Alfred
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Special Moves
Alfred goes into a nosedive. Pressing @term=bbtn@ again, he flies forward and attacks.
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Special Moves
Alfred does the opening frames of a move he doesn't seem to actually have, and then taunts.
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Desperation Moves
Alfred dives forward, transitioning into a ninja-like series of slashes.
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Franco Bash
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Special Moves
One-two punch sending the opponent into the other plane.
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Special Moves [Breakshot]
One-two punch combo. In Franco's later swollen incarnation, the first punch leaves a shadow fist image which he smashes with the second blow.
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Desperation Moves
If Franco's rush connects, he crouches down and blasts the opponent into the air with a tornado punch.
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Super Desperation Moves
In RB and RBS, Franco knocks the opponent into the air followed by a period where the player can input directions and attacks to create a followup combo. If no input is made, Franco will just flex and pose.
In RBFF2, a successful first hit results in a double-armed hammerblow follow up.
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Rick Strowd
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Command Moves
Like Rick's normal standing C, but retains dash momentum.
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Special Moves
Rick bobs and weaves, immune to everything but throws.
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Special Moves
Quick rush forward followed by autocombo on hit. C version launches opponent into the air, but incorporates an uppercut to become Shooting Star EX with S Power or P Power.
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Special Moves
With S Power or P Power, Rick can cancel Blazing Sunburst into an improved Shooting Star. Requires S Power or P Power
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Special Moves
Rick hops back but doesn't follow through with the punch.
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Sokaku
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Throw Moves
Backwards lift-up throw with the staff. Can be followed with Jigoku Mon. In Fatal Fury 3, Sokaku precedes the throw with a giant kanji shout.
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Throw Moves
Throw followup, repeated mashings with staff.
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Command Moves
Sokaku slams a downed opponent with his staff butt, summoning lightning.
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Special Moves
Chanting a sutra, Sokaku creates a shadow copy of himself that advances while quickly attacking. From Real Bout forwards, several alternate finishers can be tacked on.
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Special Moves
Variation on Hametsu no Honou from Real Bout, Sokaku quickly spins into the other plane while on fire. From other plane
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Special Moves [Breakshot]
A summoned demon appears over Sokaku's torso and punches rapidly. If the opponent is struck they'll also be subjected to a fierce roar. Sokaku is left exhausted for a moment.
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Special Moves [Breakshot]
Sokaku exposes his face and forcefully shouts. The shockwave absorbs projectiles. In Real Bout Special, Sokaku's face may randomly change into a demonic visage and the move will do roughly twice as much damage. This property seems to be gone in Real Bout 2.
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Special Moves [Breakshot]
Sokaku is immobilized while summoning tiny clones of himself. They try to latch onto the opponent and beat him.
In Real Bout 2, the tiny Sokakus fly straight forward and summon a pair of demonic hands to squash the opponent on contact.
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Desperation Moves
Sokaku summons a large bolt of lightning with a demon visible inside it. Became quite a bit more impressive in Real Bout Special and again in Real Bout 2.
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Super Desperation Moves
A massive demon appears, grabs Sokaku and slams him into the ground, hopefully hitting the opponent in the process.
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Wolfgang Krauser
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Throw Moves
Krauser pulls his opponent in for a knee to the gut.
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Command Moves
Krauser swings and strikes the ground. Hits overhead.
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Special Moves
Toss the opponent into the air and "impale" them on Krauser's outstretched fist.
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Special Moves
Grab the opponent and throw them behind, stunned (does no damage).
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Special Moves
Krauser rather unconvincingly fakes a high Blitz Ball--normally his hand would leave a fire trail.
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Special Moves
The beginning of Kaiser Wave's charge animation, followed by nothing.
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Special Moves
Krauser throws a fireball high with @term=anypunch@ or low with @term=anykick@.
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Desperation Moves
Krauser charges with arms outstretched, then unleashes a massive wave of energy.
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Super Desperation Moves
Krauser takes a page from Geese's book with the Deadly Rave, causing a royal pain for everyone involved. Requires strict timing of each button press just as the previous attack hits.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Yamazaki
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Command Moves
Mid-air uppercut with a high hitbox, only likely to hit jumping opponents.
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Special Moves
Yamazaki grabs his foe and gives them an exploding headbutt.
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Special Moves
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.
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Special Moves
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Special Moves [Breakshot]
Dangles arm while button is held, then slashes out in a given direction. In some games, holding for an extended period of time causes Yama to slash three times rapidly. @term=dbtn@ cancels.
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Super Moves
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.
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Super Desperation Moves
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage.
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