Fighter ID

Light display theme for

Fighter Movelists

Aquaman
Water of Life
Basic Moves
Water coats Aquaman's body for a short time, making it easier for him to slip out of combos.

Special Button
Trident Scoop
Special Moves
Aquaman uses his trident to flip the opponent overhead.

Down

Backward

And

Attack 1
From The Deep
Special Moves
Aquaman thrusts his trident into the ground and summons it below the foe.

Down

Backward

Attack 2
Water Shield
Special Moves
Aquaman thrusts his trident into the ground and is surrounded by water, which gives him super armor for as long as the button is pressed, but he cannot move.

Down

Down

And

Hold

Attack 3
Atlantean Rage
Super Moves
Aquaman slams his trident into the ground, causing the arena to flood. He takes a leaping stab at the opponent, then lifts them up in time for them to be grabbed by a passing shark.

Stance

And

power-up

Ares
Weapons of War: Sword
Basic Moves
Ares summons a floating sword to fling at the opponent. Holding the @term=sbtn@ can allow the player to delay the attack, as well as maneuver the weapon's on-screen position with the directionals.

Special Button
Weapons of War: Axe
Command Moves
Ares summons a floating axe to fling at the opponent. Holding the @term=sbtn@ can allow the player to delay the attack, as well as maneuver the weapon's on-screen position with the directionals.

Backward

And

Special Button
Phase Shifter
Special Moves
Ares turns temporarily invisible, with a slight outline to indicate his position.

Down

Backward

And

Attack 1
God Smack
Special Moves
Ares leaps up and comes back down to strike with dark god energy. Trajectory can be controlled with @term=backward@ and @term=forward@

Down

Down

And

Attack 2
Annihilator
Half-circle Forward
Ares strikes the opponent with his sword, transporting them and then himself to a battlefield. He orders an unseen legion of archers to fire at the opponent, then grows to a massive size and flattens them with his palm.

Stance

And

power-up

Bane
Venom Boost
Basic Moves
Bane pumps his body full of his trademark steroid, giving him more powerful attacks and adding super armor to all of his specials. This can be done even mid-attack and up to three times. When this buff wears off, he will temporarily dish out less damage, take more damage, and be physically slower. The weakened period is increased for each level of buffing he used.

Special Button
Body Press
Special Moves
Bane grabs the opponent and slams them on his knee.

Up Close

Down

Backward

Forward

And

Attack 3
Double Punch
Special Moves
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.

Backward

Forward

And

Attack 2
Ring Slam
Special Moves
Bane snatches the opponent out of the air and suplexes them.

Down

Backward

And

Attack 1
Break the Bat
Super Moves
Bane grabs the opponent and hits them with an uppercut that knocks them upward, a second uppercut that hits them skyward even further, then snatches them out of the air and slams them to the ground, and finally tosses them up to break over his knee.

Stance

And

power-up

Batgirl
Gotham's Gauntlets
Basic Moves
Switches between Punch Blades and Electrified Knuckles. The Punch Blades do moderate punch damage but almost no tick damage. Electrified Knuckles do a bit less punch damage normally but much more to blocking opponents.

Special Button
Bab's Bola
Special Moves
Batgirl flings a bola to entangle the opponent and set them up for further pain.

Backward

Forward

And

Attack 1
Redemption
Special Moves
Rush into a short auto-combo with knockdown.

Backward

Forward

And

Attack 3
Bat Wheel
Special Moves
Spinning carthweel attack that ends with a spinning backhand.

Down

Backward

And

Attack 2
Bat Evade
Special Moves
Backward leaping somersault with massive airtime.

Down

Backward

Attack 3
Flying Kick
Basic Moves
During Bat Evade
Batgirl detonates a smoke bomb and flings herself straight across the screen.

Attack 1
Scatter Bombs
Basic Moves
During Bat Evade
An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.

Attack 2
Dive Kick
Basic Moves
During Bat Evade
Batgirl detonates a smoke bomb and travels downward at an angle.

Attack 3
Smoke Bomb
Special Moves
Batgirl tosses a smoke bomb at the ground and disappears behind it, then comes back above the opponent to deliver a kick and then grapple before knocking them away.

Down

Down

And

Attack 3

(air)
High-Wire Act
Super Moves
Batgirl stuns the opponent with her Electrified Knuckles, then straps a grappling gadget to them. She then leaps on their back and fires her grapple gun to lift both of them high into the air before releasing them and sending them crashing back to the ground, finishing off with a boot-bladed stomp.

Air Only

Stance

And

power-up

Batman
Double Jump
Basic Moves
Batman can use his cape to gain more altitude whilst in the air.

Air Only

Up Backward

or

Up Forward
Mechanical Bats
Basic Moves
Batman surrounds himself with three robo-bats.

Special Button
Release the Bats
Basic Moves
During Mechanical Bats
Flings the Mechanical Bats in the opponent's general direction.

Special Button

(air)
Scatter Bombs
Special Moves
An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.

Air Only

Down

Backward

And

Attack 2
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.

Backward

Forward

Attack 2
Sky Grapple
Special Moves
Batman fires his grappling hook up at an angle, and then slams the foe to the ground if he catches them with it.

Down

Backward

And

Attack 1
Up Batarang
Special Moves
Batman tosses a Batarang at an upward angle.

Down

Backward

And

Attack 2
Cape Parry
Special Moves
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.

