Fighter ID

Light display theme for Dan Hibiki
Ultimate Marvel vs Capcom 3
Game Series
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3v3
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Fighter Movelists

Crimson Viper
Optic Laser
Command Moves
Laserbeam from her glasses, mimicking Cyclops' Optic Blast.

Hold

Any Attack

,

Release
Burning Kick
Special Moves
Viper emits flames with a splits kick. Special version is EX move (uses 1 bar of Hyper Meter)

Quarter Circle Back

And

Any Attack

or

Special Button

(air)
Burst Time
Super Moves
Viper strikes the ground electrically, then rises up in flames.

Quarter Circle Back

And

Two Attacks
Viper Full Throttle
Super Moves [Level 3]
Viper dashes at her foe and if she connects, crosses her wrists and drives the opponent around the arena whilst shocking them before sending them into the ground.

Dragon Punch Motion

And

Two Attacks

Firebrand

Frank West
Knee Drop
Command Moves
A straight vertical drop to strike with the knees.

Air Only

Down

And

Hard Attack
Tools of Survival
Special Moves
Frank whips out an improvised weapon and strikes with it. The weapon is determined by strength and Skill Level.

(air)

Quarter Circle Forward

And

Any Attack
Snapshot
Special Moves
Frank takes a photo of the opponent, slightly damaging them and stunning them. Each photo increases Frank's Prestige Points for his Skill Level, and higher skill levels (up to 5) unlock more moves, upgrades the objects he attacks with, slightly recovers some health, and increases damage output. Prestige Points can be increased by tacking Snapshot to the end of a combo.

(air)

Quarter Circle Forward

And

Special Button
Hammer Throw
Special Moves
A zombie attempts to attack Frank, and he Irish Whips the corpse at the opponent. @term=hatk@ version causes the zombie to latch onto the foe.

Backward

,

Forward

And

Any Attack
Bottoms Up
Special Moves
Frank takes a swig of alcohol, temporarily increasing the amount of Prestige Points he gets from his Snapshot attack. At the end of the duration, Frank stops and vomits, leaving him temporarily open to attack.

Down

Down

And

Special Button
Giant Swing
Special Moves
In Tatsunoko vs. Capcom: Frank grabs the foe by the legs and spins them around before throwing them.

In Ultimate Marvel vs. Capcom 3: Frank is attacked by a zombie, then grabs the zombie by the legs and spins him around before throwing him at the opponent.

Quarter Circle Back

And

Any Attack
Survival Techniques
Super Moves
Frank deploys a juggling auto-combo using improvised weapons, which are determined by his Skill Level.

Quarter Circle Back

And

Two Attacks
Blue Light Special
Super Moves
Frank charges at the foe with a shopping cart strapped with chainsaws (and featuring many items inside the cart, including a Servbot head and an unmoving zombie).

Quarter Circle Forward

And

Two Attacks
Funny Face Crusher
Super Moves [Skill Level 3+]
Frank leaps skyward to place a Servbot head on his foe. He then Giant Swings them and tosses them, and as they're trying to get up, runs to them and plants their face into the ground, shattering the Servbot head.

Dragon Punch Motion

And

Two Attacks
Shopping Cart
Tag/Team Move
Frank rushes onto the screen, pushing a shopping cart.

Tag

Ghost Rider
Hellfire
Throw Moves
A short ranged burst of flame from the mouth in a direction chosen by button used.

Quarter Circle Forward

And

Any Attack
Hellfire
Throw Moves
A short ranged burst of flame from the mouth in a direction chosen by button used.

Quarter Circle Forward

And

Any Attack

Phoenix Wright
Questioning
Command Moves
Phoenix shouts out a word bubble "Hold it!" that damages foes.

Forward

And

Hard Attack
Slip-Up
Command Moves
Phoenix slips on a banana peel and crashes to the ground, striking the foe with his feet if they are close enough.

Forward

And

Medium Attack
Investigate
Special Moves [Investigation Mode]
Phoenix searches on the ground for evidence. If found, the item will show up in one of three folders above his Hyper Meter depending on the button used (first envelope is @term=latk@, second is @term=matk@ and third is @term=hatk@). If it can be used as actual evidence, the envelope will light up; if not, it will be dark. If Phoenix picks up food with this move, he will be slightly healed.

Any Attack

And

Special Button
Discard
Special Moves [Investigation Mode]
Phoenix tosses the item in his evidence folder (first envelope is @term=latk@, second is @term=matk@ and third is @term=hatk@) in an underhand arc. Phoenix must possess an item in an evidence folder to use this attack.

Any Attack

And

Special Button
"M-Maya!?'
Special Moves [Investigation Mode]
Maya rushes onto the screen. @term=latk@ has her absorbing projectiles with a magical barrier, whereas @term=matk@ and @term=hatk@ have her tripping and sliding across the screen.

Quarter Circle Forward

And

Any Attack
Mode Change
Special Moves [Investigation/Trial Mode]
Phoenix switches between Investigation Mode and Trial Mode, or vice versa.

