Fighter ID

Light display theme for Captain Ginyu

Fighter Moves tagged repetition
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Apefuchi Kamui Risse
Nakoruru
A "secret move," Nakoruru performs several Kamui Risses rapidly.
repetition
Big Bang Tackle
Brian Battler
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.
repetition
rush
Crazy Plant
XarsTul
Two consecutive Open Flowers.
anti_air
repetition
Double German
Marstorius
Two German suplexes in succession.
command_throw
repetition
Double Typhoon
T. Hawk
Two Mexican Typhoons in succession.
command_throw
repetition
EKG Flatliner
Valentine
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.
repetition
rush
Excellebella
Cerebella
Airborne opponents are grabbed by legs and slapped silly.
anti_air
ground_to_air_throw
repetition
Fuujin Kyaku
Syoh
Advancing kicks. Can be canceled into other moves, most notably the Screw Izuna Drop to throw opponent out of block or hitstun. Syoh is broken.
repetition
Guruguru Punch
Jian
Repeated dashing punches.
repetition
Hazan Tenshokyaku
Chun-Li
Chun Li rises with many spinning kicks.
anti_air
repetition
Hyper Stars and Stripes
Captain America
Three successive stars and stripes.
repetition
Hyper Stars and Stripes
U.S. Agent
Three successive stars and stripes.
anti_air
repetition
Jaguar Revolver
Adon
Repeated Jaguar Kicks.
repetition
Knee Press Nightmare
M. Bison
Bison does a couple multi hit knee presses.
repetition
rush
Lightning Strikes
Rain
Rain summons multiple lightning bolts, which blow up the opponent.
repetition
Meido no Miyage
Sodom
Multiple Jigoku Scrapes.
repetition
Messatsu Gou Shoryu
Akuma
A juggling series of Gou Shoryu Kens.
repetition
Midare Sakura
Sakura Kasugano
Sakura's own Shoryu Reppa.
repetition
Penalty Box
Casey Jones
Casey performs his throw attack four times in a row.
repetition
Rekkashinken
Fei Long
A longer more damaging Rekkaken.
repetition
Rolling Izuna Drop
Vega
Vega grabs and drops his foe on their head repeatedly.
repetition
wall_assist
Running Pirates
Clark Steel
A variant of Running Three. Instead of slamming the opponent into the ground, Clark rams them into the left and right stage "walls."
repetition
running_throw
Scramble Gou Punch
Cyber Akuma
Triple advancing Mech Gou Shoryuken with burning.
anti_air
burning
repetition
Shadow Justice
Shadow
Three consecutive Somersault Shells.
burning
repetition
Shadow Justice
Shadow
Somersault Shells, all the way across the screen! What does it mean!?
anti_air
repetition
Strong thousand Years Of Death
Sanzon
Continuous leaping and diving headbutts.
anti_air
repetition
Super Killer Head Ram
E. Honda
A succession of Sumo Headbutts.
repetition
Tyrant Punish
Urien
A bunch of Chariot Tackles and a clothesline finish.
repetition
Ultra Argentine Backbreaker
Clark Steel
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
command_throw
repetition
Ultra Argentine Backbreaker
Clark Steel
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
command_throw
repetition