Franco Bash
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Waving Blow
One-two punch sending the opponent into the other plane.
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Zapper
A big blow that creates a shockwave.
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Guts Dunk
Big rising kick followed by a geyser slam.
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Double Kong
One-two punch combo. In Franco's later swollen incarnation, the first punch leaves a shadow fist image which he smashes with the second blow.
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Megaton Screw
If Franco's rush connects, he crouches down and blasts the opponent into the air with a tornado punch.
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Armageddon Buster
In RB and RBS, Franco knocks the opponent into the air followed by a period where the player can input directions and attacks to create a followup combo. If no input is made, Franco will just flex and pose.
In RBFF2, a successful first hit results in a double-armed hammerblow follow up.
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Sokaku
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Mudoh Shibari Nage
Backwards lift-up throw with the staff. Can be followed with Jigoku Mon. In Fatal Fury 3, Sokaku precedes the throw with a giant kanji shout.
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Jigoku Mon
Throw followup, repeated mashings with staff.
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Raigeki Kon
Sokaku slams a downed opponent with his staff butt, summoning lightning.
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Kimon Jin
Sokaku summons a demon to piledrive his enemy.
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Raijingu
Massive upwards strike with staff, followed by lightning strike.
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Hyoi Dan
A summoned demon appears over Sokaku's torso and punches rapidly. If the opponent is struck they'll also be subjected to a fierce roar. Sokaku is left exhausted for a moment.
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Katsu
Sokaku exposes his face and forcefully shouts. The shockwave absorbs projectiles. In Real Bout Special, Sokaku's face may randomly change into a demonic visage and the move will do roughly twice as much damage. This property seems to be gone in Real Bout 2.
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JaKon Mai
Chanting a sutra, Sokaku creates a shadow copy of himself that advances while quickly attacking. From Real Bout forwards, several alternate finishers can be tacked on.
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Ten Ha
Anti-air attack from Jakon Mai.
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Tou Ha
Attack from Jakon Mai that hits the other plane.
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Fu Ha
Low attack from Jakon Mai.
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Toppa
Long forward attack from Jakon Mai.
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Kou Ha
Overhead blow from Jakon Mai.
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Uzuhonoojin
Variation on Hametsu no Honou from Real Bout, Sokaku quickly spins into the other plane while on fire.
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Makibishi Masher
Sokaku throws a handful of caltrops forward; they arc and bounce across the ground.
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Nozaru Geri
Sokaku is immobilized while summoning tiny clones of himself. They try to latch onto the opponent and beat him.
In Real Bout 2, the tiny Sokakus fly straight forward and summon a pair of demonic hands to squash the opponent on contact.
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Ikazuchi
Sokaku summons a large bolt of lightning with a demon visible inside it. Became quite a bit more impressive in Real Bout Special and again in Real Bout 2.
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Muzan Dan
A massive demon appears, grabs Sokaku and slams him into the ground, hopefully hitting the opponent in the process.
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Tung Fu Rue
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Sho Ha
Tung blasts his opponent with ki.
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Dai Sho Ha
A surge of power flows through Tung's arm and out in a large burst.
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Do Gan Ho
Tung briefly hulks up and spits a fireball into the air.
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Kyou Geki Ho
Tung crouches and expels his pumped spirit as if he was charging up for his non-EX desperation, but doesn't go anywhere.
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Kyou Sen Shippo
Hopping fist attack. @term=cbtn@ version is longer range and also acts as EX Tung's breakshot.
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Kyou Sen Shippo
Hopping fist attack. @term=cbtn@ version is longer range and also acts as EX Tung's breakshot.
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Senpuu Gouken
Tung pumps up his torso and performs a massive spinning clothesline while moving across the screen.
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Senpuu Gouken
Tung pumps up his torso and performs a massive spinning clothesline while moving across the screen.
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Chou Geki Ho
Tung crouches down to prepare for a big tackle. @term=cbtn@ can be held for a bigger spirit body and more power.
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Bravo Ressen Kyaku
Extreme version of Tung's rising kicks complete with a trail of duplicate Tungs.
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Wolfgang Krauser
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Knee Smasher
Krauser pulls his opponent in for a knee to the gut.
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Death Hammer
Krauser swings and strikes the ground. Hits overhead.
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Liftup Blow
Toss the opponent into the air and "impale" them on Krauser's outstretched fist.
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Dangerous Thrust
Grab the opponent and throw them behind, stunned (does no damage).
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Blitz Ball Fake
Krauser rather unconvincingly fakes a high Blitz Ball--normally his hand would leave a fire trail.
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Kaiser Wave Fake
The beginning of Kaiser Wave's charge animation, followed by nothing.
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Blitz Ball
Krauser throws a fireball high with @term=anypunch@ or low with @term=anykick@.
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Leg Tomahawk
Krauser leaps forward in a broad arc, swinging his leg.
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Kaiser Wave
Krauser charges with arms outstretched, then unleashes a massive wave of energy.
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Gigantic Cyclone
Krauser traps the opponent in a whirlwind generated by his virile spinning clothesline.
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Unlimited Desire
Krauser takes a page from Geese's book with the Deadly Rave, causing a royal pain for everyone involved. Requires strict timing of each button press just as the previous attack hits.
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Bite
Zangief viciously and repeatedly bites at the opponent's face.
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Yamazaki
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Bun Nage
Lift and unceremoniously toss backwards.
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Kachi Age
Mid-air uppercut with a high hitbox, only likely to hit jumping opponents.
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Bomb Bopper
Yamazaki grabs his foe and gives them an exploding headbutt.
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Todome
A stomp that only hits a firmly grounded opponent.
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Sadomaso
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
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Serpent Slash
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly. @term=dbtn@ cancels.
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Double Return
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Guillotine
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
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Drill
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage.
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