Fighter ID

RNG Dark display theme for T.J. Combo
Street Fighter
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Street Fighter 2
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Street Fighter 2: Champion Edition
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Street Fighter 2 Turbo
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Super Street Fighter 2
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Super Street Fighter 2 Turbo
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Up Close

Forward

or

Backward

And

Kick 3
Oosoto Mawashi Geri
Special Moves
Ken's old standing roundhouse kick changed to a special move.

Half-circle Forward

And

Any Kick
Inazuma Kakato Wari
Special Moves
During Kama Barai Geri
Holding the Kick button down when executing any funky kick turns it into an overhead axe kick.

Hold

Any Kick
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Inazuma Kakato Wari
Special Moves
During Nata Otoshi Geri
Holding the Kick button down when executing any funky kick turns it into an overhead axe kick.

Hold

Any Kick
Inazuma Kakato Wari
Special Moves
During Oosoto Mawashi Geri
Holding the Kick button down when executing any funky kick turns it into an overhead axe kick.

Hold

Any Kick
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Tekken 2
X-Men vs Street Fighter
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Shinryuken
Super Moves
A spiraling vertical shoryuken bathed in flame, mash @term=anykick@ for more hits.

Quarter Circle Forward

And

Two Kicks
Marvel Super Heroes vs Street Fighter
Double Shinkuu Hadouken
Tag/Team Move [Level 2+ (w/Ryu)]
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.

Quarter Circle Forward

And

Punch 3

And

Kick 3
Street Fighter EX 3
Shippu Jinraikyaku
Super Moves
Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick
Street Fighter 4
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Shinryuken
Desperation Moves
If it contacts early, Ken performs a kicking autocombo with another Shinryuken on the end.

Quarter Circle Forward

Quarter Circle Forward

And

Three Punches
Super Street Fighter 4
Guren Senpuukyaku
Desperation Moves
Ken sends his opponent to the edge of the screen with a Flaming Hurricane Kick, kicks up the opponent, and finishes them with a flaming kick in the air.

Quarter Circle Forward

Quarter Circle Forward

Three Kicks
Street Fighter X Tekken
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch
Shippu Jinraikyaku
Super Moves
Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.

Quarter Circle Back

And

Three Kicks