|
|
|
|
Hero's Stomp
|
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.
|
|
|
|
|
|
|
|
|
|
Corpse
|
Bryan lays low, literally.
|
|
|
|
Horrific Field
|
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.
|
|
|
|
Deathly Slam
|
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.
|
|
|
|
|
|
Frightening Strength
|
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.
|
|
|
|
Frightening Strength
|
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.
|
|
|
|
Massacre of Doom
|
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
|
|
|
|
Massacre of Doom
|
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Blazing Dash
|
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
|
|
|
|
|
|
Explosive Energy
|
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.
|
|
|
|
Explosive Energy
|
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.
|
|
|
|
|
|
|
|
|
|
Lightning Whip
|
Spinning lightning jumpkick. Can be linked two more times.
|
|
|
|
Blinding Speed
|
Jada's speed increases significantly for a limited time.
|
|
|
|
Blinding Speed
|
Jada's speed increases significantly for a limited time.
|
|
|
|
|
|
Terrakinesis
|
Jiro raises a block of earth from the ground and sends it at the foe.
|
|
|
|
Landslide Smash
|
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
|
|
|
|
Mountain Upper
|
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
|
|
|
|
Rock Geyser
|
Stomp the ground and shoot up a fountain of rock.
|
|
|
|
|
|
|
|
Terra Tackle
|
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
|
|
|
|
Psychic Lunge
|
The Principal rushes forward to hit with a giant psychic fist.
|
|
|
|
Psychic Laser
|
The Principal fires a powerful beam from his forehead.
|
|
|
|
|
|
The Final Element
|
The Principal gains attack strength and speed, as well as slowly pulls the opponent toward him, or pushes them away if he is hit.
|
|
|
|
The Final Element
|
The Principal gains attack strength and speed, as well as slowly pulls the opponent toward him, or pushes them away if he is hit.
|
|
|
|
Psychic Vision
|
The Principal sends forth a psychic clone of himself to attack the foe. If the clone connects, more clones thrash the opponent.
|
|
|
|