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Masahiro Sakurai was working on a prototype for a four-player fighting game called Kakuto-Gemu Ryuoh (格闘ゲーム竜王, Fighting Game Dragon King) for Nintendo 64. Nintendo brass saw the project (which used at the time, generic, nondescript character models and a photo of the Japanese skyline as a background) and suggested adding Nintendo characters for enhanced appeal. That project later became Super Smash Bros.

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FIGHTABASE (v7) | Since 2006