Down

Backward

And

Attack 3
Straight Grapple
Special Moves
Batman fires his grappling hook at the enemy, and if he catches them, reels himself in to deliver a powerful kick.

Down

Forward

And

Attack 1
The Dark Knight
Super Moves
Batman tosses a gas-filled Batarang at the opponent's feet. Then, he presses some buttons on his gauntlet, and proceeds to shock them with a couple of tasers, following up with a knee to the face and an exploding Batarang. Batman flips out of the way just in time for the the Batmobile to come and flatten the opponent.

Stance

And

power-up

Black Adam
Orbs of Seth
Basic Moves
Adam summons three revolving electric orbs around him that damage the foe upon contact.

Special Button
Black Magic
Special Moves
Adam summons a cloud in the opponent's position, and two more cloud appear above them to strike with lightning.

Down

Backward

And

Attack 1
Lightning Bomb
Special Moves
Adam lobs a ball of lightning with an overhand arc that detonates after a few seconds. Using directionals as it is thrown will change the trajectory of the ball.

Down

Backward

And

Attack 2
Lightning Cage
Special Moves
Adam strikes the ground and draws lightning up, juggling the foe if they're near.

Down

Backward

And

Attack 3
Lightning Storm
Special Moves
Adam zaps the foe with a short-range lightning bolt. The lightning only comes out if the opponent is in range to be struck.

Down

Forward

And

Attack 1
Lightning Strike
Special Moves
Adam summons a cloud above him that strikes diagonally toward the opponent.

Down

Forward

And

Attack 2
Boot Stomp
Special Moves [Close]
A foot dive that goes either straight down or at an angle, depending on which version is used.

Air Only

Down

Backward

And

Attack 3
Boot Stomp
Special Moves [Far]
A foot dive that goes either straight down or at an angle, depending on which version is used.

Air Only

Down

Forward

And

Attack 3
Teth-Adam
Super Moves
Adam lunges forward with an electric punch, then uppercuts the foe, following up with a leaping knee strike and grabbing them. He summons a lightning bolt and tosses them to the ground in time to be hit by it, and then comes down on their body with a stomp.

Stance

And

power-up

Catwoman
Cat Scratch
Basic Moves
Each basic attack Catwoman hits with a basic attack, she has a chance to earn a "Scratch". Each hit in a combo increases her possibility of earning one, and performing a successful Feline Evade earns her one automatically. Catwoman can earn up to a total of 5 Scratches. When Cat Scratch is used, she performs an auto-combo that does one hit for each Scratch earned.

Special Button
Cat Claws
Special Moves
Three-hit claw auto-combo ending in a launch.

Backward

Forward

And

Attack 1
Cat Dash
Special Moves
Catwoman dashes past her opponent and guts them with her claws. Causes crumple.

Backward

Forward

And

Attack 2
Feline Evade
Special Moves
Catwoman leans back to dodge high attacks and projectiles. If @term=up@ is tapped at the end of the command sequence, she will instead hop slightly, dodging low attacks and projectiles.

Down

Backward

And

Attack 2
Cat Stance
Special Moves
Catwoman gets into a low crouch that can be followed up with additional attacks.

Down

Down

And

Attack 3
Cartwheel
Basic Moves
During Cat Stance
Shortrange backward cartwheel.

Attack 1
Pounce
Basic Moves
During Cat Stance
Catwoman leaps onto the opponent and slashes them, then kicks them away.

Attack 3
Whip Sting
Special Moves
Catwoman lashes her whip out for a strike.

Down

Forward

Attack 1
Nine Lives
Super Moves
Catwoman hits her foe with some dust, then proceeds to perform a step-ladder flip kick that knocks the opponent in the air. She flings her whip to grab their neck with it, sending them crashing to the ground. She forces them up with her whip, leaping onto their shoulders for two claw swipes before throwing them with her legs.

Stance

And

power-up

Cyborg
Repair Circuits
Basic Moves
Cyborg can regain health for as long as the @term=sbtn@ is held.

Hold

Special Button
Nova Blaster
Special Moves
Cyborg blasts from his arm cannon. Ground version is delayable, air version causes recoil.

Backward

Forward

And

Attack 1

(air)
Power Fist
Special Moves
Uppercut with a large arm for increased range.

Down

Backward

And

Attack 1
Up Sonic Disruptor
Special Moves
Cyborg fires a sonic wave straight up. Delayable, and can be canceled into the standard Sonic Disruptor if @term=down@@term=down@ is pressed during delay.

Down

Backward

And

Attack 2
Target Acquired
Special Moves
Cyborg aims at the ground with a laser sight, and fires off two arcing missiles. Can be delayed, and the trajectory can be changed with @term=backward@ and @term=forward@ during delay.

Down

Down

And

Attack 3
Sonic Disruptor
Special Moves
Cyborg fires a wave of sound. Can be delayed, and also can be canceled into Up Sonic Disruptor if @term=upup@ is pressed quickly during delay.

Down

Forward

And

Attack 2
Grapple
Special Moves [Backward]
Cyborg uses a grapple line to move about the arena quickly.

Down

Up Backward
Grapple
Special Moves [Forward]
Cyborg uses a grapple line to move about the arena quickly.

Down

Up Forward
Target Lock
Super Moves
Cyborg punches his opponent with a giant arm, and then blasts them with a giant arm cannon.

