
|
|
|
Special Moves
Raiden puts his hands together and fires off a bolt of electricity.
|
|
|
|
|
Special Moves
A close-range lightning attack, chargeable by holding down the button. Once it gains maximum power, it deals 15% damage and is unblockable. If held too long, it explodes, dealing 1% damage to Raiden. No longer chargable and functions as an anti-air.
|
|
|
|
|
Special Moves
Raiden grabs his foe and lifts them up, electocuting them.
|
|
|
|
|
Super Moves
Raiden hits his foe with electricity, then teleports behind them and elbows them in the spine. He telepots in front of them and shutos their head, then blasts them away with electricity.
|
|
|
Rain
|
|
Throw Moves
Rain grabs his opponent and Water-Ports them into a slam.
|
|
|
|
|
Special Moves
Rain fires a steady stream of water at his foe, pushing them back.
|
|
|
|
|
Special Moves
Rain lifts his hand and summons a bolt of lightning from the sky, in the opponent's general position.
|
|
|
|
|
|
|
Special Moves
An upgraded version of his legendary command move, Rain's hands and feet glow purple as he delivers a nasty roundhouse that pops the opponent off one side of the screen and onto the other.
|
|
|
|
|
Special Moves
Bending down on one knee, Rain fires a blue elliptical orb at the opponent. Upon contact, the player is able to momentarily move the opponent with the D-pad. In Mortal Kombat 2011, the move is represented as a large bubble that encases the opponent.
|
|
|
|
|
|
|
Special Moves
Rain momentarily glows with a yellow aura, increasing his damage at the expense of disabling his blocking.
|
|
|
|
|
Super Moves
Rain brings his opponent toward him with a small water eruption at their feet, then proceeds to break their arm and then Super Kicks them in the face.
|
|
|
|
|
|
|
Fatal Moves
Rain sprays a large bubble around the opponent's head and forces it all into their orifices, inflating them. They then explode.
|
|
|
|
|
|
|
Fatal Moves
Rain conjures a large water bubble around the opponent's legs and compresses the water, breaking them off at the knees. He then creates a water sword and decapitates the foe.
|
|
|
Reptile
|
|
Throw Moves
Reptile climbs onto his opponent's back and performs a Tomoe Nage.
|
|
|
|
|
Throw Moves
Reptile climbs onto his opponent's back and conjures a Force Ball, then lets it loose.
|
|
|
|
|
|
|
|
|
String Move
Hopping roundhouse kick followed by a rolling hop that ends with a stomp.
|
|
|
|
|
Special Moves
Reptile crouches down and spreads his arms apart vertically, conjuring a slow-moving ball of energy.
|
|
|
|
|
Special Moves
Reptile fires a quicker Force Ball than his standard one.
|
|
|
|
|
Special Moves
Reptile runs past his opponent, quickly turns around, and elbows them in the back of the head. Hits twice.
|
|
|
|
|
|
|
|
|
Special Moves
Reptile shows his true face and conjures forth an acidic wad of saliva to burn the foe.
|
|
|
|
|
Super Moves
Reptile pokes his opponent in the eyes, snaps their neck, then kicks them in the gut.
|
|
|
Scorpion
|
|
Throw Moves
Scorpion grabs his foe by the throat and tosses them in the air behind him, then sticks his spear into them to bring them back down to the ground.
|
|
|
|
|
Throw Moves
Scorpion grabs his foe by the neck, kicks them in the air, and then sticks them with his spear while they're in the air, pulling them sharply to the ground.
|
|
|
|
|
Throw Moves
Scorpion grabs his opponent in mid-air and spins them a bit before flinging them to the ground.
|
|
|
|
|
|
|
|
|
String Move
Double sword slice followed by Scorpion's Backflip Kick from older games.
|
|
|
|
|
Special Moves
Scorpion hurls a spear attached by rope at his foe. On contact, the victim is reeled in for further damage.
|
|
|
|
|
Special Moves
Raising his hands, Scorpion summons the flames of Hell from the ground in the opponent's position.
|
|
|
|
|
Special Moves
Scorpion teleports off of the side of the screen and reappears on the other side with a jumping punch.
|
|
|
|
|
Special Moves
Scorpion lowers himself to the ground and trips the opponent with his legs.