Down

Down

And

Special Button
Paperwork
Special Moves [Trial Mode (High)]
Phoenix flings paper about in an arc (@term=qcf@ is in a low-to-high arc, and @term=qcb@ is in a high-to-low-arc).

Quarter Circle Forward

And

Any Attack
Paperwork
Special Moves [Trial Mode (Low)]
Phoenix flings paper about in an arc (@term=qcf@ is in a low-to-high arc, and @term=qcb@ is in a high-to-low-arc).

Quarter Circle Back

And

Any Attack
Press the Witness
Special Moves [Trial/Turnabout Mode]
Phoenix walks forward with documents, studying them, then smacks the opponent with them.

Dragon Punch Motion

And

Any Attack
Steel Samurai Maya Smelting!
Super Moves
Maya drops down from the sky and plops down on Phoenix's chest, then rushes the enemy with her arms flailing.

Quarter Circle Forward

And

Two Attacks

Rocket Raccoon
Wild Ripper
Command Moves
Rocket charges forward with his knife.

Forward

And

Hard Attack
Rocket Skates
Special Moves
Blasts Rocket in any direction quickly. Can be controlled with the directionals.

(air)

Any Attack

And

Special Button
Tunnel Rat
Special Moves
Rocket digs through the ground and reappears elsewhere. By holding the Hard version, Rocket can instead be directed to the position in which he reappears.

Down

Down

Any Attack
Pendulum
Special Moves
A roped-up log swings across the arena in an effort to slam into the foe.

Dragon Punch Motion

And

Hard Attack
Oil Bomb
Special Moves
Rocket tosses a red ball with an arc. Upon hitting the ground, it creates a puddle of oil, which can be set on fire with his @term=hatk@.

Dragon Punch Motion

And

Light Attack
Mr. Flapper
Special Moves
Rocket stomps on the ground, causing a large bear trap to rise up and snap on the enemy.

Dragon Punch Motion

And

Medium Attack
Grab Bag
Special Moves
Rocket lays a blinking, pulsating button on the ground. If the enemy steps on it, they are lifted into the air by an electric net, damaging them and setting them up for free hits.

Quarter Circle Back

And

Hard Attack
Angel Gift
Special Moves
Rocket lays a flashing button on the ground. If the enemy steps on it, a large boulder drops from the sky and crushes them.

Quarter Circle Back

And

Light Attack
Claymore
Special Moves
Rocket lies a mine on the ground. If the opponent steps on it, it detonates, damaging the enemy with multiple hits.

Quarter Circle Back

And

Medium Attack
Mad Hopper
Super Moves
Rocket tosses a giant spring onto the ground. If the opponent steps on it, it launches them through the air in an arc.

Quarter Circle Back

And

Two Attacks
Rock 'n' Roll
Super Moves
Rocket pelts his enemy with a chaingun, then blasts them with a charged Spitfire.

Quarter Circle Forward

And

Two Attacks
Rocky Raccoon
Super Moves [Level 3]
Rocket presses a button, which causes a concussive trap to go off under the foe, burying them in the dirt. Rocket smashes them down further multiple times with a shovel, then calls for an air strike, leaping on a rope ladder as he watches the missile hit his enemy.

Dragon Punch Motion

And

Two Attacks

Ryu
Hado Shoryuken
Special Moves
Higher-launching Shoryuken with Hado energy around the fist.

Dragon Punch Motion

And

Special Button
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Attack

(air)
Ren Hadoken
Special Moves
Ryu fires off many smaller, half-screen traveling Hadoken in accordance with mashing.

Quarter Circle Forward

And

Mash

Special Button

(air)
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Reverse Dragon Punch

And

Any Attack
Hado Kakusei
Super Moves
Ryu gets a 15% speed boost and access to slightly different Hyper Combos.

Down

Down

And

Two Attacks
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Dragon Punch Motion

And

Two Attacks
Shinkuu Tatsumaki Senpukyaku
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Attacks

,

Mash

Any Attack
Shinkuu Hadoken
Super Moves
A giant multi hit fireball. Beam is aimable with @term=up@ and @term=down@.

Quarter Circle Forward

And

Two Attacks

(air)

,

Mash

Any Attack
Shin Tatsumaki Senpukyaku
Super Moves [Hado Kakusei]
A Tatsumaki Senpukyaku with massive reach, accompanied by extreme tornado and lightning effects.

Quarter Circle Back

And

Two Attacks

,

Mash

Any Attack

Spider-Man
Web Ball
Special Moves
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.

(air)

Quarter Circle Forward

And

Any Attack
Web Swing
Special Moves
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.

(air)

Reverse Dragon Punch

And

Any Attack
Web Throw
Special Moves
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.

Half-circle Back

And

Any Attack

,

Waggle Stick
Maximum Spider
Super Moves
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.

(air)

Quarter Circle Forward

And

Two Attacks