Site Theme
RNG display theme
World Heroes Series
Navigation
Arenas
Costumes
Dialogue
Gallery
History
Movelist
charge
Fighter Movelists
Messerschmitt Attack
Brocken flies forward, arms outstretched. Vertical movement can be controlled.
Hurricane Arm
Anti-air energy vortex
Storm Thunder
Spark Thunder with extended arm. Only the hand's electricity hits, will whiff if too close.
Arm Punch
Slide forward with short, rapid shell-expending jabs from one arm.
Rocket Punch
Brocken fires his fists for a standard projectile.
German Missile
A low projectile from Brocken's knee.
100 Kick Blow
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
Shark Kick
Pause briefly, then dive down with energy kick.
Shark Upper
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
Hyper Dash Kick
Fast forward big boot.
Air Throw "Budget Dragon"
Simply snatch opponent out of the air and throw them to the ground.
100 Fist Blow
Mashed rapid fist strikes.
Wyvern Leg
Vertical jumping high kick followed by descending dive kick.
Leaping Foot Slice
Hop forward and kick a few times.
100 Kick Blow
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
Hurricane Drop
Erick grabs with his horns and spins into the sky, coming back down shortly after the opponent and impaling their belly.
Aegir Hevring
Aegir and Hevring are sea giants in Norse mythology.
Tomoe Drop "Shiranui"
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.
Exploding Atomic Crash
Fuuma bursts into flame and leaps up before descending downwards at an angle.
En Ryu Ha
(air)
A rising uppercut accompanied by the image of a coiled dragon.
Ninpo Furin Kazah
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
Reppu Zan
A shuriken-shaped projectile.
Double Reppu Zan
Two shurikens thrown at once for a larger projectile.
Izuna Slash
Drops straight down, brandishing his ninjato.
Double Jump
A second jump in mid-air.
Koh Ryu Ha
A flying uppercut, the image of a dragon coils around Hanzou's body.
MijinKakure-no Jutsu
With this technique, Hanzou is capable of teleporting to almost any point on the screen.
Ninpo Koh Rin Kazan
Hanzou becomes a human pinwheel and flies through the air horizontally.
Rekko Zan
Shuriken-shaped standard projectile.
Ninja Leg Lariat
A leaping roundhouse kick.
Double Rekko Zan
Two shurikens thrown together form one projectile for wider coverage.
Mongolian Pangolin
In WH2J, Carn takes off at a 45 degree angle and rebounds off walls and floor at similar angles. In Perfect, travels in a stunted arc-shape and hits several times. A pangolin is an anteater-like animal which curls into a ball.
Mongolian Press
Leap forward in an arc and press down in a sitting position. Repurposed into an air command dive in Perfect.
Johnny Special
Punts opponent into the air then shoulder-charges them all the way to the opposite corner.
Head Crush
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.
Lightning Tackle
Anti-air shoulder attack.
Shoulder Charging Crush
Forward charge attack.
Jaws Attack
Jack drills into the ground and moves forward with only his knife-claw exposed.
Knee Smasher
A forward diving attack with a hidden knee-blade. With full HERO meter Jack spins for more hits.
Mixer Crush
A leap forward with claws extended downwards. On hit or block Jack will spin for several hits and then hop back.
Iron Crawl
Jack drops prone, then crawls forward by wheeling his claws around.
Aura Bird
Bird-shaped standard fireball.
Fire Bird
Janne ignites in the shape of a bird and charges.
Muscle Bomber
Fast charging lariat.
Super Dropkick
Fast-moving horizontal dropkick.
Giant Swing
A standard command throw in WH2, in 2J it becomes a formidable anti-air-only grab.
Thunder Ball
Differs from the fireball with slight windup lag in front, compensated by faster projectile.
Fire Ball
(air)
Standard fire projectile, air version travels down at an angle.
Qigong Kick
A descending combo of kick and spearhead in one blow. Executed from the ground in 2J but the air in Perfect.
Vacuum Throw
Shoulder toss from mid-air.
HIEN Fist
Triangle Jump >>
Any attack after a triangle jump becomes a downwards flying cross chop.
Kubi Kiri Nage
Ryoko bows, then dashes forward for a grab attempt.
Tiger Fang
Dashing uppercut
Tiger Claw
Dashing straight punch
Muaythai Kick
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.

Back to top
FIGHTABASE (v7) | Since 2006