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Knockdown jaw-shattering punch, followed by stomping on the ribs.
|
|
|
|
|
Fatal Moves
Scorpion jabs his kunai into his opponent's chest and wraps the chain around their neck. A portal opens, and he kicks the foe into it. Another portal opens from above and the opponent's skinned, hanging corpse drops.
|
|
|
|
|
Fatal Moves
Scorpion removes his mask and reveals a hideous skull. He then turns to his opponent and releases the burning flames of Hell from his mouth, burning the clothing and flesh right off of them. Must have the pre-order/DLC Scorpion MK1 costume to unlock this Fatality.
|
|
|
|
|
Fatal Moves
Drawing a sword, Scorpion slices the opponent horizontally at the waist, then at the neck. He kicks the opponent's top torso away from their body, then vertically slices their airborne head in two.
|
|
|
Sektor
|
|
Throw Moves
Sektor swings his opponent around and flings them to the ground in front of him.
|
|
|
|
|
Throw Moves
Sektor grabs his opponent and flings them to the other side.
|
|
|
|
|
Command Moves
Sektor punches the opponent and a small explosion goes off, pushing the opponent back.
|
|
|
|
|
Command Moves
Sektor gets into a Muay Thai-like stance (although not completely) and he has a couple of new kick options from this stance.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Sektor disappears beneath the ground and reappears with a rising uppercut. In later games, this is accompanied by floating Matrix-style binary.
|
|
|
|
|
Special Moves [Above]
Sektor leans back a bit and fires a missile straight up, which comes back down in the opponent's general position.
|
|
|
|
|
Special Moves [Behind]
Sektor leans back a bit and fires a missile straight up, which comes back down in the opponent's general position.
|
|
|
|
|
Special Moves [In Front]
Sektor leans back a bit and fires a missile straight up, which comes back down in the opponent's general position.
|
|
|
|
|
Super Moves
Sektor fires a missile at the opponent, then performs a Teleport Uppercut that shatters their jaw, and finally charges up his fist for a painful spine-cracking punch.
|
|
|
Shang Tsung
|
|
Throw Moves
Tsung lifts his foe with one hand and siphons a bit of their soul (and thus healing himself a little), before tossing them.
|
|
|
|
|
Special Moves
Tsung hurls a fireball with a screaming skull in the front.
|
|
|
|
|
Special Moves
Tsung steals a piece of the opponent's soul (represented by a green mist) and a bit of his life recovers. Tsung briefly morphs into the opponent with a damage boost instead of healing.
|
|
|
|
|
Special Moves [Above]
Tsung flings a Flaming Skull upward, which comes crashing down on the opponent's general vicinity.
|
|
|
|
|
Special Moves [Behind]
Tsung flings a Flaming Skull upward, which comes crashing down on the opponent's general vicinity.
|
|
|
|
|
Special Moves [Close]
Tsung summons three Flaming Skulls from the ground. In MK2011, he only fires one skull unless ES'd.
|
|
|
|
|
Special Moves [Far]
Tsung summons three Flaming Skulls from the ground. In MK2011, he only fires one skull unless ES'd.
|
|
|
|
|
Special Moves [In Front]
Tsung flings a Flaming Skull upward, which comes crashing down on the opponent's general vicinity.
|
|
|
|
|
Special Moves [Medium]
Tsung summons three Flaming Skulls from the ground. In MK2011, he only fires one skull unless ES'd.
|
|
|
|
|
Super Moves
Tsung draws his opponent toward him by stealing their soul, then reaches into their chest and breaks their ribs. He follows up with a knee to the chin.
|
|
|
|
|
Fatal Moves
Tsung morphs into a creepy clown. Then, he pulls out a pistol and fires it at the opponent. A small flag unfurls from the pistol barrel, with the word "BANG!" on it. Tsung drops the gun and laughs, then suddenly whips out a second pistol and blows most of the opponent's head off.
|
|
|
Shao Kahn
|
|
|
Special Moves
Kahn dashes forward and rams his shoulder into the foe.
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Kahn crouches down on one knee and tosses a spear at the foe.
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Skull-shattering head stomp followed by a further skull-shattering headbutt.
|
|
|
Sheeva
|
|
Throw Moves
Sheeva grabs her foe with her top arms, lands two punches with her bottom arms then conks them on the noggin with her forehead.
|
|
|
|
|
Throw Moves
Sheeva grabs her foe with her top arms, lands two punches with her bottom arms, and then throws the opponent on the opposite side.t
|
|
|
|
|
String Move
Sheeva sweeps the opponent with her hand, then tosses them into the air.
|
|
|
|
|
Special Moves
Sheeva reaches up and snatches her opponent out of the air, tossing them to the ground and stomping on them.
|
|
|
|
|
Special Moves
Sheeva lunges forward for a grab with her lower arms, bashing them with her top arms if she connects.
|
|
|
|
|
Special Moves
Grabs a ducking opponent and slams them on the other side.
