Fighter ID

Light display theme for Ryo Sakazaki
X-Men: Children of the Atom
Plasma Beam
Basic Moves
Sentinel fires a beam of energy from its mouth.

Punch 3
Rocket Punch
Special Moves
Sentinel fires a tethered fist off to hit the foe with.

Quarter Circle Forward

Any Punch

(air)
Sentinel Force
Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.

Quarter Circle Forward

Any Kick
Hikou
Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.

Quarter Circle Back

Three Punches

(air)
Plasma Storm
Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.

Quarter Circle Forward

Three Punches

,

Mash

Any Punch
Marvel vs Capcom 2
Plasma Beam
Basic Moves
Sentinel fires a beam of energy from its mouth.

Punch 3
Hikou
Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.

Quarter Circle Back

Two Kicks

(air)
Rocket Punch
Special Moves
Sentinel fires a tethered fist off to hit the foe with.

Quarter Circle Forward

Any Punch

(air)
Sentinel Force
Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.

Quarter Circle Forward

Any Kick
Plasma Storm
Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.

Quarter Circle Forward

Two Punches

,

Mash

Any Punch
Marvel vs Capcom 3
Plasma Beam
Basic Moves
Sentinel fires a beam of energy from its mouth.

Hard Attack
Rocket Punch
Special Moves
Sentinel fires a tethered fist off to hit the foe with.

Quarter Circle Forward

Any Attack

(air)
Sentinel Force
Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.

Quarter Circle Back

Any Attack
Hikou
Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.

Quarter Circle Back

Special Button

(air)
Plasma Storm
Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.

Quarter Circle Forward

Two Attacks

,

Mash

Any Attack