Crimson Viper
|
|
Command Moves
Laserbeam from her glasses, mimicking Cyclops' Optic Blast.
|
|
|
|
|
|
|
Special Moves
Viper strikes the ground, causing localized damage.
|
|
|
|
|
|
|
Special Moves
Viper emits flames with a splits kick. Special version is EX move (uses 1 bar of Hyper Meter)
|
|
|
|
|
Super Moves
Viper strikes the ground electrically, then rises up in flames.
|
|
|
|
|
Super Moves
A quick rush combo of electricity and fire.
|
|
|
|
|
Super Moves [Level 3]
Viper dashes at her foe and if she connects, crosses her wrists and drives the opponent around the arena whilst shocking them before sending them into the ground.
|
|
|
Firebrand
|
|
|
|
|
|
|
|
|
Frank West
|
|
|
|
|
|
|
Special Moves
Frank whips out an improvised weapon and strikes with it. The weapon is determined by strength and Skill Level.
|
|
|
|
|
Special Moves
Frank takes a photo of the opponent, slightly damaging them and stunning them. Each photo increases Frank's Prestige Points for his Skill Level, and higher skill levels (up to 5) unlock more moves, upgrades the objects he attacks with, slightly recovers some health, and increases damage output. Prestige Points can be increased by tacking Snapshot to the end of a combo.
|
|
|
|
|
Special Moves
A zombie attempts to attack Frank, and he Irish Whips the corpse at the opponent. @term=hatk@ version causes the zombie to latch onto the foe.
|
|
|
|
|
Special Moves
Frank takes a swig of alcohol, temporarily increasing the amount of Prestige Points he gets from his Snapshot attack. At the end of the duration, Frank stops and vomits, leaving him temporarily open to attack.
|
|
|
|
Special Moves
In Tatsunoko vs. Capcom: Frank grabs the foe by the legs and spins them around before throwing them.
In Ultimate Marvel vs. Capcom 3: Frank is attacked by a zombie, then grabs the zombie by the legs and spins him around before throwing him at the opponent.
|
|
|
|
|
|
|
|
|
Super Moves
Frank deploys a juggling auto-combo using improvised weapons, which are determined by his Skill Level.
|
|
|
|
|
Super Moves
Frank charges at the foe with a shopping cart strapped with chainsaws (and featuring many items inside the cart, including a Servbot head and an unmoving zombie).
|
|
|
|
|
Super Moves [Skill Level 3+]
Frank leaps skyward to place a Servbot head on his foe. He then Giant Swings them and tosses them, and as they're trying to get up, runs to them and plants their face into the ground, shattering the Servbot head.
|
|
|
|
|
Tag/Team Move
Frank rushes onto the screen, pushing a shopping cart.
|
|
|
Ghost Rider
|
|
Throw Moves
A short ranged burst of flame from the mouth in a direction chosen by button used.
|
|
|
|
|
Throw Moves
A short ranged burst of flame from the mouth in a direction chosen by button used.
|
|
|
Phoenix Wright
|
|
Throw Moves
Missile the dog runs onscreen and rushes the foe.
|
|
|
|
|
|
|
Command Moves
Phoenix shouts out a word bubble "Hold it!" that damages foes.
|
|
|
|
|
Command Moves
Phoenix slips on a banana peel and crashes to the ground, striking the foe with his feet if they are close enough.
|
|
|
|
|
Special Moves [Investigation Mode]
Phoenix searches on the ground for evidence. If found, the item will show up in one of three folders above his Hyper Meter depending on the button used (first envelope is @term=latk@, second is @term=matk@ and third is @term=hatk@). If it can be used as actual evidence, the envelope will light up; if not, it will be dark. If Phoenix picks up food with this move, he will be slightly healed.
|
|
|
|
|
Special Moves [Investigation Mode]
Phoenix tosses the item in his evidence folder (first envelope is @term=latk@, second is @term=matk@ and third is @term=hatk@) in an underhand arc. Phoenix must possess an item in an evidence folder to use this attack.
|
|
|
|
|
Special Moves [Investigation Mode]
Maya rushes onto the screen. @term=latk@ has her absorbing projectiles with a magical barrier, whereas @term=matk@ and @term=hatk@ have her tripping and sliding across the screen.
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Maya drops down from the sky and plops down on Phoenix's chest, then rushes the enemy with her arms flailing.
|
|
|
Rocket Raccoon
|
|
|
Special Moves
Blasts Rocket in any direction quickly. Can be controlled with the directionals.
|
|
|
|
|
|
|
|
|
Special Moves
Rocket digs through the ground and reappears elsewhere. By holding the Hard version, Rocket can instead be directed to the position in which he reappears.
|
|
|
|
|
Special Moves
A roped-up log swings across the arena in an effort to slam into the foe.
|
|
|
|
|
Special Moves
Rocket tosses a red ball with an arc. Upon hitting the ground, it creates a puddle of oil, which can be set on fire with his @term=hatk@.
|
|
|
|
|
Special Moves
Rocket stomps on the ground, causing a large bear trap to rise up and snap on the enemy.
|
|
|
|
|
Special Moves
Rocket lays a blinking, pulsating button on the ground. If the enemy steps on it, they are lifted into the air by an electric net, damaging them and setting them up for free hits.
|
|
|
|
|
Special Moves
Rocket lays a flashing button on the ground. If the enemy steps on it, a large boulder drops from the sky and crushes them.
|
|
|
|
|
Special Moves
Rocket lies a mine on the ground. If the opponent steps on it, it detonates, damaging the enemy with multiple hits.
|
|
|
|
|
Super Moves
Rocket tosses a giant spring onto the ground. If the opponent steps on it, it launches them through the air in an arc.
|
|
|
|
|
Super Moves
Rocket pelts his enemy with a chaingun, then blasts them with a charged Spitfire.
|
|
|
|
|
Super Moves [Level 3]
Rocket presses a button, which causes a concussive trap to go off under the foe, burying them in the dirt. Rocket smashes them down further multiple times with a shovel, then calls for an air strike, leaping on a rope ladder as he watches the missile hit his enemy.
|
|
|
Ryu
|
|
|
|
|
|
|
Special Moves
Higher-launching Shoryuken with Hado energy around the fist.
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Ryu fires off many smaller, half-screen traveling Hadoken in accordance with mashing.
|
|
|
|
|
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
|
|
|
|
|
Super Moves
Ryu gets a 15% speed boost and access to slightly different Hyper Combos.
|
|
|
|
|
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
|
|
|
|
|
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
|
|
|
|
|
Super Moves
A giant multi hit fireball. Beam is aimable with @term=up@ and @term=down@.
|
|
|
|
|
|
|
Spider-Man
|
|
Special Moves
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.
|
|
|
|
|
Special Moves
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.
|
|
|
|
|
|
|
|
|
Special Moves
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
|
|
|
|
|
Super Moves
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.
|
|
|
|
|