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Battle High: Team Up Series
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Fighter Movelists
Superhero Slide
Slight forward movement on slide kick.
Card of Magic
Arvid tosses a trading card (labeled "TCG").
Hero's Stomp
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.
Belly of Steel
Arvid's belly bulges for a quick strike.
Roar of Justice
Arvid shouts, firing a massive, multi-hit beam.
Corpse
Bryan lays low, literally.
Horrific Field
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.
Deathly Slam
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.
Possessed Projectile
Bryan throws a random object with an overhand arc.
Massacre of Doom
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
Rising Flash
Crouch to quick-standing uppercut.
Inferno Uppercut
Flaming dragon punch.
Exploding Punch
Burning dash punch ala Burning Knuckle.
Blazing Dash
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
Blazing Punch
Blazing Dash >>
Fiery punch from the dash.
Rapid Fire Assault
Repeated Exploding Punches performed with an arching leap.
Stone Defense
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
Terrakinesis
Jiro raises a block of earth from the ground and sends it at the foe.
Landslide Smash
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
Mountain Upper
Landslide Smash >>
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
Rock Geyser
Stomp the ground and shoot up a fountain of rock.
Terra Tackle
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
Hail-Bow
Khai disappears, then pops back up a short distance away, coming down with a hammer punch.
Geyser Knee
Leaping knee strike
Monsoon Kick
Geyser Knee >>
Follow the knee with a kick.
Aquatic Tornado
With an uppercut, Khai conjures a spinning water vortex in front of him.
Hurricane Khai
Shortrange teleport to the opponent followed by many quick, teleporting kicks.
Glacial Dagger
Spike of ice rising from the ground.
Icy Spear
Straight ice spike from the fists.
Aquakinetic Spiral
Frosty water orb projectile.
Cold As Ice
As her Super Meter slowly drains, an ice-coated Mai gains Super Armor until it is depleted.
Arctic Urchin
Cold As Ice >>
Mai crouches down and sheds her ice coating in the form of large icicles around her.
Tesla Storm
Cybernetic electric anti-air punch.
Robotic Stretch
Ryken telescopes out his cybernetic arm for a longer distance punch.
Absorption
Ryken uses his cybernetic arm to absorb the opponent's projectile, greatly boosting his Super Meter.
Drill Rush
Ryken's cybernetic arm transforms into a drill, and he bores into the enemy for multiple hits.
Deflection
Ryken absorbs the opponent's projectile into his cybernetic arm and regurgitates a projectile back at them.
Electric Execution
Ryken grabs his foe with his cybernetic arm and shocks them multiple times.
Tornado Elbow
Shinji pivots, then strikes forward with his elbow.
Gale Wind Headbutt
Vertical leaping headbutt.
Teleport
Warps Shinji to a location based on button pressed.
Hurricane Finale
Rapid rising kicks, ending with a knee to the face.

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FIGHTABASE (v7) | Since 2006