Fighter ID

Light display theme for Ryo Sakazaki

Fighter Moves named D
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D. Crazy
Heavy D!
Boxing autocombo.
auto_combo
D. Magnum
Heavy D!
A single big punch, hold button to delay.
delayable
Dagger Tackle
Yellow Ranger
In what seems to be a signature move for sai users, Yellow Ranger flies spinning through the air to strike with her weapons.
rush
Dagger Toss
Arthur
Arthur tosses up to three daggers if button is repeated.
Dagger Toss
Skarlet
Skarlet tosses two daggers. The second one can be delayed by holding @term=attack1@
delayable
rapid_projectiles
Dai Sho Ha
Tung Fu Rue
A surge of power flows through Tung's arm and out in a large burst.
Daibakufujin Tatakiuo
Jushiro Ukitake
The camera zooms out and Jushiro creates a blast that zooms from five different points to create a star, then finally, a pentagram.
Daiharojin Nagareuo
Jushiro Ukitake
Full-screen Minabuki
Daikyou Burning
Sodom
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
burning
impact_throw
Daimyo Throw
Sodom
Air grab and powerbomb, essentially Busumetsu Buster skipping the first half.
air_throw
Damn Dirty Ape
Reptile
Reptile transforms into a chimpanzee. The opponent becomes frightened and runs offscreen; Reptile gives chase.
Dance of Fire
Kyoshiro Senryo
Kyoshiro spits a steady burst of flame.
burning
Dance of Fury
Michelangelo
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
auto_combo
special_ender
Dance of Hell Crows
Karasu
Karasu turns his sword into a shadow that travels forward as long as @term=abtn@+@term=bbtn@ is held. On release a fountain of crows issues forth for multiple hits. This turns Karasu's sword to stone temporarily, so it cannot be picked up.
Dance of the Lion
Jiraiya
Double upward hair swing, launches on second hit.
launcher
Dance-nosedive
Spiral
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
evade
Dancing Beat
Heavy D!
D!'s @term=dbtn@ throw from 1994, now a command throw with no whiff animation.
command_throw
Dancing Beat
Heavy D!
A short punch combo.
Dancing Combo
Yoko Cindy Matsudaira
Does a flying hop kick, then a low kick, and finally, an upper palm.
Dancing Crash
Reayon
Reayon takes a step forward and strikes whilst stomping, then returns to her initial position.
Dancing Cyclone Kick
Either a quick sweep or leaping roundhouse, depending on the kick button used. Can repeat up to 3 times.
Dancing Destroyer
Chuji Wu
Chuji spins around with his legs in the air.
Dancing Dive
Duck King
Jumping knee strike.
Dancing Flash
Felicia
She rushes her foe, and on contact gives them the business.
all_or_nothing
auto_combo
Dancing Parapara
Pan
Pan dances and receives a massive stamina recovery boost. If performed close to opponents, they will be forced to dance along.
Dancing Parapara
Trunks (GT)
Trunks performs a dance which lasts several seconds, quickly recovering his stamina if he does. If there is an opponent near enough to him, they will also be forced to dance, unable to do anything until the dance ends unless they use an Evasive Skill. If the opponent is trapped in the dance, they will lose a little bit of ki toward the end.
Dancing Smoke
Buoh
Buoh disappears in a puff of smoke and reappears elsewhere.
teleport
Dancing Storm
Nick
Three different low advancing kicks.
Dancing Sword
Spiral
Spiral summons a rotating ring of swords around her.
Dandy Step
A quick backstep.
Dangerous Headbutt
Urien
A short hopping headbutt.
Dangerous Thrust
Wolfgang Krauser
Grab the opponent and throw them behind, stunned (does no damage).
reposition
Danhazan
Hollow Ichigo
Ichigo swipes his sword and tosses up a group of rocks.
Danhazan
Ichigo Kurosaki
Ichigo swipes his sword and tosses up a group of rocks.
Dankukyaku
Dan Hibiki
Dan delivers one, two or three forward jump kicks depending on button pressed.
Dark Absorption
Batman
Batman covers himself with his cape, ricocheting opponent projectiles harmlessly off the screen.
reflect
Dark As Knight
Nightwing
Nightwing clashes his Escrima Sticks together to make a spark, then leaps on his motorcycle, passing by several times to slash the foe with his spiked gauntlets. He finishes by leaping off the motorcycle and slamming the end of his staff into the foe. Nightwing will be in his Staff style at the end of the move, whether he was or not in the start.
attacks_change