Fighter ID

Light display theme for Kyo Kusanagi

Fighter Moves tagged special_ender
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Bushin Goraisenpujin
Guy
Guy starts with a set of punches and kicks, and then the last kick sends his opponent airborne. As the opponent is spinning in the air, Guy climbs the walls, grabs them in the air and drops them in a Bushin Izuna Drop.
special_ender
Choke
Nightwolf
Nightwolf grabs and lifts his foe by the throat, then releases them and Shoulder charges them before they hit the ground.
command_throw
special_ender
Dance of Fury
Michelangelo
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
auto_combo
special_ender
Dead Rising
Frank West
Frank grabs the opponent and spins them with a Fireman's Carry, then tosses them up in the air. As they come back down, he smacks them with a Grand Slam that sends them flying off into the distance.
command_throw
special_ender
spinning
Final Atomic Buster
Mecha Zangief
A series of suplexes followed by a Spinning Piledriver.
command_throw
special_ender
Final Atomic Buster
Zangief
A series of suplexes, followed by a Spinning Piledriver.
command_throw
special_ender
Final Destruction
Cody Travers
Cody starts with a set of punches to his opponent and finishes with a powerful Criminal Upper.
auto_combo
special_ender
Flamboyant Rasengan
Jiraiya
A turn-around punch followed by a mini-Rasengan.
special_ender
Forbidden Taijutsu
Might Guy
Guy kicks his opponent a couple of times, then strikes them with a double downward shuto (knife hand) that crashes them into the ground.

If this sequence is successful, Guy uppercuts his foe into the air, then rockets up next to them and performs a Primary Lotus.
special_ender
Hair Whiplash
Jiraiya
A punch, a hair strike, and a mini-Rasengan.
special_ender
Heaven's Bolt
Nightwolf
Nightwolf conjures an energy knife and jabs it into the opponent's neck, then flings them behind him and summons a lightning bolt to strike them.
special_ender
Hishou Burai Ken
Dan Hibiki
Dan delivers a series of attacks with a fancy Koryuken finish.
auto_combo
special_ender
Kongogeki
Sajin Komamura (Incognito)
Sajin reaches out to grab his opponent with one hand. Upon successfully grabbing them, he proceeds to slam him or her on the ground on the other side of him, then follows up with a Tenken. The number of slams depends on the strength of the attack used. Light Attack produces one, Medium Attack produces two, and Hard Attack produces five.
command_throw
special_ender
Meteo Smash
Goku
Goku kicks his opponent high into the air, then flies up and knocks them down with a hammer punch, and finally comes down and smashes them with a Super Elbow Smash.
special_ender
Optic Geyser
Cyclops
Cyclops grabs his opponent and holds them overhead, then proceeds to pelt them with an upward Optic Blast that sends them skyward. The blast goes straight up by default, unless the move is performed in a corner - then, it fires off upward diagonally in the opposite direction from the corner. However, the blast angle may be modified with the joystick.
beam_move
special_ender
Queen B
Sindel
Sindel grabs her opponent's leg with her hair, then kicks them in the groin, shatters their thigh with a shuto, and then knocks them away with a Yell.
special_ender
Raging Slash
T. Hawk
T. Hawk starts with the Rising Hawk, catches his opponent in mid-air, then throws them down on the floor. He then grabs them by the foot and starts slamming them consecutively on the floor. T. Hawk ends the combo with a Mexican Typhoon, one that's done without leaping.
special_ender
Rain Check
Rain
Rain brings his opponent toward him with a small water eruption at their feet, then proceeds to break their arm and then Super Kicks them in the face.
special_ender
Rock 'n' Roll
Rocket Raccoon
Rocket pelts his enemy with a chaingun, then blasts them with a charged Spitfire.
rapid_projectiles
special_ender
Roll Mop Up Turbo
Roll
Roll dashes across the floor scrubbing in front of her with her mop, damaging the foe if they get struck by the rapidly moving mop. This attack moves much faster than her standard Roll Mop Up, and has the potential for more hits and damage than even a Powered Up Roll Mop Up Turbo. At the end of the move, Roll smacks the foe with a Roll Broom Swing.
special_ender
Ryoku Ranbu (SDM)
Ryo Sakazaki
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
all_or_nothing
auto_combo
oraora
special_ender
Ryuko Ranbu
Ryo Sakazaki
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
all_or_nothing
auto_combo
oraora
special_ender
Sai Fury
Raphael
Raphael slides forward, holding both of his sai overhead. If he connects with this, he proceeds to thrash the opponent with a series of sai strikes and kicks, culminating in a more powerful Spark Plug.
all_or_nothing
auto_combo
special_ender
Spiral Palm
Jiraiya
Standard three-hit combo plus a mini-Rasengan finish.
launcher
special_ender
Total Wipeout
Guile
A short and sweet series of his basic attacks strung together with a flash kick on the end.
auto_combo
special_ender
Trip to Heaven
Nightwolf
Nightwolf conjures an energy knife and jabs it in the opponent's neck, trips them, then summons a lightning bolt to strike them.
special_ender
Venom Web
Venom
Venom leaps into the air and spreads a web across the screen, wrapping the opponent in a cocoon. He then descends and strikes the opponent a few times, finishing up with a Venom Rush and a Venom Fang.
special_ender
Vigorous Flail
Might Guy
Guy busts out a pair of nunchaku and whips it back and forth 16 times, then ends with a Dynamic Entry.
auto_combo
special_ender
Warp Slam
Arkane
Arkane grabs his opponent and teleports about, slamming them each time he reappears. The move ends with a Choke attack.
command_throw
special_ender
teleport