Fighter ID

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Fighter Moves tagged running_throw
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4 Armed Grab
Kintaro
Kintaro slides toward his opponent and grabs them, slamming them on the opposite side.
running_throw
Baton Rush
Stryker
Stryker rushes at his foe and swings them through the air with his baton. In MK2011 he rolls at them.
running_throw
Con Anima
Carl Clover
Nirvana approaches and slams an opponent behind her.
running_throw
Demon Dash
Scorpion
Scorpion becomes a flaming skeleton and glides forward. If he catches the opponent as his trajectory finishes, he'll grab the foe turn back to normal, with his hand turning back last with, with a firey detonation. If he reaches them before the end of the glide, he'll run through them first for additional damage, and grab them from the back.
running_throw
Flying Power Bomb
Mecha Zangief
Zangief advances toward the foe in an attempt to set up a power bomb.
running_throw
Flying Power Bomb
Zangief
Zangief takes a few steps forward trying to power bomb his opponent.
running_throw
Galactic Destruction
Zod
Zod races forward to grab the foe, then flies them up into space, smashing them through one side of the moon and out the other, before sending them back to Earth with a heat vision blast.
running_throw
Herculean Might
Shazam
A short dash to a grab attempt, which if successful, is a jumping DDT with a lightning bolt from the sky hitting the opponent at the end.
running_throw
shocking
vertical_blast
Infinity Hold
Android 18
Android 18 charges towards her foe and slams him/her to the ground.
running_throw
startup
Kryptonian Crush
Superman
Superman flies across the screen in an attempt to grab his enemy. If successful, he uppercuts them into orbit, flies up next to them, then knocks them back to earth with a hammer punch.
running_throw
Kubi Kiri Nage
Ryoko
Ryoko bows, then dashes forward for a grab attempt.
running_throw
startup
Machinegun Dog
Poppy
Poppy runs forward and mauls the opponent, stunning them briefly.
running_throw
Mercury Bear Hug
Shazam
Captain Marvel rushes forward and lifts his opponent up in a bear hug from behind and summons a lightning bolt to strike them, then he tosses them.
running_throw
Mortuary Drop
Valentine
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.
running_throw
Nihon Seoi Dash
Jubei Yamada
Jubei dashes forward with grab attempt.
running_throw
Power Drain
Rogue
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.
augmentation
running_throw
Ragnarok
Strider Hiryu
A running throw into repeated teleport slashes.
running_throw
Rolling Cradler
Clark Steel
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
running_throw
Running Neckbreaker Drop
Cyclops
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.
running_throw
Running Pirates
Clark Steel
A variant of Running Three. Instead of slamming the opponent into the ground, Clark rams them into the left and right stage "walls."
repetition
running_throw
Running Three
Clark Steel
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
running_throw
Sand Trap
Erron Black
Erron tackles the opponent and unloads a few shots in their face.
running_throw
Shining Gou Shock
Cyber Akuma
A faster, full-screen Shun Goku Satsu.
running_throw
Shining Wizard
Clark Steel
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001.
running_throw
Shun Goku Satsu
Ryu
Akuma's trademark super.
running_throw
Shun Goku Satsu
Sunburned Sakura
The little schoolgirl that could tries her hand at dragging her enemy to hell.
running_throw
Sinister Heels
The Joker
Joker slides forward and grabs the opponent by the collar, then strikes them three times with his heel.
running_throw
Slash Drop
Videl
Videl charges toward her opponent and slams him/her to the ground.
running_throw
startup
Staff Buster
Jade
Jade runs past her foe and shoves them, then pulls out her staff and hits them between the legs, and then in the spine.
running_throw
S-TOL
Alfred
Alfred dashes in low for a grab.
running_throw
Super Arabian Burglary Backbreaker
Clark Steel
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
running_throw
Take Down
Cassie Cage
Cassie tackles the opponent to the ground and then punches them.
running_throw
The Power of Nth
Hawkgirl
Hawkgirl flies toward the opponent and grabs them, carrying them high into the sky. She drops them and flies offscreen, coming back to rush them with her mace, then sends them back to Earth with another mace strike.
running_throw
Walking Corpse
Solomon Grundy
Grundy approaches for a grab, then delivers a hard headbutt.
running_throw
Zod Charge
Zod
Zod flies across the screen to grab the opponent, then slams them to the ground.
running_throw