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Arc Bomb
Hikyaku tosses a bomb with an underhand arc. It explodes if it hits the ground or is unblocked by the opponent; Hikyaku himself can be damaged by the blast if he touches it. The bomb will be dropped and explode even if Hikyaku is hit during the move's startup.
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Crescent Wave
With a slash of his sword, Trunks sends a wave of energy at his opponent. L version produces a horizontal wave. H version is a vertical. The L+H version simultaneously creates both at cost of slower start up.
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Double Grenade
Stryker lobs two grenades. @term=highpunch@ tosses high, @term=lowpunch@ tosses low.
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Ion Grenade
An arching electric grenade which detonates shortly after landing.
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Laughing Gas
Joker chucks a canister of gas with a lazy overhead arc.
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Lightning Bomb
Adam lobs a ball of lightning with an overhand arc that detonates after a few seconds. Using directionals as it is thrown will change the trajectory of the ball.
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Low Forceball
Johnny lobs a trailing energy sphere at the opponent in a slight arc.
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Paperwork
Phoenix flings paper about in an arc (@term=qcf@ is in a low-to-high arc, and @term=qcb@ is in a high-to-low-arc).
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Soul of the Beast
A slow-moving electrical projectile that travels in an arc. After hitting it turns into a bat and flies away.
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Sticky Grenade
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
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Target Acquired
Cyborg aims at the ground with a laser sight, and fires off two arcing missiles. Can be delayed, and the trajectory can be changed with @term=backward@ and @term=forward@ during delay.
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