Stance

And

power-up

Deathstroke
Enhanced Reflexes
Basic Moves
For a short period of time, all of Deathstroke's bullets are unblockable. Following this is a brief cooldown period, where all of his shots will miss.

Special Button
Low Shots
Special Moves
Deathstroke ducks before firing off his guns.

Backward

Down

And

Attack 1
Sword Spin
Special Moves
Deathstroke spins around with his sword out.

Down

Backward

And

Attack 3
Pistol Shot
Special Moves
Deathstroke whips out a pistol and shoots the opponent in the head.

Down

Forward

And

Attack 1

(air)
Sword Flip
Special Moves
Deathstroke curls into a ball with his sword out, leaping toward the opponent and giving an extra strike upon landing for good measure.

Down

Forward

And

Attack 3
Machine Gun
Special Moves [Straight]
Five rapid fire shots, but only after a brief startup time.

Down

Forward

And

Attack 2
Machine Gun
Special Moves [Upward]
Five rapid fire shots, but only after a brief startup time.

Down

Backward

And

Attack 2
Eye For An Eye
Super Moves
Deathstroke starts with a running sword slash, then slashes the opponent again before tossing his sword into the air. He shoots the opponent twice, then does a flip to kick his falling sword into the opponent. He finishes by unloading many more bullets into the foe.

Stance

And

power-up

Doomsday
Doom To All
Basic Moves
Doomsday gains a temporary rocky super armor.

Special Button
Supernova
Special Moves
Doomsday leaps up and off the top of the screen, then comes back down with shoulder drop.

Down

Backward

And

Attack 2
Air Snatch
Special Moves
Doomsday grabs the foe out of the air and smashes them against his back.

Down

Forward

And

Attack 1
Earth Shake
Special Moves
Doomsday punches the ground, causing a small shockwave radius around him.

Down

Forward

And

Attack 2
Mass Destruction
Super Moves
Doomsday grabs the opponent and lifts them overhead before slamming them into the ground behind him, creating a crater. He then punches them over and over through the crater, to the point where he hits them through the core of the earth and out an ocean on the other side of the planet, then continues to knock them back to the previous battlefield, carrying them high into the air, and slamming them to the ground.

Stance

And

power-up

Green Arrow
Take Aim
Basic Moves
Green Arrow readies a shot from his bow. This can be delayed indefinitely and he can move, duck, and jump (although with limited flexibility) while holding the arrow. The shot can be canceled with a dash.

Special Button
Savage Blast
Special Moves
Green Arrow hops backward and fires an explosive arrow at the ground.

Down

Backward

And

Attack 2
Frozen Arrow
Special Moves
In Justice League: Task Force, Green Arrow fires off an arrow that freezes the opponent. In Injustice: Gods Among Us, it tips his next Take Aim shot with a freezing arrow.

Down

Backward

And

Special Button
Burning Arrow
Special Moves
Tips the next three shots from Green Arrow's Take Aim with powerful flaming arrows that cause knockdown.

Down

Down

And

Special Button
Hurricane Bow
Special Moves
Green Arrow twirls his bow in front of him and then ends with a strong strike.

Down

Forward

And

Attack 1
Up Haven Blast
Special Moves
Fires an explosive arrow up at an angle.

Down

Forward

And

Attack 2
Electric Arrow
Special Moves
Tips the next two shots from Green Arrow's Take Aim with electric arrows that damage more than standard arrows and cause momentary stagger.

Down

Forward

And

Special Button
Arsenal Assault
Super Moves
Green Arrow starts off by firing an explosive arrow into the ground, in an attempt to pop the opponent up into the air. Then, he slides under them and fires an arrow tethered to a rope, which wraps around them and slams them back down to the ground. He finishes off by flipping over the enemy whilst firing flaming arrows into them.

Stance

And

power-up

Green Lantern
Green Lantern's Light
Basic Moves
Green Lantern summons his lantern to strengthen his attacks for a short time.

Special Button
Oa's Rocket
Special Moves
A fast missile construct projectile. Air version can't be EX'd but flies downward diagonally.

Backward

Forward

And

Attack 1

(air)
Turbine Smash
Special Moves
Green Lantern conjures a construct of a jet turbine and uses it as a battering ram.

Backward

Forward

And

Attack 3

(air)
Lantern's Might
Special Moves
Green Lantern catches his foe with the glow of his ring and slams them on the other side of him. Works against standing as well as jumping opponents.

Down

Backward

And

Attack 1
Rocket Power
Special Moves
Green Lantern summons two rocket constructs above him which fly diagonally downward until they crash into one another, damaging the foe if they are hit by the detonation. Holding @term=backward@ or @term=forward@ after inputting the motion will cause them to detonate earlier or later.

Down

Backward

And

Attack 2
Beware My Power
Super Moves
Green Lantern hops up and casts a glow of light at the foe, and if they are hit by this, they are transported away to be hit by constructs of a giant hammer, two colliding buses, and a fleet of jets.

Stance

And

power-up

Harley Quinn
Bag-O-Tricks
Basic Moves
Harley pulls out a random object, each one having a different effect: Mr. J: A picture of Joker which she kisses, shortly increasing her damage output.
TNT: An explosive tossed a short distance away.
Ivy's Flower: A gift from her bestie Pamela Isley, slowly heals her life meter over a brief period.

Special Button
Oopsy Daisy
Special Moves
Harley fires down at an angle whilst in the air, which also gives her a tiny bit of hangtime.

