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Bad Stone
Cody throws some rocks at the opponent. You can hold Punch to delay the move.
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BANG!
The Joker fires a long-barreled revolver. If delayed, it can be canceled by dashing.
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Carnage Scissors
Ragna dashes in with a sword strike and then releases dark energy from his sword.
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Charge Palm
Johnny strikes the opponent gut's gut with an open palm. If charged up by holding @term=attack2@ charges up a ki blast in his hand before striking.
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D. Magnum
A single big punch, hold button to delay.
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Dagger Toss
Skarlet tosses two daggers. The second one can be delayed by holding @term=attack1@
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Force Claws
Sub-Zero moves his hands in a Kamehameha-like motion, then strikes forward with a Dragon's Mouth. If delayed to full capacity, it does 9% more damage, is unblockable, and freezes.
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Frolicking Bear
Kuma hops forward slightly, striking the foe with his body.
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Giant Rasengan
A clone of Naruto appears and the two of them create a gigantic Rasengan sphere, and the two of them slam it into the foe.
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Ground Spark
Nightwing clashes his escrima sticks together and fires a spark along the ground.
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Hermes Dash
Kratos performs a shoulder charge that leaves a flaming trail.
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Hirensou
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Human Bullet
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
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Hydroplane
Rain pivots back with his palms up and a short wall of water in front of him, then slides forward and delivers a palm strike. Can be delayed by holding the button, and the move can be canceled by pressing Down twice.
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Lightning Kick
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.
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Mace Toss
Hawkgirl flings her mace at the foe. Ground version is delayable.
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Nova Blaster
Cyborg blasts from his arm cannon. Ground version is delayable, air version causes recoil.
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Psychic Palm
Ermac strikes with a green, glowing palm. If delayed to full capacity, it knocks down, is unblockable, and does 8% more damage.
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Rehhyou
With a quick draw of the sword, Jin swings his sword upward at 90 degrees. Cannot be air-blocked.
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Sai Slide
Mileena sends an energy sai across the ground, which will travel a short time, or until it gets to the opponent's position, and then shoot straight up into the air. Holding the Attack 1 button will cause it to travel the ground for as long as the button is held, for a maximum of 2.5 seconds.
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Screaming Soul
Tsung throws a soul at the opponent. Can be delayed by charging the button; delay can be canceled by pressing down twice but costs one bar of offensive meter.
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Sonic Disruptor
Cyborg fires a wave of sound. Can be delayed, and also can be canceled into Up Sonic Disruptor if @term=upup@ is pressed quickly during delay.
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Super Kick
An upgraded version of his legendary command move, Rain's hands and feet glow purple as he delivers a nasty roundhouse that pops the opponent off one side of the screen and onto the other.
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T.D.E.
Teleport behind the opponent with a time sphere. Reappearance can be delayed by holding the button.
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Take Aim
Green Arrow readies a shot from his bow. This can be delayed indefinitely and he can move, duck, and jump (although with limited flexibility) while holding the arrow. The shot can be canceled with a dash.
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Target Acquired
Cyborg aims at the ground with a laser sight, and fires off two arcing missiles. Can be delayed, and the trajectory can be changed with @term=backward@ and @term=forward@ during delay.
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Up Sonic Disruptor
Cyborg fires a sonic wave straight up. Delayable, and can be canceled into the standard Sonic Disruptor if @term=down@@term=down@ is pressed during delay.
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