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4 Armed Grab
Kintaro slides toward his opponent and grabs them, slamming them on the opposite side.
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Baton Rush
Stryker rushes at his foe and swings them through the air with his baton. In MK2011 he rolls at them.
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Con Anima
Nirvana approaches and slams an opponent behind her.
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Demon Dash
Scorpion becomes a flaming skeleton and glides forward. If he catches the opponent as his trajectory finishes, he'll grab the foe turn back to normal, with his hand turning back last with, with a firey detonation. If he reaches them before the end of the glide, he'll run through them first for additional damage, and grab them from the back.
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Flying Power Bomb
Zangief advances toward the foe in an attempt to set up a power bomb.
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Flying Power Bomb
Zangief takes a few steps forward trying to power bomb his opponent.
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Galactic Destruction
Zod races forward to grab the foe, then flies them up into space, smashing them through one side of the moon and out the other, before sending them back to Earth with a heat vision blast.
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Herculean Might
A short dash to a grab attempt, which if successful, is a jumping DDT with a lightning bolt from the sky hitting the opponent at the end.
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Infinity Hold
Android 18 charges towards her foe and slams him/her to the ground.
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Kryptonian Crush
Superman flies across the screen in an attempt to grab his enemy. If successful, he uppercuts them into orbit, flies up next to them, then knocks them back to earth with a hammer punch.
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Machinegun Dog
Poppy runs forward and mauls the opponent, stunning them briefly.
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Mercury Bear Hug
Captain Marvel rushes forward and lifts his opponent up in a bear hug from behind and summons a lightning bolt to strike them, then he tosses them.
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Mortuary Drop
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.
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Power Drain
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.
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Ragnarok
A running throw into repeated teleport slashes.
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Rolling Cradler
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Running Neckbreaker Drop
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.
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Running Pirates
A variant of Running Three. Instead of slamming the opponent into the ground, Clark rams them into the left and right stage "walls."
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Running Three
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Sand Trap
Erron tackles the opponent and unloads a few shots in their face.
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Shining Wizard
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001.
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Shun Goku Satsu
The little schoolgirl that could tries her hand at dragging her enemy to hell.
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Sinister Heels
Joker slides forward and grabs the opponent by the collar, then strikes them three times with his heel.
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Slash Drop
Videl charges toward her opponent and slams him/her to the ground.
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Staff Buster
Jade runs past her foe and shoves them, then pulls out her staff and hits them between the legs, and then in the spine.
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S-TOL
Alfred dashes in low for a grab.
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Take Down
Cassie tackles the opponent to the ground and then punches them.
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The Power of Nth
Hawkgirl flies toward the opponent and grabs them, carrying them high into the sky. She drops them and flies offscreen, coming back to rush them with her mace, then sends them back to Earth with another mace strike.
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Walking Corpse
Grundy approaches for a grab, then delivers a hard headbutt.
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Zod Charge
Zod flies across the screen to grab the opponent, then slams them to the ground.
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