Air Only

Down

Backward

And

Attack 1
Silly Slide
Special Moves
Quick forward movement. Can be canceled with the Tantrum Stance.

Backward

Forward

And

Attack 3
Pop Pop
Special Moves
Harley cowers while she fires a blast from an innocent-looking corkgun. Charging the move can make it more powerful, and at full charge, the shot is unblockable. However, a full-charge shot may randomly end up a dud.

Down

Backward

And

Attack 2
Tantrum Stance
Special Moves
A low drop kick that leaves Harley lying on the ground kicking her legs whimsically. Follow-ups possible.

Down

Backward

And

Attack 3
Forward Cartwheel
Basic Moves
During Tantrum Stance
Harley flips forward for a standard cartwheel attack.

Attack 1
Hand Stand
Basic Moves
During Tantrum Stance
Harley flips up in a handstand and then attacks with a short slide.

Attack 2
Bullet Frenzy
Basic Moves
During Tantrum Stance
Harley fires up at the opponent, and if that first shot hits, she proceeds to fire several more times.

Attack 3
Mallet Bomb
Super Moves
Harley swings her hammer around and flings it. If the opponent is hit by the swing and/or throw, she runs toward them, feigning a rushing punch, but instead, slides under them with a cake-shaped bomb.

Stance

And

power-up

Hawkgirl
Soaring Hawk
Basic Moves
Allows Hawkgirl to fly for a short period. She is able to perform all of her regular airborne moves in this mode.

Special Button
Downward Mace
Special Moves
A mace toss from the air that flies diagonally downward.

Air Only

Down

Backward

And

Attack 1
Mace Toss
Special Moves
Hawkgirl flings her mace at the foe. Ground version is delayable.

Air Only

Down

Forward

And

Attack 1
Mace Charge
Special Moves
Hawkgirl flies up, then loops around to fly into the enemy, mace-first.

Backward

Forward

And

Attack 2

(air)
Mace Toss
Special Moves
Hawkgirl flings her mace at the foe. Ground version is delayable.

Down

Backward

And

Attack 1
Wing Evade
Special Moves
Hawkgirl flaps her wings and hops backward.

Down

Backward

And

Attack 2
The Power of Nth
Super Moves
Hawkgirl flies toward the opponent and grabs them, carrying them high into the sky. She drops them and flies offscreen, coming back to rush them with her mace, then sends them back to Earth with another mace strike.

Stance

And

power-up

Killer Frost
Freezing Cold
Basic Moves
Hold @term=sbtn@ to fill up the meter. Upon filling, all of Killer Frost's basic and command attacks freeze briefly, for a limited time. The meter filling can be canceled with a dash.

Hold

Special Button
Air Dash
Command Moves
Killer Frost is capable of gliding through the sky.

Air Only

Backward

Backward

or

Forward

Forward
Black Ice
Special Moves
Because an ice user always needs a slide for some reason.

Backward

Down

And

Attack 3
Frostbite
Special Moves
Freezing counter against high attacks.

Down

Backward

And

Attack 1
Iceberg
Special Moves
Killer Frost sends the opponent upward slightly with a gust of air, then impales them with an icicle.

Down

Backward

And

Attack 2
Endless Whiteout
Super Moves
Killer Frost causes a multi-pronged ice stalagmite to rise out of the ground to impale the foe. She then causes a freezing tornado around herself and the opponent, and creates two spiked ice walls, which move inward and crush the opponent. She finishes off by dropping a spiked ice ceiling on them.

Stance

And

power-up

Lex Luthor
Energy Shield
Basic Moves
Lex gets one hit of super armor. If charged more, he also takes less damage and the shield lasts longer.

Special Button
Gravity Pull
Special Moves
Lex uses a gadget on his suit to pull the opponent toward him, then knock them away.

Down

Backward

And

Attack 2
Lex Probe
Special Moves
Lex tosses a ball into the air, which, after a few seconds, fires at the opponent.

Down

Backward

And

Attack 3
Gravity Mine
Special Moves
Lex tosses a mine on the ground, which zaps any foe that steps on it. Holding @term=backward@ or @term=forward@ as the move comes out will change where the mine lands.

Down

Down

And

Attack 3
Lance Blast
Special Moves
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.

Down

Forward

And

Attack 1
Orbital Strike
Special Moves
Lex points at the ground and a laser comes down from the sky to strike the foe.

Down

Forward

And

Attack 3
Lance Blast
Special Moves [Anti-Air]
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.

Down

Backward

And

Attack 1
Coordinates Received
Super Moves
Lex starts with a short punching auto-combo, then inputs a sequence on his arm panel. A satellite is shown in space, firing a laser, which Lex catches above his head and lets collect into a massive sphere, then throws it at the opponent.

Stance

And

power-up

Lobo
Nuclear Shells
Basic Moves
The next blast from Lobo's shotgun (throw and super move included) does more damage.

Special Button
Hook Charge
Special Moves
Lobo slings his chain-hook into the ground (which can hit opponents) and shoulder-charges to its position.

Backward

Forward

And

Attack 3
Spin Cycle
Special Moves
Lobo snatches the foe out of the air and swings them around before tossing them.

Down

Backward

And

Attack 1
Space Hook
Special Moves
Lobo whips out a chain and grabs the foe with the hook, pulling them toward him in time to get shot in the face.

