Cole MacGrath
|
Body Toss
Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.
|
|
|
|
Amp Slam
Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.
|
|
|
|
Amp Launch
Cole slides under his opponent, launching them up, then hits them further upward with his Amp.
|
|
|
|
Lightning Bolts
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
|
|
|
|
Frost Shield
Cole puts up a shield of chilling energy that absorbs projectiles into his super meter.
|
|
|
|
Static Thrusters
Cole uses tiny charges of electricity from his hands to slow his descent.
|
|
|
|
|
|
Lightning Bolts
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
|
|
|
|
|
|
Lightning Tether
Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).
|
|
|
|
Grind
Cole uses his electric powers to propel himself forward quickly.
|
|
|
|
|
|
|
|
Stop
Cole screeches to a halt.
|
|
|
|
Sticky Grenade
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
|
|
|
|
|
|
Thunder Drop
Cole leaps up and comes back down to strike with electricity.
|
|
|
|
Alpha Blast
Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.
|
|
|
|
Ice Barrier
Cole conjures a large spiky glacier that damages foes.
|
|
|
|
Amp Explosion
Cole holds his Amp above him, causing a small detonation from it.
|
|
|
|
Redirect Rocket
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
|
|
|
|
Ice Launch
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
|
|
|
|
Human Bullet
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
|
|
|
|
Ionic Freeze
Cole covers all ground in front of him with ice spikes. The spikes can even travel down or up small ledges and gaps.
|
|
|
|
Electric Tornado
Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.
|
|
|
Sackboy
|
Boxing Glove Sticker Surprise
Sackboy grabs his foe, then a boxing glove sticker appears behind him. He jumps out of the way just in time for the glove to pound the opponent.
|
|
|
|
Anvil Sticker Surprise
Sackboy grabs his opponent and a giant anvil sticker appears above them; he moves out of the way and it drops on the foe.
|
|
|
|
|
|
|
|
|
|
Jam Session
Sackboy spikes forward a gooey ball of jam, which bounces a few times, splattering and damaging a foe if it contacts him or her.
|
|
|
|
|
|
Grabinator Grab
Sackboy grabs and lifts the opponent, then falls backwards, dropping them and causing a small shockwave that damages other nearby foes.
|
|
|
|
Jetpack Corkscrew
Strapping on a jetpack, Sackboy flies toward the enemy. Charging increases distance and damage.
|
|
|
|
Bounce Pad Shield
Sackboy holds up what looks like a mattress. If a foe runs into it, they are knocked backward.
|
|
|
|
|
|
Gripple Grapple
Sackboy fires a grappling gun upward, grabbing anything in its path - whether a platform or a foe, and rockets up to meet it, damaging foes in the line of fire.
|
|
|
|
Jetpack Jump
Sackboy straps on a jetpack and rockets upward.
|
|
|
|
Costume Clash
Sackboy changes into one of three costumes based on other characters (PaRappa, Nathan, or Cole) and attacks whilst traveling upward.
|
|
|
|
|
|
Prize Bubble Bonus
Many bubbles appear around the stage, holding AP and items. Each of Sackboy's opponent's is also encased in a bubble, who is defeated when he touches them.
|
|
|
Toro
|
|
|
|
|