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Waving Blow
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One-two punch sending the opponent into the other plane.
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Zapper
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A big blow that creates a shockwave.
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Guts Dunk
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Big rising kick followed by a geyser slam.
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Double Kong
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One-two punch combo. In Franco's later swollen incarnation, the first punch leaves a shadow fist image which he smashes with the second blow.
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Megaton Screw
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If Franco's rush connects, he crouches down and blasts the opponent into the air with a tornado punch.
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Armageddon Buster
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In RB and RBS, Franco knocks the opponent into the air followed by a period where the player can input directions and attacks to create a followup combo. If no input is made, Franco will just flex and pose.
In RBFF2, a successful first hit results in a double-armed hammerblow follow up.
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Mudoh Shibari Nage
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Backwards lift-up throw with the staff. Can be followed with Jigoku Mon. In Fatal Fury 3, Sokaku precedes the throw with a giant kanji shout.
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Jigoku Mon
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Throw followup, repeated mashings with staff.
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Raigeki Kon
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Sokaku slams a downed opponent with his staff butt, summoning lightning.
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Kimon Jin
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Sokaku summons a demon to piledrive his enemy.
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Raijingu
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Massive upwards strike with staff, followed by lightning strike.
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Hyoi Dan
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A summoned demon appears over Sokaku's torso and punches rapidly. If the opponent is struck they'll also be subjected to a fierce roar. Sokaku is left exhausted for a moment.
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Katsu
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Sokaku exposes his face and forcefully shouts. The shockwave absorbs projectiles. In Real Bout Special, Sokaku's face may randomly change into a demonic visage and the move will do roughly twice as much damage. This property seems to be gone in Real Bout 2.
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JaKon Mai
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Chanting a sutra, Sokaku creates a shadow copy of himself that advances while quickly attacking. From Real Bout forwards, several alternate finishers can be tacked on.
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Ten Ha
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Anti-air attack from Jakon Mai.
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Tou Ha
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Attack from Jakon Mai that hits the other plane.
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Fu Ha
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Low attack from Jakon Mai.
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Toppa
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Long forward attack from Jakon Mai.
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Kou Ha
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Overhead blow from Jakon Mai.
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Uzuhonoojin
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Variation on Hametsu no Honou from Real Bout, Sokaku quickly spins into the other plane while on fire.
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Makibishi Masher
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Sokaku throws a handful of caltrops forward; they arc and bounce across the ground.
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Nozaru Geri
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Sokaku is immobilized while summoning tiny clones of himself. They try to latch onto the opponent and beat him.
In Real Bout 2, the tiny Sokakus fly straight forward and summon a pair of demonic hands to squash the opponent on contact.
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Ikazuchi
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Sokaku summons a large bolt of lightning with a demon visible inside it. Became quite a bit more impressive in Real Bout Special and again in Real Bout 2.
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Muzan Dan
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A massive demon appears, grabs Sokaku and slams him into the ground, hopefully hitting the opponent in the process.
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Sho Ha
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Tung blasts his opponent with ki.
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Dai Sho Ha
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A surge of power flows through Tung's arm and out in a large burst.
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Do Gan Ho
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Tung briefly hulks up and spits a fireball into the air.
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Kyou Geki Ho
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Tung crouches and expels his pumped spirit as if he was charging up for his non-EX desperation, but doesn't go anywhere.
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Kyou Sen Shippo
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Hopping fist attack. @term=cbtn@ version is longer range and also acts as EX Tung's breakshot.
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Kyou Sen Shippo
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Hopping fist attack. @term=cbtn@ version is longer range and also acts as EX Tung's breakshot.
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Senpuu Gouken
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Tung pumps up his torso and performs a massive spinning clothesline while moving across the screen.
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Senpuu Gouken
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Tung pumps up his torso and performs a massive spinning clothesline while moving across the screen.
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Chou Geki Ho
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Tung crouches down to prepare for a big tackle. @term=cbtn@ can be held for a bigger spirit body and more power.
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Bravo Ressen Kyaku
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Extreme version of Tung's rising kicks complete with a trail of duplicate Tungs.
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Knee Smasher
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Krauser pulls his opponent in for a knee to the gut.
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Death Hammer
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Krauser swings and strikes the ground. Hits overhead.
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Liftup Blow
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Toss the opponent into the air and "impale" them on Krauser's outstretched fist.
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Dangerous Thrust
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Grab the opponent and throw them behind, stunned (does no damage).
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Blitz Ball Fake
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Krauser rather unconvincingly fakes a high Blitz Ball--normally his hand would leave a fire trail.
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Kaiser Wave Fake
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The beginning of Kaiser Wave's charge animation, followed by nothing.
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Blitz Ball
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Krauser throws a fireball high with @term=anypunch@ or low with @term=anykick@.
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Leg Tomahawk
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Krauser leaps forward in a broad arc, swinging his leg.
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Kaiser Wave
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Krauser charges with arms outstretched, then unleashes a massive wave of energy.
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Gigantic Cyclone
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Krauser traps the opponent in a whirlwind generated by his virile spinning clothesline.
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Unlimited Desire
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Krauser takes a page from Geese's book with the Deadly Rave, causing a royal pain for everyone involved. Requires strict timing of each button press just as the previous attack hits.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Bite
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Zangief viciously and repeatedly bites at the opponent's face.
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Bun Nage
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Lift and unceremoniously toss backwards.
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Kachi Age
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Mid-air uppercut with a high hitbox, only likely to hit jumping opponents.
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Bomb Bopper
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Yamazaki grabs his foe and gives them an exploding headbutt.
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Todome
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A stomp that only hits a firmly grounded opponent.
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Sadomaso
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Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
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Serpent Slash
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Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly. @term=dbtn@ cancels.
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Double Return
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Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Guillotine
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A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
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Drill
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A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage.
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