Down

Backward

And

Attack 2
Low Space Hook
Special Moves
Lobo swings his chain along the ground to grab the opponent by the feet, them drags them to him and stomps on their face.

Down

Backward

And

Attack 3
Czarnian Toss
Special Moves
Lobo grabs the opponent by the legs and tosses them high into the air and across the screen.

Down

Backward

Forward

And

Attack 2
Pump Shot
Special Moves
A shot from Lobo's shotgun that has more range than any of his command move shots. Quickly pressing @term=backward@ as the move is coming out causes it to hit mid and stun, while pressing @term=down@ has Lobo shoot at their feet.

Down

Forward

And

Attack 1
The Main Man
Super Moves
Lobo whips his opponent with his chain, then drives onscreen with his motorcycle to hit them, knocking them into the air. He shoots them while they're airborne, then after they fall behind him, he peels off to hit them with the exhaust flames, giving them the (sadly pixelated) finger as he drives away.

Stance

And

power-up

Martian Manhunter
Alien Malleability
Basic Moves
For a brief time, all of Manhunter's basic attacks will be stretchy.

Special Button
Psionic Push
Special Moves
Manhunter blasts the opponent away with telekinetic force.

Backward

Forward

And

Attack 3
Martian Grab
Special Moves
Manhunter stretches his arm downward, grabbing the opponent by the ankles for a slam on the opposite site.

Down

Backward

And

Attack 1
Alien Pillar
Special Moves
Manhunter summons a burst of energy from the ground. Source can be changed with @term=backward@, @term=forward@, or @term=up@

Down

Backward

And

Attack 2
Phase Assault
Special Moves
Manhunter phases through the ground and comes back up with an uppercut. Tapping @term=down@ before he reappears causes him to come from the sky instead.

Down

Backward

And

Attack 3

(air)
Telekinetic Strike
Special Moves
Manhunter summons a bolt of psychic energy from up above, at a downward angle. Pressing @term=backward@, @term=forward@, or @term=up@ changes its destination.

Down

Down

And

Attack 2
Psycho Orb
Special Moves
Manhunter flings a glowing orb onto the screen, which detonates after a few seconds. Distance can be manipulated with @term=backward@, @term=forward@, or @term=up@

Down

Forward

And

Attack 1
Son of Mars
Super Moves
Manhunter starts with a stretchy double helix punch, and the two combatants are transported to Mars. There, Manhunter turns into the opponent for a couple of hits, before turning back uppercutting them into the air. As they sail upward, a giant Manhunter appears to crush the foe between two boulders.

Stance

And

power-up

Nightwing
Style Change
Basic Moves
Nightwing switches between his Escrima Sticks and Staff, or vice versa. Escrima is much faster but his strikes have limited range. Staff has longer reach, but limited mobility and low speed.

Special Button
WingDing
Special Moves [Escrima]
Nightwing flings three shuriken downward at an angle.

Air Only

Down

Backward

And

Attack 1
Ground Spark
Special Moves [Escrima]
Nightwing clashes his escrima sticks together and fires a spark along the ground.

Down

Backward

And

Attack 2
Flip Kick
Special Moves [Escrima]
Nightwing leaps high up to the top of the screen and comes back down with a heel drop.

Down

Backward

And

Attack 3
Escrima Fury
Special Moves [Escrima]
A short, sweet escrima auto-combo, provided the first hit connects.

Down

Forward

And

Attack 2
Ground Blast
Special Moves [Staff]
Nightwing strikes the ground with his staff and damages the foe no matter where they stand. Must be blocked low.

Down

Backward

And

Attack 2
Staff Spin
Special Moves [Staff]
Nightwing twirls his staff for multiple hits.

Down

Backward

And

Attack 3
Dark As Knight
Super Moves
Nightwing clashes his Escrima Sticks together to make a spark, then leaps on his motorcycle, passing by several times to slash the foe with his spiked gauntlets. He finishes by leaping off the motorcycle and slamming the end of his staff into the foe. Nightwing will be in his Staff style at the end of the move, whether he was or not in the start.

Stance

And

power-up

Raven
Demon Stance
Basic Moves
Raven's Demon Stance unlocks different special moves for a limited time.

Special Button
Empty Void
Special Moves
Absorbs projectiles and slightly fills up Raven's super meter.

Down

Backward

And

Attack 1
Soul Crush
Special Moves
Raven levitates the foe and compresses them into a ball with dark energy, which implodes.

Down

Forward

And

Attack 2
Event Horizon
Special Moves [Demon Stance]
Raven magically pulls her opponent toward her and shoves them away.

Down

Backward

And

Attack 2
Negative Mass
Special Moves [Demon Stance]
Raven conjures up a column of dark energy in the foe's general position. Tapping @term=backward@ or @term=forward@ prior to the move coming out can change its position.

Down

Forward

And

Attack 1
Dark Transmission
Special Moves [Demon Stance (Behind)]
Raven disappears in a cloud of ravens and reappears elsewhere.

Down

Forward

And

Attack 3

(air)
Dark Transmission
Special Moves [Demon Stance (Front)]
Raven disappears in a cloud of ravens and reappears elsewhere.

Down

Backward

And

Attack 3

(air)
Singularity
Special Moves [Normal Stance]
Raven magically lifts up her opponent and slams them to the ground.

