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Aim Master
Whipping out a bow, Taskmaster fires an arrow. Charging the attack button can yield in up to three arrows at once.
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Big Blow
Sasquatch winds up, and punches when @term=anypunch@ is released.
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Bow
Hold @term=bbtn@ then release for swift, long-range arrow attacks.
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Cat Spirit Three!
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
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Charge Shot
Fires off a tiny blast, or if sufficiently charged, a larger blast. The charge can be held onto, and then discharged later by hitting @term=bbtn@ again.
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Condor Wind
Lily spins her clubs above her head and acquired one "Windclad" stock. She can get up to three of these stocks at one time. Charging the move will fill her stock as long as the button is held. Performing the move with Medium or Heavy will have her attack after she's done stocking.
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Death Ball
Frieza raises his index finger, gathering a large ball of energy, and hurls it at his adversary.
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Deep Freeze
Sub-Zero reaches inside his opponent's body and freezes, then crushes their liver, and then follows up with a headbutt.
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Destructo Disc
Krillin creates a thin, flat blade of chi and hurls it at his opponent.
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Energy Shield
Lex gets one hit of super armor. If charged more, he also takes less damage and the shield lasts longer.
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Evaporate
Rain turns into water in his shape, becoming completely invincible while in this form. Can be extended for a few seconds by holding the button.
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Gekiken
Shen Woo winds up for a wild punch that causes him to spin around from the momentum.
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Gladius
A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.
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Gou Hadouken
Oni's variant of the traditional Hadouken; only travels 80% of the screen. When charged, it travels full-screen and hits twice.
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Ground Blast
Zod aims his heat vision on a spot on the ground. Charging the move increases its duration and strength, as well as produces an explosion that launches when charged to maximum. The trajectory of the move can be modified by tapping @term=backward@ or @term=forward@ before the move comes out.
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Hadoken
Can press @term=anypunch@ to increase size at the expense of range.
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Hazard Breath
Buu spays projectiles from his mouth in a horizontal arc.
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Hirensou
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Javelin of Marisa
Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.
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Jetpack Corkscrew
Strapping on a jetpack, Sackboy flies toward the enemy. Charging increases distance and damage.
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Kamehameha
Goku cups his hands to his side, then thrusts them forward, palms forward, shouting "KAMEHAMEHA!" A large blast of chi, normally blue or yellow in color, is produced.
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Kamehameha
Krillin cups his to his side, then thrusts forward, shooting a large blast of ki.
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Kokuujin: Shippu
Hakumen sends a shockwave across the screen. This attack becomes unblockable when fully charged.
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Lance Blast
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.
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Lightning Blade
Kakashi rushes forward and strikes with a lightning-engulfed hand.
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Lightning Bolts
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Marisa Style
Marisa's heavy attacks can be charged to increase strength.
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Mega Buster
MegaMan fires off a blast from his gun. Blast grows when charged.
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Metallic Sphere
Urien launches a large sized projectile at an angle determined by button press.
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Neck Slice
X-23 rushes in with a swipe of her claws. Can be stun when fully charged.
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Pac-Dash
Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.
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Pig Hit
Shizune launches Tsunade's pet pig, Tonton, at the opponent.
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Pile Hammer
Jugo loads his pile driver arm and performs a leaping strike.
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Pinion Dash
Painwheel dashes along the ground, with blades rotating vertically.
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Polar Palm
Palm strike that freezes and pops up. Holding the attack button will allow him to charge it, increasing the duration of the freeze.
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Pop Pop
Harley cowers while she fires a blast from an innocent-looking corkgun. Charging the move can make it more powerful, and at full charge, the shot is unblockable. However, a full-charge shot may randomly end up a dud.
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Power Pole Attack
Chi performs a string of attacks with a staff. The light version starts with a horizontal swing. Hard version starts with a vertical swing. Both versions followup with a horizontal swing and finish with a thrust. This move can deflect projectile attacks. Holding the button used to initiate the attack will extend its range.
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Rasengan
Minato forms a sphere of energy into his hand and rushes forward, striking the foe with it. If charged to full, Minato will first teleport behind the opponent.
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Rulai slap
Giant golden hand projectile. Can be charged to be larger and travel further, with full charge going full screen. Can be charged in air, but Sanzon doesn't spend enough time in air to charge it before hitting ground (can still charge after landing).
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Sacred Dance Shuriken
Tenten tosses five shuriken at the foe at once. If the Attack button is charged until the meter above Tenten's head reaches purple, she leaps into the air and throws a massive amount of shuriken
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Scatter Souls
Tsung pulls out a soul jar and crushes it between his hands, causing a small burst of soul energy to damage the opponent if touching. Does more damage and has a bigger blast radius when charged; can be canceled by pressing down twice.
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Senbon
Shizune throws a bunch of ninja needle weapons at the opponent. The amount of needles depends on how long the button is held.
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Shyness & Strike
Swings her picnic basket forward. Holding the button yields a stronger strike.
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Spike Chaser
V-13 sends waves of swords traveling along the ground. Tapping C button will charge the attack, giving it extra range.
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