|
|
|
|
|
Special Moves
Sheeva hops up and comes back down to stomp the ground, shaking it and damaging the foe if they are touching it. In some games she just stomps the ground.
|
|
|
|
|
|
|
Special Moves
Sheeva leaps off the top of the screen and lands on the opponent.
|
|
|
|
|
Super Moves
Sheeva stomps the ground to knock her opponent to her feet, then stomps on their head and back before grabbing them and slamming them.
|
|
|
|
|
Fatal Moves
Sheeva peels her opponent's skin straight down.
|
|
|
Sindel
|
|
Throw Moves
Sindel grabs the foe and rises into the air with a purple dust around her, spinning the opponent all the way, then tosses them in the opposite direction.
|
|
|
|
|
Throw Moves
Sindel grabs the foe and rises into the air with a purple dust around her, spinning the opponent all the way, then tosses them.
|
|
|
|
|
|
|
Command Moves
Sindel does a handstand kick that pops the opponent up very far into the air.
|
|
|
|
|
|
|
Special Moves
Sindel levitates and gains air movement until she is hit or the @term=blck@ is pressed. Sindel can no longer move in the air, but can fire either of her Fireball attacks.
|
|
|
|
|
|
|
Special Moves
Sindel whips her hair out and grabs the foe, then tosses them on the other side of the screen.
|
|
|
|
|
|
|
Super Moves
Sindel grabs her opponent's leg with her hair, then kicks them in the groin, shatters their thigh with a shuto, and then knocks them away with a Yell.
|
|
|
Skarlet
|
|
Throw Moves
Skarlet jams her tanto into her opponent's shoulder, slaps them on top of the head, and kicks them off of her tanto.
|
|
|
|
|
Throw Moves
Skarlet jams her tanto into her opponent's shoulder, slaps their head to do a cartwheel over their body, then as she reaches the other side, pulls her tanto out.
|
|
|
|
|
|
|
Special Moves
Skarlet turns into blood and reappears above the opponent, leaping upon them diagonally to slash with her tanto.
|
|
|
|
|
Special Moves
Skarlet tosses two daggers. The second one can be delayed by holding @term=attack1@
|
|
|
|
|
|
|
Special Moves
Skarlet runs toward the opponent, leaving behind a blood trail.
|
|
|
|
|
|
|
Special Moves
Skarlet slashes her own belly (damaging herself in the process) and throws a large wad of blood at the opponent.
|
|
|
|
|
|
|
|
|
Super Moves
Skarlet starts out with a spinning tanto slice and follows up with a palm to the nose, followed by her heel to the eye.
|
|
|
|
|
Fatal Moves
Skarlet jams one tanto into the opponent's ear, then slits their throat, letting their blood spray on her face.
|
|
|
|
|
|
|
Fatal Moves
Skarlet stabs herself, turning into blood and moving toward the opponent. Four large red tentacles (intestines?) pop up from the floor and retrain the foe in the air. Skarlet pops up beneath and slashes their belly open, letting their blood and entrails pour on her.
|
|
|
|
|
Smoke
|
|
Throw Moves
Smoke hits his foe with a Dragon's Mouth and vibrates his enemy, then hits them away with a second Dragon's Mouth.
|
|
|
|
|
Throw Moves
Smoke hits his foe with a Dragon's Mouth and vibrates his enemy, then flings them behind him.
|
|
|
|
|
Throw Moves
Smoke, whilst in the air, flings his opponent to the ground.
|
|
|
|
|
Special Moves
Smoke poses and his body quivers, rendering him immune to projectiles.
|
|
|
|
|
Special Moves
Smoke turns into a cloud of smoke and moves toward the opponent.
|
|
|
|
|
Special Moves
Smoke tosses a cloud of smoke at the enemy's feet that teleports them to the top of the arena and drops them hard on the ground.
|
|
|
|
|
Special Moves
Smoke teleports behind his opponent for a low punch, then teleports back in front of them for another low punch.
|
|
|
|
|
|
|
Special Moves
Smoke turns into a cloud of smoke and moves away from the opponent.
|
|
|
|
|
Super Moves
Smoke teleports behind the opponent and punches them, then suplexes them. Just as they're about to get up, he punts them in the jaw.
|
|
|
Sonya Blade
|
|
Throw Moves
Sonya grabs her opponent and strikes them with her knee, then turns around and knocks them away with her elbow.
|
|
|
|
|
Throw Moves
Sonya grabs the opponent, strikes them with her knee, turns around and flings them over her shoulder.
|
|
|
|
|
Throw Moves
Sonya grabs her opponent with her legs and does a somersault before slamming the opponent to the ground.