Down

Backward

And

Attack 2
Deadly Sin
Super Moves
Raven uses a Negative Mass to transport the opponent to a floating, swirling dimension where they are attacks by three passing demons, then blasted by the eyebeams of Raven's demonic father, Trigon.

Stance

And

power-up

Scorpion
Air Throw
Throw Moves
Scorpion grabs his opponent in mid-air and spins them a bit before flinging them to the ground.

Air Only

Up Close

Down

And

Throw
Shroud of Flames
Basic Moves
Scorpion surrounds himself in flames for a short time, causing small amounts of unblockable damage to the opponent upon touch. If the move is activated right next to the opponent, they are burned and stunned.

Special Button
Hell Fire
Basic Moves [Hellfire]
A slightly longer, more damaging Demon Fire.

Down

Backward

And

Attack 2
Spear
Special Moves
Scorpion hurls a spear attached by rope at his foe. On contact, the victim is reeled in for further damage. Scorpion automatically uppercuts the foe after reeling them in unless EX'd.

Backward

Forward

And

Attack 1
Takedown
Special Moves
Scorpion lowers himself to the ground and trips the opponent with his legs.

Backward

Forward

And

Attack 3
Demon Fire
Special Moves
Raising his hands, Scorpion summons the flames of Hell from the ground in the opponent's position.

Down

Backward

And

Attack 2
Teleport Jab
Special Moves
Scorpion teleports off of the side of the screen and reappears on the other side with a jumping punch.

Down

Backward

And

Attack 3

(air)
Hell Fire
Basic Moves [Hellfire]
A slightly longer, more damaging Demon Fire.

Down

Backward

And

Attack 2
Welcome to the Netherrealm
Super Moves
Scorpion teleports to the other side of the opponent and delivers a kick that sends them to a patch of land in Hell. Two stone walls rise up, and Scorpion stick his opponent with two Bloody Spears and sets them on fire. Using the spears, he flings the opponent against each wall, then leaps up and slams them against the ground.

Stance

And

power-up

Shazam
Solomon's Judgment
Basic Moves
Lightning strikes Shazam's hands, temporarily boosting the strength of his punching attacks.

Special Button
Achilles' Clutch
Special Moves
Shazam catches ducking or juggled enemies and leaps high into the air before tossing them to the ground.

Down

Backward

And

Attack 1
Power of Zeus
Special Moves
Captain Marvel hurls a lightning javelin.

Down

Backward

And

Attack 2
Herculean Might
Special Moves
A short dash to a grab attempt, which if successful, is a jumping DDT with a lightning bolt from the sky hitting the opponent at the end.

Down

Backward

Forward

And

Attack 1
Mercury Storm
Special Moves [Advancing]
Shazam phases into an electric storm which moves him forward or backward.

Down

Forward

And

Attack 3
Mercury Storm
Special Moves [Eluding]
Shazam phases into an electric storm which moves him forward or backward.

Down

Backward

And

Attack 3
The Power of SHAZAM
Super Moves
Shazam uppercuts the opponent high into the clouds and flies up next to them, giving them two hook punches and an elbow drop that sends them flying downward. He catches them by the ankle before they get too far, and swings them around and around before launching them to the ground.

Stance

And

power-up

Sinestro
Beware Your Fears
Basic Moves
Holding down the @term=sbtn@ charges Sinestro's Fear Meter. At full charge, a small orb construct follows around Sinestro, firing a small, low-damage projectile every time the @term=sbtn@ is pressed. After three shots, the construct disappears.

Special Button
Axe of Terror
Special Moves
Sort of a reverse projectile, Sinestro stays in place in the air while he summons an axe construct to him from the ground, hitting the opponent if they are in its path.

Air Only

Down

Backward

And

Attack 1
Final Shackles
Special Moves
Sinestro temporarily binds his opponent with two shackle constructs around their body.

Down

Backward

And

Attack 1
Impact Event
Special Moves
Sinestro conjures a giant boulder construct from the sky to smash the foe with.

Down

Backward

And

Attack 2
Arachnid Sting
Special Moves
Sinestro conjures constructs shaped like four spider leg-like appendages and uppercuts the opponent with two of them.

Down

Forward

And

Attack 2
Sinestro's Might
Super Moves
Sinestro hits the opponent with a large flat projectile, then grabs them with energy from his ring and pulls them through a portal construct. High up in outer space, he uses his ring to crush the opponent with two asteroids, then uses a giant cannon construct to shoot them back to Earth.

Stance

And

power-up

Solomon Grundy
The Pain Chain
Basic Moves
Grundy grabs the foe and flings them into the air, then leaps up and slams them back down. This move can be followed up with one of three chains, which do different attacks and bestow Grundy with different buffs. This is, notably, also the only Character Power that allows to be Meter Burned (EX'd).

Special Button
Health Chain
Special Moves
During The Pain Chain
Grundy grabs the opponent by the leg and slams them once on each side of him. Grundy gets a damage intake decrease modifier for the rest of the round or until he performs another Pain Chain variation.

Down

Down

And

Special Button
Defense Chain
Special Moves
During The Pain Chain
Grundy grabs his opponent and drags them to him, then picks them up and slams them down hard twice. Grundy gets a tick damage intake decrease modifier for the rest of the round or until he performs another Pain Chain variation.

Down

Up

And

Special Button
Power Chain
Special Moves
During The Pain Chain
Grundy picks up his opponent by the face and slams them, then punches them while they're down. Grundy gets a damage increase modifier for the rest of the round or until he performs another Pain Chain variation.

