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Aegis Counter
Taskmaster puts up his shield and hides behind it. If the opponent hits his shield, he proceeds into a sword auto-combo that ends with a dashing slash to behind them, a backward stab, and a backward gunshot.
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Assault Rush
Vegeta starts off with a barrage of punches, followed by an even faster barrage of kicks.
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Assault Rush
Majin Vegeta starts off with a barrage of punches, followed by an even faster barrage of kicks.
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Cape Parry
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
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Captain Storm
An autocombo involving the entire Commando team taking turns.
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Cat Claws
Three-hit claw auto-combo ending in a launch.
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Cat Scratch
Each basic attack Catwoman hits with a basic attack, she has a chance to earn a "Scratch". Each hit in a combo increases her possibility of earning one, and performing a successful Feline Evade earns her one automatically. Catwoman can earn up to a total of 5 Scratches. When Cat Scratch is used, she performs an auto-combo that does one hit for each Scratch earned.
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Cha!
Sakura summons her "Inner Sakura" to fight alongside her. Inner Sakura hits the opponent a few times, then grabs the opponent by the shoulders, flipping itself over them. Inner Sakura and Sakura continue to double-team the foe from both sides. Inner Sakura knocks the foe into the air with an uppercut, and Sakura leaps into the air to knock the enemy away with a kick. The two Sakuras perform a high-five before Inner Sakura disappears.
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Chinkuchi
Rin will attack the opponent with an uppercut followed by a descending aerial kick.
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Chouzetsu Saru Geri
Silber smashes and opponent against the wall with a flying kick, and lands lands two more powerful kicks.
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Dance of Fury
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
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Dancing Flash
She rushes her foe, and on contact gives them the business.
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Darkness Illusion
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
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Demonic Rush
An auto-combo of punches, claw swipes, and headbutts that ends with knocking the opponent into the air and back down again.
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Drill
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
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Escrima Fury
A short, sweet escrima auto-combo, provided the first hit connects.
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Fat Carnival
Earthquake executes a super Fat Chainsaw into team-up autocombo with his minions.
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Final Destruction
In A-ism, a punch autocombo that makes reference to Cody's "infinite combo" glitch in Final Fight (attack twice, turn around to reset, repeat). In X-ism Cody briefly plays differently, able to mash punch to automatically execute his Final Fight combo.
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Final Destruction
Cody starts with a set of punches to his opponent and finishes with a powerful Criminal Upper.
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Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Final Justice
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Fish Combo
An advancing knee strike and kick combo.
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Hellfire Rush
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
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Hover Assault
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
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Hover Assault
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
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Hurricane Formation
Sasuke performs an auto-combo that involves dashing around to deliver blows to the opponent from opposite sides as well as from the air, ending with an elbow drop.
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Instinct of the Beast
An extensive auto-combo, ending with a Maiden Masher-esque ground attack and then a punt.
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Jaguar Varied Assault
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
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Kamikaze
Akatsuki pummels his opponent with a barrage of punches and kicks. He ends the attack with a blast of energy.
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Kirin
Shuko melds with his shadow and attempts an autocombo.
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