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Bad Stone
Cody throws some rocks at the opponent. You can hold Punch to delay the move.
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BANG!
The Joker fires a long-barreled revolver. If delayed, it can be canceled by dashing.
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Carnage Scissors
Ragna dashes in with a sword strike and then releases dark energy from his sword.
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Charge Palm Gutbusters
Johnny strikes the opponent's gut with an open palm. If charged up by holding @term=attack2@ charges up a ki blast in his hand before striking.
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D. Magnum
A single big punch, hold button to delay.
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Dagger Toss
Skarlet tosses two daggers. The second one can be delayed by holding @term=attack1@
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Flying Dagger
Setsuna whips a kunai at the opponent - forward on the ground, diagonally down in the air. C version in the air flings three. If the button when doing the ground version, she will teleport away and if the kunai hits the opponent, she will teleport to them and kick them into the air (if not, she'll just return in place).
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Force Claws
Sub-Zero moves his hands in a Kamehameha-like motion, then strikes forward with a Dragon's Mouth. If delayed to full capacity, it does 9% more damage, is unblockable, and freezes.
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Frolicking Bear
Kuma hops forward slightly, striking the foe with his body.
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Fury Slash
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.
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Giant Rasengan
A clone of Naruto appears and the two of them create a gigantic Rasengan sphere, and the two of them slam it into the foe.
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Ground Spark
Nightwing clashes his escrima sticks together and fires a spark along the ground.
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Hermes Dash
Kratos performs a shoulder charge that leaves a flaming trail.
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Hirensou Dual Ice Strike/Dual Ice Sickle
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Human Bullet
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
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Hydroplane
Rain pivots back with his palms up and a short wall of water in front of him, then slides forward and delivers a palm strike. Can be delayed by holding the button, and the move can be canceled by pressing Down twice.
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Lightning Kick
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.
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Mace Toss
Hawkgirl flings her mace at the foe. Ground version is delayable.
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Nova Blaster
Cyborg blasts from his arm cannon. Ground version is delayable, air version causes recoil.
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Psychic Palm
Ermac strikes with a green, glowing palm. If delayed to full capacity, it knocks down, is unblockable, and does 8% more damage.
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Rehhyou Violent Ice
With a quick draw of the sword, Jin swings his sword upward at 90 degrees. Cannot be air-blocked.
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Sai Slide
Mileena sends an energy sai across the ground, which will travel a short time, or until it gets to the opponent's position, and then shoot straight up into the air. Holding the Attack 1 button will cause it to travel the ground for as long as the button is held, for a maximum of 2.5 seconds.
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Screaming Soul
Tsung throws a soul at the opponent. Can be delayed by charging the button; delay can be canceled by pressing down twice but costs one bar of offensive meter.
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Sonic Disruptor
Cyborg fires a wave of sound. Can be delayed, and also can be canceled into Up Sonic Disruptor if @term=upup@ is pressed quickly during delay.
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Super Kick
An upgraded version of his legendary command move, Rain's hands and feet glow purple as he delivers a nasty roundhouse that pops the opponent off one side of the screen and onto the other.
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T.D.E.
Teleport behind the opponent with a time sphere. Reappearance can be delayed by holding the button.
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Take Aim
Green Arrow readies a shot from his bow. This can be delayed indefinitely and he can move, duck, and jump (although with limited flexibility) while holding the arrow. The shot can be canceled with a dash.
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Target Acquired
Cyborg aims at the ground with a laser sight, and fires off two arcing missiles. Can be delayed, and the trajectory can be changed with @term=backward@ and @term=forward@ during delay.
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Up Sonic Disruptor
Cyborg fires a sonic wave straight up. Delayable, and can be canceled into the standard Sonic Disruptor if @term=down@@term=down@ is pressed during delay.
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