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World Heroes Perfect

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time_travel
comedy
world_tour
World Heroes Series

Fighter Movelists

Brocken
Messerschmitt Attack
Command Moves
Brocken flies forward, arms outstretched. Vertical movement can be controlled.
German Bomb
Special Moves Messerschmitt Attack >>
A bomb dropped from Brocken's boots while in flight.
100 Kick Blow
Special Moves
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
Spark Thunder
Special Moves
Strength of punch determines electricity range
German Missile
Special Moves
A low projectile from Brocken's knee.
Rocket Punch
Special Moves
Brocken fires his fists for a standard projectile.
German Explosion
Desperation Moves
Brocken triggers a switch in his chest and explodes, then reforms. Emits sub-explosions that act as normal projectiles. With full HERO Meter, the main explosion is unblockable.

Captain Kidd
Shark Kick
Special Moves
Pause briefly, then dive down with energy kick.
Shark Upper
Special Moves
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
Hyper Dash Kick
Special Moves
Fast forward big boot.

Dragon
Neck Tightening
Throw Moves
Dragon mounts the opponent and chokes them between his thighs.
Air Throw "Budget Dragon"
Throw Moves
Simply snatch opponent out of the air and throw them to the ground.
Auto Guard
Basic Moves
Long straight punch with high autoguard in first frames. Dashing version is a gut punch with same guard properties.
Guard Break
Basic Moves
Splits palm strike.
Shining Dragon
Command Moves
Can be performed standing or crouching; a high or low counter attempt. Dragon guards the attack and retaliates with a kick.
Flying Kick
Command Moves
A short jumpkick forward, standard fare for @term=forward@+@term=anykick@.
100 Kick Blow
Special Moves
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
100 Fist Blow
Special Moves
Mashed rapid fist strikes.
Leaping Foot Slice
Special Moves
Hop forward and kick a few times.

Erick
Aegir Hevring
Special Moves
Aegir and Hevring are sea giants in Norse mythology.

Fuuma
Back Throw
Throw Moves
Jump back and toss to the ground.
Izuna Drop
Throw Moves
In spite of their rivalry, Fuuma uses the same basic throws as Hanzou. Forward jumping slam.
Tomoe Drop "Shiranui"
Throw Moves
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.
Guard Break
Basic Moves
Short uppercut.
Projectile Break
Basic Moves
Energy palm that defeats projectiles.
Auto Guard
Basic Moves
Long straight punch with upper body guard in the first frames.
Flying Monkey's Law "Karura"
Command Moves
A basic triangle jump. Karura is a Japanese demon based on the Hindu Garuda.
(wall)
The Mystery of "Fraud"
Command Moves
Fake a special move. By holding different directions, Fuuma can fake the En Ryu Ha, Reppu Zan, Double Reppu Zan, and Exploding Atomic Crash.
En Ryu Ha
Special Moves
A rising uppercut accompanied by the image of a coiled dragon.
(air)
Ninpo Furin Kazah
Special Moves
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
Reppu Zan
Special Moves
[Hero]
A shuriken-shaped projectile.
Double Reppu Zan
Special Moves
[Hero]
Two shurikens thrown at once for a larger projectile.
Exploding Atomic Crash
Desperation Moves
Fuuma bursts into flame and leaps up before descending downwards at an angle.
Fireball Slug Trick
Desperation Moves
Fuuma conjures up a massive wheel of fire that rolls across the screen.

Gokuu
Ape Walk
Command Moves
Slow movement while crouching

Hanzou
Back Throw
Throw Moves
Hanzou takes his opponent for a backwards air ride before tossing them to the ground.
Guard Break
Basic Moves
A short uppercut.
Projectile Break
Basic Moves
Hanzou's energy palm breaks fireballs.
Auto Guard
Basic Moves
Hanzou visibly blocks in the first frames of this move. High autoguard.
Izuna Slash
Command Moves
Drops straight down, brandishing his ninjato.
Double Jump
Command Moves
A second jump in mid-air.
The Hayate Tricks
Command Moves
Hanzou immediately cancels out of any normal attack with a short pose. Can be used while crouching as well.
MijinKakure-no Jutsu
Special Moves
With this technique, Hanzou is capable of teleporting to almost any point on the screen.
Ninpo Koh Rin Kazan
Special Moves
Hanzou becomes a human pinwheel and flies through the air horizontally.
Ninja Leg Lariat
Special Moves
A leaping roundhouse kick.
Rekko Zan
Special Moves
Shuriken-shaped standard projectile.
Double Rekko Zan
Special Moves
Two shurikens thrown together form one projectile for wider coverage.
Koh Ryu Ha
Special Moves
[Hero]
A flying uppercut, the image of a dragon coils around Hanzou's body.
Slice the Shimmering Light
Desperation Moves
Hanzou dives at his opponent from the wall, then teleports around while slicing repeatedly. His actions cause ninjitsu-related characters to appear.

