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Dark display theme for Kyoshiro Senryo
World Heroes 2

ADK
Tags
comedy
time_travel
world_tour
World Heroes Series

Fighter Movelists

Brocken
Messerschmitt Attack
Command Moves
Brocken flies forward, arms outstretched. Vertical movement can be controlled.
Hurricane Arm
Special Moves
Anti-air energy vortex
Rocket Punch
Special Moves
Brocken fires his fists for a standard projectile.
German Missile
Special Moves
A low projectile from Brocken's knee.

Captain Kidd
Hyper Dash Kick
Special Moves
Fast forward big boot.
Shark Upper
Special Moves
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.

Dio
Atomic Claw
Special Moves
Grab and ignite with burning hand.
Eraser Claw
Special Moves
Dio creates an immobile ball of energy that lingers for a moment.
Rolling Smash
Special Moves
Jump into the air and repeatedly somersault kick with blade-legs.
Sonic Hook
Special Moves
Dashing elbow-blade swipe.
Sonic Upper
Special Moves
Dashing upwards elbow-blade swipe.

Dragon
Leaping Foot Slice
Special Moves
Hop forward and kick a few times.
100 Fist Blow
Special Moves
Mashed rapid fist strikes.

Erick
Aegir Hevring
Special Moves
Aegir and Hevring are sea giants in Norse mythology.

Fuuma
Tomoe Drop "Shiranui"
Throw Moves
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.
En Ryu Ha
Special Moves
A rising uppercut accompanied by the image of a coiled dragon.
(air)
Ninpo Furin Kazah
Special Moves
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
Reppu Zan
Special Moves
A shuriken-shaped projectile.
Double Reppu Zan
Special Moves
Two shurikens thrown at once for a larger projectile.

Hanzou
Double Jump
Command Moves
A second jump in mid-air.
Koh Ryu Ha
Special Moves
A flying uppercut, the image of a dragon coils around Hanzou's body.
Ninpo Koh Rin Kazan
Special Moves
Hanzou becomes a human pinwheel and flies through the air horizontally.
Rekko Zan
Special Moves
Shuriken-shaped standard projectile.
Ninja Leg Lariat
Special Moves
A leaping roundhouse kick.
Double Rekko Zan
Special Moves
Two shurikens thrown together form one projectile for wider coverage.

J. Carn

J. Maximum
Head Crush
Special Moves
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.
Lightning Tackle
Special Moves
Anti-air shoulder attack.
Almond Shot
Special Moves
Overhand energy football toss with @term=abtn@, low football kick with @term=bbtn@.

Janne
Aura Bird
Special Moves
Bird-shaped standard fireball.

Mudman

Muscle Power
Giant Swing
Special Moves
A standard command throw in WH2, in 2J it becomes a formidable anti-air-only grab.
Muscle Bomber
Special Moves
Fast charging lariat.
Super Dropkick
Special Moves
Fast-moving horizontal dropkick.

Rasputin
Thunder Ball
Special Moves
Differs from the fireball with slight windup lag in front, compensated by faster projectile.
Fire Ball
Special Moves
Standard fire projectile, air version travels down at an angle.
(air)

Ryoko
Vacuum Throw
Throw Moves
Shoulder toss from mid-air.
Dash Roll
Command Moves
Fast forward roll. Cancels into rolling attacks.
Spinning Air Throw
Special Moves
Ryoko grabs and jumps into the air with opponent spinning rapidly, then kicks them to ground.

Shura Nai Khanomtom
Sway Back
Command Moves
Shura is the first Hero to sport a backdash.
Tiger Punch
Special Moves
Empty dash forward, then punch while hopping back.
Tiger Claw
Special Moves
Dashing straight punch
Double Turn Kick
Special Moves
A jumping double energy kick that seems fairly impractical (slow, doesn't hit until well into the air). Seems to have been repurposed for his desperation move in Perfect.
Muaythai Kick
Special Moves
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.