Forward

Backward

And

Special Button
Dead Air
Special Moves
Grundy grabs his foe and flings them hard behind him, causing them to sail across the screen.

Backward

Forward

And

Attack 2
Walking Corpse
Special Moves
Grundy approaches for a grab, then delivers a hard headbutt.

Backward

Forward

And

Attack 3
Cleaver Spin
Special Moves
Grundy pulls a cleaver out of his back and makes a turning slash.

Down

Backward

And

Attack 1
Swamp Hands
Special Moves
Grundy stomps the ground and a patch of swamp water appears beneath the opponent, and they are attacked by zombie hands coming from the bog.

Down

Backward

And

Attack 2
Grave Rot
Special Moves
Grundy expels a green cloud around him, which delivers very low, unblockable damage to the opponent if they touch him while the cloud is there.

Down

Backward

And

Attack 3
To The Grave
Special Moves
Grundy snatches the opponent from the sky and tosses them to the ground.

Down

Forward

And

Attack 1
Grave Digger
Super Moves
Grundy's walk speed increases and he gains Super Armor for a limited time. All of his attack options turn into a trigger for the rest of his super move; a grab that is followed by a slash from one of the weapons in his back, a jumping throw, and finally, smashing the opponent over the head with his own gravestone.

Stance

And

power-up

Superman
Fury of Krypton
Basic Moves
For a short period, Superman's attacks do more damage and ignore armor.

Special Button
Heat Vision
Special Moves
Superman fires an eyebeam that sweeps the arena floor.

Down

Backward

And

Attack 1
Super Breath
Special Moves
Superman knocks the opponent away with his breath.

Down

Backward

And

Attack 2
Heat Zap
Special Moves
Superman fires a beam of heat from his eyes.

Down

Backward

And

Attack 3
Low Scoop
Special Moves
Superman sweeps the opponent with his hand, flipping them onto their back.

Down

Forward

And

Attack 1
Rising Grab
Special Moves
Superman leaps upward at an angle and grabs the foe if he comes in contact with them, be they on the ground or in the air, and slams them behind them.

Down

Forward

And

Attack 2
Kryptonian Crush
Super Moves
Superman flies across the screen in an attempt to grab his enemy. If successful, he uppercuts them into orbit, flies up next to them, then knocks them back to earth with a hammer punch.

Stance

And

power-up

The Flash
Time Loop
Basic Moves
For a short period of time, the screen gets a yellowish tint and the opponent's movement is considerably slowed down.

Special Button
Lightning Charge
Special Moves
Flash charges through the air to deliver an elbow to the opponent.

Backward

Forward

And

Attack 2
Speed Dodge
Special Moves
Flash fazes around most projectiles and basic attacks.

Down

Backward

And

Attack 1
Running Man Stance
Special Moves
Flash gets down in a three-point stance, opening up for attack options. Dashing cancels the stance, and if no attacks are attempted for a few seconds, he will automatically dash forward out of the stance.

Down

Down

And

Attack 2
Lightning Charge
Special Moves [Delayed]
During Running Man Stance
Flash charges through the air to deliver an elbow to the opponent.

Attack 1
Sonic Pound
Special Moves [Delayed]
During Running Man Stance
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.

Attack 2
Charging Slide
Command Moves [Delayed]
During Running Man Stance
A quick slide kick from the Running Man Stance.

Attack 3
Lightning Charge
Special Moves
During Running Man Stance
Flash charges through the air to deliver an elbow to the opponent.

Forward

And

Attack 1
Sonic Pound
Special Moves
During Running Man Stance
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.

Forward

And

Attack 2
Lightning Kick
Special Moves
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.

Down

Forward

And

Attack 1
Sonic Pound
Special Moves
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.

Down

Forward

And

Attack 3
Speed Zone
Super Moves
The Flash rushes forward to hit the opponent, then runs around the world to deliver a particularly nasty uppercut, and then leaps up and spikes the foe back to the ground.

Stance

And

power-up

The Joker
Joker's Wild
Basic Moves
Joker's Wild is a parry that counteracts a basic attack by stabbing the opponent in the chest with a knife, followed by kicking them off of the knife. Each time the parry is successful, Joker gets a "Ha!", up to three total. Each Ha! increases his movement speed and jumping range slightly.

Special Button

or

Down

And

Special Button
Acid Blossom
Special Moves
The Joker sprays acid from his boutonnière.

Backward

Forward

And

Attack 2
Crowbar
Special Moves
The Joker swings his crowbar with an overhead arc, knocking the opponent down, then proceeds to hit them twice more.

Backward

Forward

And

Attack 3
Laughing Gas
Special Moves
Joker chucks a canister of gas with a lazy overhead arc.

Down

Backward

And

Attack 1
Rolling Laughing Gas
Special Moves
The Joker kicks a canister of gas across the ground.

Down

Backward

And

Attack 2
Chattering Teeth
Special Moves
The Joker tosses some wind-up teeth slightly in front of him, which detonate after a second. Trajectory of the toss can be changed by tapping @term=backward@ or @term=forward@ before they are thrown.

Down

Backward

And

Attack 3
BANG!
Special Moves
The Joker fires a long-barreled revolver. If delayed, it can be canceled by dashing.

