Brocken
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German Bomb
A bomb dropped from Brocken's boots while in flight.
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100 Kick Blow
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
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Rocket Punch
Brocken fires his fists for a standard projectile.
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German Explosion
Brocken triggers a switch in his chest and explodes, then reforms. Emits sub-explosions that act as normal projectiles. With full HERO Meter, the main explosion is unblockable.
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Captain Kidd
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Shark Kick
Pause briefly, then dive down with energy kick.
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Shark Upper
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
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Dragon
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Neck Tightening
Dragon mounts the opponent and chokes them between his thighs.
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Auto Guard
Long straight punch with high autoguard in first frames. Dashing version is a gut punch with same guard properties.
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Shining Dragon
Can be performed standing or crouching; a high or low counter attempt. Dragon guards the attack and retaliates with a kick.
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Flying Kick
A short jumpkick forward, standard fare for @term=forward@+@term=anykick@.
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100 Kick Blow
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.
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Erick
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Aegir Hevring
Aegir and Hevring are sea giants in Norse mythology.
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Fuuma
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Izuna Drop
In spite of their rivalry, Fuuma uses the same basic throws as Hanzou. Forward jumping slam.
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Tomoe Drop "Shiranui"
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.
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Auto Guard
Long straight punch with upper body guard in the first frames.
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The Mystery of "Fraud"
Fake a special move. By holding different directions, Fuuma can fake the En Ryu Ha, Reppu Zan, Double Reppu Zan, and Exploding Atomic Crash.
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En Ryu Ha
A rising uppercut accompanied by the image of a coiled dragon.
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Ninpo Furin Kazah
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
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Gokuu
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Hanzou
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Back Throw
Hanzou takes his opponent for a backwards air ride before tossing them to the ground.
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Auto Guard
Hanzou visibly blocks in the first frames of this move. High autoguard.
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Izuna Slash
Drops straight down, brandishing his ninjato.
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The Hayate Tricks
Hanzou immediately cancels out of any normal attack with a short pose. Can be used while crouching as well.
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MijinKakure-no Jutsu
With this technique, Hanzou is capable of teleporting to almost any point on the screen.
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Rekko Zan
Shuriken-shaped standard projectile.
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Double Rekko Zan
Two shurikens thrown together form one projectile for wider coverage.
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Koh Ryu Ha
A flying uppercut, the image of a dragon coils around Hanzou's body.
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Slice the Shimmering Light
Hanzou dives at his opponent from the wall, then teleports around while slicing repeatedly. His actions cause ninjitsu-related characters to appear.
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J. Carn
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Mongolian Pangolin
In WH2J, Carn takes off at a 45 degree angle and rebounds off walls and floor at similar angles. In Perfect, travels in a stunted arc-shape and hits several times.
A pangolin is an anteater-like animal which curls into a ball.
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Mongolian Super Explosive Tiger Blast
Carn makes a short hop forward and strikes the ground, sending a stream of fire into the air. With full HERO meter, the stream then comes back down slightly further away.
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J. Maximum
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Catching
Catches a projectile and throws it back on release (can be held indefinitely).
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Johnny Special
Punts opponent into the air then shoulder-charges them all the way to the opposite corner.
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Head Crush
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.
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Hyper Johnny Special
If Johnny connects with his quick punch, he'll punt the opponent into the air, hammer them down, and follow up with a head crush. With full HERO Meter, he'll throw a torrent of energy footballs before headcrushing.
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Jack
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Crazy Escape
With controls neutral, left, or right, Jack will tunnel into the ground and emerge in the indicated direction. While holding down, Jack flips in the air.
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Iron Crawl
Jack drops prone, then crawls forward by wheeling his claws around.
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Mixer Crush
A leap forward with claws extended downwards. On hit or block Jack will spin for several hits and then hop back.
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Knee Smasher
A forward diving attack with a hidden knee-blade. With full HERO meter Jack spins for more hits.
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Lightning Rod
Jack is struck with lightning and several bolts travel across the bottom of the screen in both directions. With full HERO meter, bolts will also travel upwards diagonally in both directions.
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Janne
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Slap
Repeated slaps across the face.
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Guard Break
Close sword strike that has early high autoguard as well as guard break properties.
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Auto Guard
Roundhouse kick with high guard in front.
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Angel Arrow
Hold down B+C+D to rise higher into the air before firing
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Mudman
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Muscle Power
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Neo Dio
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Rasputin
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Torture Storm
Rasputin slams his opponent repeatedly to the left and right.
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Aura Grip
Grab with giant hands and laugh heartily.
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Thunder Ball
Differs from the fireball with slight windup lag in front, compensated by faster projectile.
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Fire Ball
Standard fire projectile, air version travels down at an angle.
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Ryofu
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Qigong Kick
A descending combo of kick and spearhead in one blow. Executed from the ground in 2J but the air in Perfect.
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Ryoko
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Shura Nai Khanomtom
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Tiger Punch
Empty dash forward, then punch while hopping back.
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Muaythai Kick
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.
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Zeus
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