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Tornado Throw
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Abel spins the opponent round, then slams them to the floor.
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Falling Sky
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Abel snatches an opponent out of the air and slams them.
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Hooligan Combination
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Cammy leaps forward and lands with a "Laser Edge Slicer" sweep if nothing is pressed.
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Fatal Leg Twister
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Properly timed, Cammy can execute a throw out of Hooligan Combination. Against an airborne opponent she'll perform "Cross Scissors Pressure" instead.
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Spin Drive Smasher
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Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
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Spin Drive Smasher
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Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
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Spinning Bird Kick
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Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Hazan Shu
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Chun Li hand-plants then brings a splits kick down at her foe.
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Kikoken
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A smallish fireball with startup lag.
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Psychokinesis
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Cole levitates his opponent with electricity, then blows them away with an electric blast.
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Amp Throw
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Cole jams his amp into the opponent's gut and flips them overhead.
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Lightning Hook
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Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.
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Thunder Drop
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Cole leaps up and comes back down to strike with electricity.
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Shock Wave
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Electric shield; nullifies projectiles and damages upon physical contact. Becomes Ionic Vortex upon full charge.
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Shock Grenade
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Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.
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Amp Combo
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Cole beats the opponent with his amp; can be followed up with two more hits.
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Ionic Vortex
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Cole sends his foe spinning and shocking through the air with a giant electric tornado.
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Ionic Vortex
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Cole sends his foe spinning and shocking through the air with a giant electric tornado.
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Sonic Boom
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Guile whips his arms forward at the speed of sound creating an energy arc.
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Skull Smash
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A gut punch, then a slam to the ground head-first.
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Mist Step
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Crouching dash with follow-up options.
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Rising Sun
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Leaping spinkick with follow-up options if the @term=3kick@ or EX version is used. Additional kicks are also supplied depending on button strength.
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Demon God Fist
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Stepping purple energy jab. Follows up with a Shoryuken-like move when EX'd. Becomes Devil Beam upon full charge.
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Devil Beam
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Kazuya starts with two Demon God Fists followed by a Demon God uppercut to knock the foe into the air. Ethereal wings appear on his back, and he fires an eyebeam at the foe.
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Shoryuken
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Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Hadoken
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Ken's utterly unspectacular projectile.
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Shippu Jinraikyaku
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Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.
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Bear Hug
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Kuma lifts up the foe and squeezes them in a literal bear hug.
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Bear Slam
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Kuma grabs the opponent by the leg and slams them back and forth.
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Swing Swung
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Kuma bites the opponent and swings them a bit before slamming them.
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Bear Smash
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Two-hit version of his standard @term=3punch@
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Stance Change
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Kuma drops down to all fours to his "Hunting Stance", or stands back up. While in the Hunting Stance, all of his attacks become low claw swipes, and he gains a host of new command moves.
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Break'n
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Kuma curls up on his back and spins toward the opponent.
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Headbutt
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Kuma grabs his foe and strikes them with his head - likely a technique he picked up from his master.
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Rock 'n Roll Circus
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Kuma grabs his opponent and tumbles back, juggling them in the air, before sending them off.
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Headbutt
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Kuma grabs his foe and strikes them with his head - likely a technique he picked up from his master.
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Frolicking Bear
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Kuma hops forward slightly, striking the foe with his body. Becomes Fatal Wind on full charge.
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Fatal Wind
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Kuma roars and slashes the opponent hard, then turns around in a crouch, letting them fall on his butt. He knocks them away with a fart.
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Fatal Wind
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Kuma roars and slashes the opponent hard, then turns around in a crouch, letting them fall on his butt. He knocks them away with a fart.
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Mist Step
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Crouching dash with follow-up options.
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Rising Sun
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Leaping spinkick with follow-up options if the @term=3kick@ or EX version is used. Additional kicks are also supplied depending on button strength.
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Demon God Fist
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Stepping purple energy jab. Follows up with a Shoryuken-like move when EX'd. Becomes Devil Beam upon full charge.
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Devil Beam
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A meditating Kuro is haunted by a purple aura spirit. Seeing this spirit, he gets spooked and fires a beam from his eye.
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Devil Beam
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A meditating Kuro is haunted by a purple aura spirit. Seeing this spirit, he gets spooked and fires a beam from his eye.
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Super Arm
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MegaMan throws his opponent like a football.
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Thunder Beam
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Fires three shocking bolts: one straight up, one straight forward, and one straight down. Can only be done from a Vertical Jump unless EX'd.
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Mega Upper
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MegaMan performs a Dragon Punch-like uppercut.
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Ice Slasher
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Slow-moving arrow-shaped projectile that freezes on contact.
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Mega Buster
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MegaMan fires off a blast from his gun. Blast grows when charged. Becomes Mega Cannon at full charge.
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PAC-MAN Attack
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The Moku-Mecha grabs the opponent, and Pac-Man strikes them twice with his head.
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Pac-Throw
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As the Moku-Mecha grabs the foe, Pac-Man jumps out and beats on their head, before tossing them behind.
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Hip Attack
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Spins around and drops straight down to attack with the Moku-mecha's butt.
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Pac-Dash
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Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.
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Flip Kick
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Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.
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Pac-Dot Attack
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Fires a Pac-Dot from the Moku-Mecha's fist. Becomes Pac-Laser on full charge.
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Pac-Laser
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Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
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Pac-Laser
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Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
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Tomoe Nage
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Ryu grips his opponent and falls backwards, kicking them away.
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Seoi Nage
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The basic ansatsuken over-the-shoulder throw.
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Hadoken
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A small burst of energy thrust from the hands. Becomes Shinku Hadoken at full charge.
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Gut Wrencher
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Steve grabs his opponent and spins them to the other side, then jams his fist in their stomach to flip them over his head.
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Armlock Throw
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Steve grabs his foes arms and snaps them, then performs a side suplex.
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Weaving B
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Steve dodges toward the screen. Opens up further attack possibilities.
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Quick Spin
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Steve spins around, dodging attacks and opening new attack possibilities.
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Foot Stomp
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In the closest thing to a kick that Steve has to a kick in this game, he clomps down on the foe's foot with his own.
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Flicker Stance
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Steve makes a motion as if he were scratching his stomach, which puts him in temporary "Flicker" stance. His punches change up while in this stance, giving him added range. Anything other than a punch or attempted movement backward (which does nothing) will cancel the stance.
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Sonic Fang
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Forward-moving overhead punch followed by an uppercut.
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Peekaboo
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Steve crouches a bit with his hands up, changing up his punch options. Steve can move forward slowly in this stance but cannot move backward or jump. This stance remains until canceled (by ducking or any attack buttons other than punch).
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Swaying
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Steve performs a "come on" motion with both hands. If most physical attacks are attempted while he does this, he'll simply sway out of the attack's reach and counter with a hook.
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Ducking
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Extremely fast forward movement while ducking; opens up new punch options during movement.
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Hellfire
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Short-ranged fireball from the fist. Becomes Hellfire Rush upon full charge.
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Hellfire Rush
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A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
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Hellfire Rush
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A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
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Slapstick Swing
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Toro strikes the opponent in the knees with a paper fan, then leaps up and hits them in the face.
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Low Slapstick Swing
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Toro spins and beats about the opponent's legs with a paper fan. Both characters fall down.
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Shoryuken
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Toro's version of the popular rising dragon fist. EX version is a mini-Shin Shoryuken.
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Hadoken
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Everyone's favorite projectile. Shakunetsu version upon EX. Becomes Shinkuu Hadoken upon full charge.
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Banishing Flat
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Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Double Lariat
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Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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