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C->R
She rushes her foe, impales them a few times and slams them down.
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Caelum Arc
A hammer punch that can hit behind her at the start of the move.
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Caged Rage
A forward-moving punch that hits high. If Caged Rage is blocked, the next one does more damage and hits mid, and if blocked twice in a row, the third one will do even more damage and be unblockable.
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Cajun Slash
Gambit swipes with his staff. Hard Punch swipes three times.
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Cajun Strike
Gambit hops off the wall on his back side, then dive kicks.
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Caltrops
Erron tosses some caltrops on the ground, which cause damage to the opponent if they touch them.
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Calvados
Jack-O leaps up (if not already in-air) and tosses her ball down at an angle, which erupts into a large spike of energy. If used with Dust, it does more damage but consumes Burst meter too.
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Campfire
Kabal pulls out a marshmallow and sticks it on his hooksword, then roasts it over an open fire.
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Cancel
Aborts the Hurricane Kick finale.
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Candy Aerial
While both fighters in mid-air, Candy grabs the opponent and makes him land with his back.
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Candy Beam
Buu sweeps with his antenna and fires an electric beam which he can turn the opponent into a defenseless jawbreaker with.
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Candy Triple
Combo of 3 hits, last one being an uppercut which sends the opponent up in the air.
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Cane Swirl Cutter 支杖螺旋脚
If Nicotine hits the ground with his cane, he twirls down it while kicking to both sides.
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Cannon Discharge
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.
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Cannon Rounder
Talbain grabs and rolls with his opponent before kicking them away.
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Cannon Rounder
Talbain grabs and rolls with his opponent before kicking them away.
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Cannon Shot
Trunks fires a blast of ki that explodes on impact. The projectile has a downward trajectory; it will explode near Trunks if used on the ground, but has a much longer range in the air.
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Cannonball
Saibot rolls into a ball, launching himself at the opponent.
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Cannonball
Jarek rolls into a ball, launching himself at the opponent.
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Cannonball Slam
Ermac lifts his opponent in the air with his telekinesis, then turns them upside-down and drops them on their face. He then floats above them and drops, slamming the opponent's back with his own.
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Canopy Bounce
Parasoul springs an airborne opponent upward with her umbrella.
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Cantabile
Carl sends a gadget along the ground, which will grab an adversary's leg and fling him/her in the air.
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Canyon Drop
Opponent is lifted behind him before jumping up, wrapping the arms around the opponent's waist, and dropping in sit position.
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Canyon Throw
Lifts her opponent by the leg using her clubs and flings them.
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Capchude
Sheen catches a jumping opponent and performs a capture suplex.
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Cape Super Mantle
Mario snaps his cape from Super Mario World at the foe and spins them around. This attack can also reflect projectiles.
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Cape Parry
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
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Cape Spin
Batman advances toward his opponent to strike with his cape. @term=1kick@ is one spin, @term=2kick@ is two spins, and @term=3kick@ is three spins.
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