Down

Forward

And

Attack 1
Let's Be Serious
Super Moves
The Joker starts off by throwing a pie at the opponent's face. As they struggle to get the pie off, he approaches to hit them twice with his crow bar, then shoots them in the face with his revolver, following up with an overhead strike from his gas canister, and then finally, firing a close-range bazooka at them.

Stance

And

power-up

Wonder Woman
Style Change
Basic Moves
Wonder Woman swaps between her lasso and her sword/shield combo, or vice versa.

Special Button
Straight Tiara
Special Moves [Lasso]
A projectile with a small hitbox that cannot be parried.

Backward

Forward

And

Attack 2

(air)
Bracelets of Submission
Special Moves [Lasso]
A high parry that temporarily increases Wonder Woman's damage output.

Down

Backward

And

Attack 1
Lasso Grab
Special Moves [Lasso]
Wonder Woman whips forward her lasso and pulls the opponent toward her to lash out with an uppercut.

Down

Forward

And

Attack 1
Amazonian Uppercut
Special Moves [Lasso]
Upward-traveling diagonal uppercut that hits multiple times.

Down

Forward

And

Attack 3
Shield Toss
Special Moves [Sword]
Decent-sized projectile that cannot be parried.

Backward

Forward

And

Attack 2
Amalthea Bash
Special Moves [Sword]
Rushing shield strike, causes staggering. Amalthea was the foster mother of Zeus.

Backward

Forward

And

Attack 3
Shield Strike
Special Moves [Sword]
A swipe with the shield that turns into a parry if she is struck high whilst doing the move. After the initial strike of the parry, additional hits can be added.

Down

Backward

And

Attack 1

,

(hit)

Attack 2

,

Attack 3
Justice Javelin
Super Moves
Wonder Woman smashes the opponent with her shield, then holds them in place with her lasso. Two Amazonian warriors appear - one knees the opponent in the back hard, and the other bashes them with a club. Wonder Woman yanks on her lasso, pulling her opponent toward her to slash them upward.

Stance

And

power-up

Zatanna
Sargon's Hat Stance
Basic Moves
Zatanna dons her top hat and wand for a short time, removing her ability to jump, but opening up new attack possibilities. She can also still use her teleport spells in this stance, but none of her other specials.

Special Button
Arataz Evid
Special Moves
A dive kick that turns into multiple if it hits.

Air Only

Down

Backward

Attack 3
Itlum Kcik
Special Moves
Zatanna kicks twice, then turns and kicks a third time.

Backward

Forward

And

Attack 1
Ytfif Owt Pukcip
Special Moves
Zatanna blasts the opponent with playing cards.

Backward

Forward

And

Attack 2
Teppup Retsam
Special Moves
Zatanna reverses her opponent's controls for a brief period.

Backward

Forward

And

Attack 3
Gniknil Sgnir
Special Moves
Zatanna flings a metal ring at the foe. Tapping @term=up@ or @term=down@ will curve the projectile's trajectory slightly.

Down

Backward

And

Attack 1
Erif Ssik
Special Moves
Zatanna blows a kiss that turns into a firey cloud.

Down

Backward

And

Attack 2
Ekoms Dna Srorrim
Special Moves
Zatanna turns into a glowy outline and conjures two duplicates as decoys. By default, she is the one in the middle, but by tapping @term=backward@ or @term=forward@ before the spell comes out, she can shift position.

Down

Down

And

Attack 3
Tropelet
Special Moves
Basic teleport. Zatanna's position can be adjusted by pressing @term=backward@ or @term=forward@ before she reappears.

Down

Up
Tropelet Tnief
Special Moves
Zatanna appears to teleport, but remains in the same position.

Down

Up

Down
Etativel
Special Moves
Zatanna levitates briefly. She can follow up with any of her air specials from here.

Up

Up

Attack 3
Avrah KaDabra
Super Moves
Zatanna smacks her opponent with her wand, then levitates both herself and her opponent into a magic funnel. She encases them with a magic cage, then sends them crashing to the ground.

Stance

And

power-up

Zod
Phantom Wraith
Basic Moves
Zod calls forth a detainee of the Phantom Zone to float behind the opponent for a brief time. It can attack the foe at his command.

Special Button
Side Arm
Special Moves
Zod whips out a pulse pistol and fires it.

Backward

Forward

And

Attack 1
Zod Charge
Special Moves
Zod flies across the screen to grab the opponent, then slams them to the ground.

Backward

Forward

And

Attack 2

(air)
Phantom Strike
Special Moves
A forearm strike charged with Phantom Zone energy that knocks the opponent back.

Backward

Forward

And

Attack 3
Kryptonian Rifle
Special Moves
Zod fires a large pulse wave from a rifle. Pressing @term=backward@ or @term=forward@ before the blast goes out will determine the attack's speed.

Down

Backward

And

Attack 1

(air)
Ground Blast
Special Moves
Zod aims his heat vision on a spot on the ground. Charging the move increases its duration and strength, as well as produces an explosion that launches when charged to maximum. The trajectory of the move can be modified by tapping @term=backward@ or @term=forward@ before the move comes out.

Down

Backward

And

Attack 2
General Parry
Special Moves
Zod parries overhead and high attacks with a bone-breaking series of joint locks.

Down

Backward

And

Attack 3
Galactic Destruction
Super Moves
Zod races forward to grab the foe, then flies them up into space, smashing them through one side of the moon and out the other, before sending them back to Earth with a heat vision blast.

Stance

And

power-up