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Blazing Charge
Scorpion dashes forward a bit, and if he connects with the opponent he'll go past them while jamming his spear into them, then pulls on it to spin them out to a knockdown.
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Buggy and Coffin
Two hit overhead punch. Chains into [End] or any unused @term=anykick@ [Continue] of a different direction.
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Bull Drop
Formerly Birdie's regular standing @term=3kick@, his lazy overhead axe kick is now a command normal.
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Cat Spirit Three!
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
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Death Hammer
Krauser swings and strikes the ground. Hits overhead.
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Gou Retsu Shou
An overhead blow followed by a launch that can be followed up by specials or supers.
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Inazuma Kakato Wari
Holding the Kick button down when executing any funky kick turns it into an overhead axe kick.
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Kou Ha
Overhead blow from Jakon Mai.
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Lightning Kick
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.
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May Lee Cho~p!
An elaborate jumping chop. Likely based on Kamen Rider's "Rider Chop."
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Polar Palm
Palm strike that freezes and pops up. Holding the attack button will allow him to charge it, increasing the duration of the freeze.
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Shooter Narnagel
A forward rolling knee-kick that hits twice (second hit is an overhead).
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Surprise Bomb
Joker slides out of the green cloud with a smiley face bomb in his hands; detonation hits mid with pop-up.
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With a Lamp For Pathway
Overhead hop kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
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Zantetsu
Hakumen steps in with a big downward slash and finishes off with a low-hitting slash. First hit is an overhead and must be blocked high. The second hit must be blocked low.
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