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Absorption
Ryken uses his cybernetic arm to absorb the opponent's projectile, greatly boosting his Super Meter.
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Anger Management
Mavado's hands glow red and his physical attack strength increases temporarily.
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Armor Mode
Android 16 will immune to knockdowns and hit stuns while in this state.
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Bag-O-Tricks
Harley pulls out a random object, each one having a different effect:
Mr. J: A picture of Joker which she kisses, shortly increasing her damage output.
TNT: An explosive tossed a short distance away.
Ivy's Flower: A gift from her bestie Pamela Isley, slowly heals her life meter over a brief period.
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Blinding Speed
Jada's speed increases significantly for a limited time.
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Blood Kain
Ragna emits a black aura around his body. In this state Ragna's health will deplete over time, but his enhanced drive attacks more than make up for it. His Soul Eater attacks have a larger hitbox, inflict greater damage, drain more health.
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Bottoms Up
Frank takes a swig of alcohol, temporarily increasing the amount of Prestige Points he gets from his Snapshot attack. At the end of the duration, Frank stops and vomits, leaving him temporarily open to attack.
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Brass Knuckles
Johnny puts on a pair of glowing brass knuckles which increase block damage done by all attacks.
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Burning Arrow
Tips the next three shots from Green Arrow's Take Aim with powerful flaming arrows that cause knockdown.
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Burning Spear
Scorpion ignites his spear, increasing damage on all spear attacks.
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Charge Up
Hsu Hao's hands glow red, and his physical attack strength temporarily increases.
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Condor Wind
Lily spins her clubs above her head and acquired one "Windclad" stock. She can get up to three of these stocks at one time. Charging the move will fill her stock as long as the button is held. Performing the move with Medium or Heavy will have her attack after she's done stocking.
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Defense Chain
Grundy grabs his opponent and drags them to him, then picks them up and slams them down hard twice. Grundy gets a tick damage intake decrease modifier for the rest of the round or until he performs another Pain Chain variation.
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Eighth Gate
Guy opens his Eighth Chakra Gate, allowing him to have more powerful attacks and greater speed.
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Electric Arrow
Tips the next two shots from Green Arrow's Take Aim with electric arrows that damage more than standard arrows and cause momentary stagger.
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Energy Shield
Lex gets one hit of super armor. If charged more, he also takes less damage and the shield lasts longer.
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Enhanced Reflexes
For a short period of time, all of Deathstroke's bullets are unblockable. Following this is a brief cooldown period, where all of his shots will miss.
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Explosive Energy
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.
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Fire Soul
Temporarily increases Nitro's attack power. The move itself hits if close and can be comboed into.
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Flash Mode
Minato becomes even faster (!) and has a few different String Moves.
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Flying Sparrow Mode
Asuma lengthens the chakra covering on his trench knives, switching up his attacks and increasing his speed.
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Freezing Cold
Hold @term=sbtn@ to fill up the meter. Upon filling, all of Killer Frost's basic and command attacks freeze briefly, for a limited time. The meter filling can be canceled with a dash.
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Frightening Strength
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.
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Frozen Arrow
In Justice League: Task Force, Green Arrow fires off an arrow that freezes the opponent. In Injustice: Gods Among Us, it tips his next Take Aim shot with a freezing arrow.
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Fury of Krypton
For a short period, Superman's attacks do more damage and ignore armor.
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Gate of Opening Mode
Guy opens all eight of his Chakra Gates, causing him to gain a massive speed boost and change his attacks a bit.
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Gotham's Gauntlets
Switches between Punch Blades and Electrified Knuckles. The Punch Blades do moderate punch damage but almost no tick damage. Electrified Knuckles do a bit less punch damage normally but much more to blocking opponents.
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Grave Digger
Grundy's walk speed increases and he gains Super Armor for a limited time. All of his attack options turn into a trigger for the rest of his super move; a grab that is followed by a slash from one of the weapons in his back, a jumping throw, and finally, smashing the opponent over the head with his own gravestone.
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H2O Boost
Rain momentarily glows with a yellow aura, increasing his damage at the expense of disabling his blocking.
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Hado Kakusei
Ryu gets a 15% speed boost and access to slightly different Hyper Combos.
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Hatred Install
Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.
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Health Chain
Grundy grabs the opponent by the leg and slams them once on each side of him. Grundy gets a damage intake decrease modifier for the rest of the round or until he performs another Pain Chain variation.
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Ice Fist
Iceman covers a fist within a large ball of ice, which increases the strength of his punch attacks, causes his punches to do higher tick damage, and the ability to stop projectiles with his punches.
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Inner Rage
Kano's hands glow red, and his physical attack strength temporarily increases.
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Joker's Wild
Joker's Wild is a parry that counteracts a basic attack by stabbing the opponent in the chest with a knife, followed by kicking them off of the knife. Each time the parry is successful, Joker gets a "Ha!", up to three total. Each Ha! increases his movement speed and jumping range slightly.
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Kaioken
Goku is surrounded by a red aura when using this technique, and his fighting abilities are augmented in this state.
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