|
Arc Bomb
Hikyaku tosses a bomb with an underhand arc. It explodes if it hits the ground or is unblocked by the opponent; Hikyaku himself can be damaged by the blast if he touches it. The bomb will be dropped and explode even if Hikyaku is hit during the move's startup.
|
|
|
|
|
Coin Throw
Tosses a coin with a weird arc trajectory. Successful hit with the coin gains a level (not meter), up to 2. Next Shockwave Pulse or World Divider performed will be more powerful and consume a level stock.
|
|
|
Crescent Wave
With a slash of his sword, Trunks sends a wave of energy at his opponent. L version produces a horizontal wave. H version is a vertical. The L+H version simultaneously creates both at cost of slower start up.
|
|
|
|
|
Double Grenade
Stryker lobs two grenades. @term=highpunch@ tosses high, @term=lowpunch@ tosses low.
|
|
|
|
|
|
|
|
|
Ion Grenade
An arching electric grenade which detonates shortly after landing.
|
|
|
|
|
Laughing Gas
Joker chucks a canister of gas with a lazy overhead arc.
|
|
|
Lightning Bomb
Adam lobs a ball of lightning with an overhand arc that detonates after a few seconds. Using directionals as it is thrown will change the trajectory of the ball.
|
|
|
|
|
Paperwork
Phoenix flings paper about in an arc (@term=qcf@ is in a low-to-high arc, and @term=qcb@ is in a high-to-low-arc).
|
|
|
|
|
|
|
Secret Art: Spelltag Set
Tosses a kunai with a spelltag attached, which sticks in the ground. A is low arc, B is high arc, C has her teleport above the opponent and throw it straight down. If it hits the opponent or they touch it while it it's in the ground, it'll explode and damage them.
|
|
|
Soul of the Beast 鵺魂(ぬえだま)
A slow-moving electrical projectile that travels in an arc. After hitting it turns into a bat and flies away.
|
|
|
Sticky Grenade
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
|
|
|
Target Acquired
Cyborg aims at the ground with a laser sight, and fires off two arcing missiles. Can be delayed, and the trajectory can be changed with @term=backward@ and @term=forward@ during delay.
|
|