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Sonya performs a handstand and flings her legs toward the opponent, tossing them behind her upon contact.
|
|
|
|
|
Special Moves
Sonya blows pink dust in the opponents eyes, stunning them momentarily.
|
|
|
|
|
Special Moves
Sonya gets into a half-crouched, boxing-looking stance with massive changes in attack options.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic Moves
Sonya stands up from her crouching Military Stance.
|
|
|
|
|
|
|
Throw Moves
Sonya rushes the opponent and tackles them to the ground, then stands up and punts them in the groin.
|
|
|
|
|
|
|
|
|
Super Moves
4-hit auto combo followed by a Leg Grab that snaps the opponent's neck, a rising Bicycle Kick (from earlier games), and grabbing leg grab slam from the air.
|
|
|
|
|
Fatal Moves
Sonya grabs her opponent with her legs and lifts them up, then tears them in half.
|
|
|
Stryker
|
|
Throw Moves
Stryker takes his taser to the opponent's chin and zaps them, then strikes them twice with his baton - the second one is an uppercut that sends them sprawling.
|
|
|
|
|
Throw Moves
Stryker takes his taser to his opponent's chin and zaps them, then runs behind them, grabs their shoulder, and punches them twice, sending them sprawling.
|
|
|
|
|
|
|
Special Moves
Stryker rapidly fires his pistol. In Armageddon, he uses a sub-machine gun instead, and he can aim it high or low. Delayable.
|
|
|
|
|
Special Moves
Stryker rushes at his foe and swings them through the air with his baton. In MK2011 he rolls at them.
|
|
|
|
|
Special Moves
Stryker tosses a grenade at the opponent. @term=highpunch@ tosses one in a high arc, whereas @term=lowpunch@ tosses one with a lower arc.
|
|
|
|
|
Special Moves
Stryker swings his baton at the opponent's legs and knocks them down.
|
|
|
|
|
Super Moves
Stryker shines his Maglite in his opponent's eyes, blinding them and forcing them to their knees. He then bashes them over the head with the Maglite and tosses it aside, then pulls out his baton and smashes the side of their head with it. Finally, he puts his baton away and zaps them under the chin with his taser.
|
|
|
Sub-Zero (II)
|
|
Throw Moves
Sub-Zero uppercuts the foe with a hammer fist, then brings a frozen sword down to impale them through the chest, and twists the opponent over to the side, then breaks the blade off in their chest.
|
|
|
|
|
Throw Moves
Sub-Zero uppercuts the foe with a hammer fist, then brings a frozen sword down to impale them through the chest, and breaks the blade off in their chest.
|
|
|
|
|
Command Moves
Sub-Zero moves his hands in a Kamehameha-like motion, then strikes forward with a Dragon's Mouth. If delayed to full capacity, it does 9% more damage, is unblockable, and freezes.
|
|
|
|
|
String Move
Two punches, the second one freezes the opponent.
|
|
|
|
|
|
|
|
|
String Move
Punch followed by slashing with his Kori Blade.
|
|
|
|
|
String Move
Punch, Kori Blade slice, then smash Kori Blade over opponent's head.
|
|
|
|
|
|
|
String Move
Straight kick followed by a low Kori Blade slice.
|
|
|
|
|
|
|
Special Moves
Sub-Zero flips back, leaving an effigy of himself made of ice in the position he was in prior to performing the move. If the opponent physically touches this ice, they are promptly rendered frozen.
|
|
|
|
|
Special Moves
Sub-Zero freezes the ground diagonally in front of him, and if the opponent is standing there, he or she has their legs temporarily frozen to the ground.
|
|
|
|
|
Special Moves
A burst of ice from the hands. On impact freezes target to allow further damage.
|
|
|
|
|
|
|
|
|
Special Moves [ES Move]
Sub-Zero freezes the ground diagonally in front of him, which spreads out in front of him across the stage. The opponent will get his or her legs stuck in the ice if they are standing in its path.
|
|
|
|
|
|
|
Super Moves
Sub-Zero reaches inside his opponent's body and freezes, then crushes their liver, and then follows up with a headbutt.
|
|
|
|
|
Fatal Moves
Sub-Zero freezes his opponent up to the waist, then walks over to the foe, grabs them by the neck, and with a couple of tugs, pries their top torso away from the ice.
|
|
|
|
|
Fatal Moves
Sub-Zero reaches into his opponent's chest and pulls out their spine and skull. Then, he freezes the opponent and bashes them apart with their own bones.
|
|
|
|
|
Fatal Moves
Sub-Zero uses amazing strength to tear his opponent's head right off of their shoulders - along with their spine still attached.
|
|
|