J. Carn
Mongolian Thunder Tiger
Command Moves
Drop straight down, indian-style.
Mongolian Tiger Crawl
Command Moves
Move forward slowly while crouching
Mongolian Pangolin
Special Moves
In WH2J, Carn takes off at a 45 degree angle and rebounds off walls and floor at similar angles. In Perfect, travels in a stunted arc-shape and hits several times. A pangolin is an anteater-like animal which curls into a ball.
Mongolian Super Explosive Tiger Blast
Desperation Moves
Carn makes a short hop forward and strikes the ground, sending a stream of fire into the air. With full HERO meter, the stream then comes back down slightly further away.

J. Maximum
Catching
Command Moves
Catches a projectile and throws it back on release (can be held indefinitely).
Johnny Special
Special Moves
Punts opponent into the air then shoulder-charges them all the way to the opposite corner.
Lightning Tackle
Special Moves
Anti-air shoulder attack.
Head Crush
Special Moves
[Hero]
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.
Hyper Johnny Special
Desperation Moves
If Johnny connects with his quick punch, he'll punt the opponent into the air, hammer them down, and follow up with a head crush. With full HERO Meter, he'll throw a torrent of energy footballs before headcrushing.

Jack
Crazy Escape
Command Moves
With controls neutral, left, or right, Jack will tunnel into the ground and emerge in the indicated direction. While holding down, Jack flips in the air.
Iron Crawl
Special Moves
Jack drops prone, then crawls forward by wheeling his claws around.
Mixer Crush
Special Moves
A leap forward with claws extended downwards. On hit or block Jack will spin for several hits and then hop back.
Knee Smasher
Special Moves
[Hero]
A forward diving attack with a hidden knee-blade. With full HERO meter Jack spins for more hits.
(air)
Lightning Rod
Desperation Moves
Jack is struck with lightning and several bolts travel across the bottom of the screen in both directions. With full HERO meter, bolts will also travel upwards diagonally in both directions.

Janne
Slap
Throw Moves
Repeated slaps across the face.
Guard Break
Basic Moves
Close sword strike that has early high autoguard as well as guard break properties.
Auto Guard
Basic Moves
Roundhouse kick with high guard in front.
Aura Bird
Special Moves
[Hero]
Bird-shaped standard fireball.
Angel Arrow
Desperation Moves
Hold down B+C+D to rise higher into the air before firing

Mudman

Muscle Power
Muscle Bomber
Special Moves
Fast charging lariat.
Super Dropkick
Special Moves
Fast-moving horizontal dropkick.

Neo Dio

Rasputin
Torture Storm
Throw Moves
Rasputin slams his opponent repeatedly to the left and right.
Aura Grip
Throw Moves
Grab with giant hands and laugh heartily.
Guard Break
Basic Moves
Crouching sideways chop with giant hand.
Thunder Ball
Special Moves
Differs from the fireball with slight windup lag in front, compensated by faster projectile.
Fire Ball
Special Moves
Standard fire projectile, air version travels down at an angle.
(air)

Ryofu
Qigong Kick
Special Moves
A descending combo of kick and spearhead in one blow. Executed from the ground in 2J but the air in Perfect.

Ryoko
Kubi Kiri Nage
Special Moves
Ryoko bows, then dashes forward for a grab attempt.

Shura Nai Khanomtom
Tiger Punch
Special Moves
Empty dash forward, then punch while hopping back.
Muaythai Kick
Special Moves
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.
Tiger Claw
Special Moves
[Hero]
Dashing straight punch
Runpini Dance
Desperation Moves
"RUNPINI" is the name of a major Muaythai stadium.

Zeus